Grow by mitya1234

[raw]
made by mitya1234 for LD34 (JAM)
A small puzzle game about trees and tris.
Your objective is to build a tree by triangles from to the top.

Made by Mitya Trifonov, WhyNot and Nickolas Barmenkov.

I've updated the WebGL build and set memory to 512 mb. Please write about errors you've got. Maybe it can be fixed.

There are instructions at the top of the screen when game starts but this is instructions here:

Green triangle - you can place triangle.
Red triangle - you cannot place triagle.
White triangle - you get + 2 moves.
Blue triangle - you get + 4 moves.
Hold RMB to restart game.

Ratings

Coolness 79% 2
Overall(Jam) 3.23 600
Audio(Jam) 3.59 194
Fun(Jam) 2.65 893
Graphics(Jam) 3.70 374
Humor(Jam) 2.08 784
Innovation(Jam) 3.41 314
Mood(Jam) 3.51 283
Theme(Jam) 3.72 475

Feedback

Furrnot
14. Dec 2015 · 22:34 UTC
This game is pointless and boring. Also you should dig a bit deeper into a probability theory.
blohod
14. Dec 2015 · 22:40 UTC
I got error when playing web.
1. your embed on this page should be http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62494
2. when playing on itch.io it says you need to give webGL more memory?
Ithildin
14. Dec 2015 · 22:46 UTC
The idea is pretty cool, and the atmosphere defined by the visuals and music is very nice, but at the beginning it is a bit unclear what to do, and some initial states are irresolvable (perhaps you're actually making sure of that and this was just me before I figured out how to place tris). Also, there are some memory issues, I got an "out of memory" WebGL error.

You still have time, so if you can solve those issues you can have a solid entry.
blohod
14. Dec 2015 · 22:48 UTC
After downloading the game I played it, I found it very easy and reached the top with 16 moves left, it was also too short, very nice style, art and graphics though.
huminaboz
15. Dec 2015 · 08:19 UTC
Loved the music.
Blake_Lead
15. Dec 2015 · 08:23 UTC
great aesthetics, and sounds. Well done
Boltz Interactive
15. Dec 2015 · 08:27 UTC
Unless you game is inception, no, this is not the correct embed: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62494 ;-)

I would just leave it out. I liked the light effects. The triangles are hard to get the one you want selected though.
Boltz Interactive
15. Dec 2015 · 08:30 UTC
Actually, this might work for you embed link:
http://commondatastorage.googleapis.com/itchio/html/134460/07/index.html
🎤 mitya1234
15. Dec 2015 · 09:02 UTC
Thanks Boltz Interactive for working link!
manabreak
15. Dec 2015 · 09:43 UTC
I liked it! A nice take on the growing theme. The graphics were nice as well. The only nitpick is that it's a bit unclear what to do at first, and the placement is a bit unprecise at times. Nice work overall!
Remblej
15. Dec 2015 · 09:44 UTC
At the beginning i had no clue what I am supposed to do. When I got the idea I finished game with 20 moves left. It's pretty addictive, though.
marod
15. Dec 2015 · 09:45 UTC
If it only have some instructions or something...
DieBackStudios
15. Dec 2015 · 10:22 UTC
I like your take on this ld theme :) good game keep up the great work
Warboys
15. Dec 2015 · 11:33 UTC
I really like the idea, but I might be too stupid to play it... is the game generated so that it's always possible to grow? Sometimes I feel I don't get given enough moves, but perhaps I'm just failing and don't realize it.

Really nice mood to this one.

(PS: No idea why Furrnot can make his rude comment, he hasn't got an entry :/)
Rudenko
15. Dec 2015 · 11:40 UTC
nice! i like sounds and music.
Crashmore Studios
15. Dec 2015 · 11:42 UTC
Well, the audiovisual is definitey this game's strength as I really enjoyed the soundtrack and the minimalistic artstyle (the lighting was especially nice) and I do like the general atmosphere.

The mechanics are also easy to grasp and I think the can plant/ can't plant-thing is pretty clear as well as the objective. I do feel though, that some things were a bit unclear, such as how I achieved the end-goal. Was it just to build perpetually or was there an additional goal? I wasn't too clear on that.

Additionally I was a bit unclear on what exactly generated more moves, so I wouldn't have minded a bit more instructions there.

Technically also it's pretty nice. There were only some slight lag when I tried to raise a level which ended up with me using moves on nodes I couldn't see. Bu other than that it worked nicely.

All in all, besides for those nitpicks, it was a pretty nice experience. Good job :).
Crashmore Studios
15. Dec 2015 · 15:32 UTC
Whoops, forgot to rate it ^_^.
bodsey
16. Dec 2015 · 16:28 UTC
Well it's kinda gorgeous and I think it's interesting even if it's a bit short and maybe level designs would work better than full random. Congrats
fluidvolt
17. Dec 2015 · 02:30 UTC
Interesting! Choosing to represent a tree as a series of triangle cells is a unique choice, but makes sense too. Loved the laid back, post-rock-y music -- it really adds to the feeling of continual growth. Nice.
felixreeve
17. Dec 2015 · 12:39 UTC
Bit unclear about how to start but this is a super cool experimental peaceful little game! I actually quite enjoyed having to figure out a lot of it, really enjoyed your entry!
DrFallos
17. Dec 2015 · 12:50 UTC
It would be nice to have some instructions, but maybe it wes ment that player should explore everything by himself. I relly like the music and graphics looks fresh to me. Really nice job with the mood to !
🎤 mitya1234
17. Dec 2015 · 12:59 UTC
There are instructions at the top of the screen when game starts.
crucknuk
17. Dec 2015 · 13:11 UTC
Nice entry. I wish I could add triangles with an edge connection instead of a common vertex because it seems weird at the moment. Sometimes I couldn't add triangle on a spot, but then I moved my cursor and get back there and it became possible. I think there is also too many white triangle below the starting point. I managed to have more than a hundred triangle available so it was not challenging anymore... I like the atmosphere of the game, it is really relaxing. Good use of the theme. Well done!
reheated
17. Dec 2015 · 13:33 UTC
I finished it before I had completely figured out the rules. Very beautiful though!
mike.cullingham
18. Dec 2015 · 05:59 UTC
Was really confused at first. As soon as I understood it was fairly easy to reach the top. Really liked the art style. Nice job.
zulman
21. Dec 2015 · 08:50 UTC
Thank you, it's smart!
justinooncx
21. Dec 2015 · 11:53 UTC
Interesting game, but I found a gamebreaking bug. If you plant directly beside a white triangle, clicking on the triangle nets you points WITHOUT consuming it and without growing anything. In other words, infinite move farming. Needless to say, getting to the end was super easy after that.
🎤 mitya1234
21. Dec 2015 · 12:18 UTC
Thanks justinooncx for reporting about bug! It will be fixed in post-compo version.
Benjamin
21. Dec 2015 · 16:50 UTC
For some reasons I was able to create triangle with only one corner ( no side ) touching my tree. This make the game easier but I was still able to enjoy the majestic mood of your game. Great work. The embed forced me to scroll up and down game ( then I have to scroll again in your game to reach bottom or top )
Cliff Lee(CL)
22. Dec 2015 · 05:01 UTC
Great atmosphere and concept!
But it may need more factor makes it better.
OwT
05. Jan 2016 · 00:01 UTC
Wow, that's a really nice game! I played it a lot of time and i really enjoyed it, this music with the awesome graphics and light gave such a nice, mysterious mood... I like the logic conception, it's really intriguing.