GOOFBALL by pvg
I've always wanted to make a breakout clone.
Controls
- Space, Z, or left click to change scenes or launch a ball
- Arrow keys or A/D to move the paddle
- Q or Esc any time to quit
During the Submission Hour, I discovered and addressed a defect in which the ball will occasionally slow down instead of speed up. This has been fixed in a bug fix release on GitHub, which you might want to download instead of the 1.0 version linked below.
Here's a gameplay video: https://youtu.be/pZI6T8M_RD0
Here's an epic blog post describing what I learned in making this game: http://paulgestwicki.blogspot.com/2020/04/ludum-dare-46-goofball.html
| Youtube | https://github.com/doctor-g/LD46 |
| Youtube | https://github.com/doctor-g/LD46/releases/download/v1.0/Goofball.zip |
| Original URL | https://ldjam.com/events/ludum-dare/46/goofball |
Ratings
| Overall | 821th | 3.075⭐ | 22🧑⚖️ |
| Fun | 656th | 3.125⭐ | 22🧑⚖️ |
| Innovation | 1071th | 2⭐ | 21🧑⚖️ |
| Theme | 1040th | 2.525⭐ | 22🧑⚖️ |
| Graphics | 260th | 3.8⭐ | 22🧑⚖️ |
| Audio | 320th | 3.375⭐ | 22🧑⚖️ |
| Humor | 573th | 2.647⭐ | 19🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
@matt-burton Sorry about its being Windows-only. I had motivation to use UE4 for this project, but the result was that I couldn't easily produce a Web build or other alternatives.
The cool distortion effect, almost gave me motion sickness :dizzy: But still I liked it.
Great job :thumbsup:
I'm partial on this. On one side it's a very solid and polished game, technically excellent.
On the other hand I don't like the floaty paddle movement, and the fish eye effect, while technically impressive, is highly distracting to the actual game play :)
Also, 100MB ?!?
Still, well done!
The big download size is almost entirely the girth of Unreal Engine. It's definitely more engine than I needed for the project, but I had other reasons for wanting to explore a few UE4 features. There are ways to trim the size a bit by disabling plugins and such, but that fell out of the scope of the jam.
The floaty paddle movement--and the mesh for the paddle itself--were coming up on my to-do list when we ran out of time. I was also helping another jammer with the upload and publishing process, which took a bit longer than planned. Still, better something than nothing.
The fisheye effect was really all the game is about. It gets harder only because of the increasing intensity of it. That is to say, its being distracting to the gameplay is part of the design :)
Cheers!