GOOFBALL by pvg

[raw]
made by pvg for Ludum Dare 46 (COMPO)

I've always wanted to make a breakout clone.

Controls

  • Space, Z, or left click to change scenes or launch a ball
  • Arrow keys or A/D to move the paddle
  • Q or Esc any time to quit

During the Submission Hour, I discovered and addressed a defect in which the ball will occasionally slow down instead of speed up. This has been fixed in a bug fix release on GitHub, which you might want to download instead of the 1.0 version linked below.

Here's a gameplay video: https://youtu.be/pZI6T8M_RD0

Here's an epic blog post describing what I learned in making this game: http://paulgestwicki.blogspot.com/2020/04/ludum-dare-46-goofball.html

Ratings

Overall 821th 3.075⭐ 22🧑‍⚖️
Fun 656th 3.125⭐ 22🧑‍⚖️
Innovation 1071th 2⭐ 21🧑‍⚖️
Theme 1040th 2.525⭐ 22🧑‍⚖️
Graphics 260th 3.8⭐ 22🧑‍⚖️
Audio 320th 3.375⭐ 22🧑‍⚖️
Humor 573th 2.647⭐ 19🧑‍⚖️
Given 14🗳️ 16🗨️

Feedback

Matt Burton
20. Apr 2020 · 16:39 UTC
Holy cow, I really love the fun style and humor of this game! Wish I had a Windows Machine with me right now.
LDF Productions
21. Apr 2020 · 15:33 UTC
Really cool! Liked how the scene moves when the ball bounces, it looks nice, goos job!
WanS24
21. Apr 2020 · 15:57 UTC
This breakout clone is actually very cool and responsive. Visuals and animations are great. This one has very nice impact. Good job)
🎤 pvg
21. Apr 2020 · 17:51 UTC
Thanks, everybody!

@matt-burton Sorry about its being Windows-only. I had motivation to use UE4 for this project, but the result was that I couldn't easily produce a Web build or other alternatives.
microwerx
22. Apr 2020 · 03:27 UTC
This is a great variation on Breakout. I think Steve Wozniak would be proud. I really liked how wonky the graphics got as you got more chains. I also like that you were doing the game jam with your students as well--me too!
INCD021
22. Apr 2020 · 07:35 UTC
Liked the, to the point, graphics and sound effects. The music got a bit repetitive after a while.
The cool distortion effect, almost gave me motion sickness :dizzy: But still I liked it.
Great job :thumbsup:
🎤 pvg
22. Apr 2020 · 11:28 UTC
@incd021 If you want to have a really good time with the fisheye effect, you can take advantage of an undocumented debug key in the game. Numpad * will clear all the bricks on the board, and each board increases the intensity of the effect. Knock out a few boards this way and you'll see how very strange the experience can get :)
Daniel Whittaker
22. Apr 2020 · 20:12 UTC
Obviously not the most original idea but fun nonetheless and really fun visuals and sound. Good job :)
MKRaw
22. Apr 2020 · 21:20 UTC
Good polish
colan
22. Apr 2020 · 21:41 UTC
Wow! Really polish for a jam game. Congratulations man, simple but well executed idea
Endurion
24. Apr 2020 · 13:35 UTC
A breakout clone!

I'm partial on this. On one side it's a very solid and polished game, technically excellent.
On the other hand I don't like the floaty paddle movement, and the fish eye effect, while technically impressive, is highly distracting to the actual game play :)

Also, 100MB ?!?

Still, well done!
🎤 pvg
24. Apr 2020 · 14:06 UTC
Hi @endurion, thanks for checking it out!

The big download size is almost entirely the girth of Unreal Engine. It's definitely more engine than I needed for the project, but I had other reasons for wanting to explore a few UE4 features. There are ways to trim the size a bit by disabling plugins and such, but that fell out of the scope of the jam.

The floaty paddle movement--and the mesh for the paddle itself--were coming up on my to-do list when we ran out of time. I was also helping another jammer with the upload and publishing process, which took a bit longer than planned. Still, better something than nothing.

The fisheye effect was really all the game is about. It gets harder only because of the increasing intensity of it. That is to say, its being distracting to the gameplay is part of the design :)

Cheers!
Patrick1
24. Apr 2020 · 14:27 UTC
As others have said the polish is very good :) My favorite part was the transitions between the menu screen/game that well done! Ran into a few bugs with the ball disappearing but other than that keep it up :_
Szieberth Adam
01. May 2020 · 15:19 UTC
I like the elliptic paddle. Missed to play it with the mouse though, and it is a little laggy on my i5 Thinkpad which I would not expect from a simple game like this. I served the ball to outer space once and the paddle can go out from the bounds but those are minor bugs. Well done for 48 hours long a Unreal Engine experiment!