Grow by mitya1234
A small puzzle game about trees and tris.
Your objective is to build a tree by triangles from to the top.
Made by Mitya Trifonov, WhyNot and Nickolas Barmenkov.
I've updated the WebGL build and set memory to 512 mb. Please write about errors you've got. Maybe it can be fixed.
There are instructions at the top of the screen when game starts but this is instructions here:
Green triangle - you can place triangle.
Red triangle - you cannot place triagle.
White triangle - you get + 2 moves.
Blue triangle - you get + 4 moves.
Hold RMB to restart game.
Your objective is to build a tree by triangles from to the top.
Made by Mitya Trifonov, WhyNot and Nickolas Barmenkov.
I've updated the WebGL build and set memory to 512 mb. Please write about errors you've got. Maybe it can be fixed.
There are instructions at the top of the screen when game starts but this is instructions here:
Green triangle - you can place triangle.
Red triangle - you cannot place triagle.
White triangle - you get + 2 moves.
Blue triangle - you get + 4 moves.
Hold RMB to restart game.
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.23 | 600 |
| Audio(Jam) | 3.59 | 194 |
| Fun(Jam) | 2.65 | 893 |
| Graphics(Jam) | 3.70 | 374 |
| Humor(Jam) | 2.08 | 784 |
| Innovation(Jam) | 3.41 | 314 |
| Mood(Jam) | 3.51 | 283 |
| Theme(Jam) | 3.72 | 475 |
1. your embed on this page should be http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62494
2. when playing on itch.io it says you need to give webGL more memory?
You still have time, so if you can solve those issues you can have a solid entry.
I would just leave it out. I liked the light effects. The triangles are hard to get the one you want selected though.
http://commondatastorage.googleapis.com/itchio/html/134460/07/index.html
Really nice mood to this one.
(PS: No idea why Furrnot can make his rude comment, he hasn't got an entry :/)
The mechanics are also easy to grasp and I think the can plant/ can't plant-thing is pretty clear as well as the objective. I do feel though, that some things were a bit unclear, such as how I achieved the end-goal. Was it just to build perpetually or was there an additional goal? I wasn't too clear on that.
Additionally I was a bit unclear on what exactly generated more moves, so I wouldn't have minded a bit more instructions there.
Technically also it's pretty nice. There were only some slight lag when I tried to raise a level which ended up with me using moves on nodes I couldn't see. Bu other than that it worked nicely.
All in all, besides for those nitpicks, it was a pretty nice experience. Good job :).
But it may need more factor makes it better.