Unwatered by bazld
If the webgl window is too massive, please try the Win download... sorry, there's always something to catch me out ...
An easy-to-play water physics puzzle game. Manipulate the platforms (and sometimes more...) to guide the water into the flower pot. You need at least half the water to complete a level.
Use mouse to control. Platforms can either be rotated, or moved either vertically or horizontally -- see the on-screen guides for which type they are.



Webgl and Windows standalone versions on the itch page. Rec 1600x900, I had some issues with narrower display :/ If the webgl version is too big, please try the Win standalone, which is resizeable.
Made using: Unity, Inkscape, GIMP, Sfxr. All graphics (apart from the title font) were hand-drawn. The water effect is done using a standard meta-balls technique. I'll post a little blog postmortem asap ;)
Note - I will attempt to read, respond + play as many games as possible, but it might not be for a day or 2 now.
Mini postmortem: https://ldjam.com/events/ludum-dare/45/unwatered/mini-postmortem-unwatered
| Youtube | https://bazit.itch.io/unwatered |
| Youtube | https://bazit.itch.io/unwatered |
| Youtube | https://bazit.itch.io/unwatered |
| Original URL | https://ldjam.com/events/ludum-dare/45/unwatered |
Ratings
| Overall | 71th | 3.869⭐ | 44🧑⚖️ |
| Fun | 39th | 3.893⭐ | 44🧑⚖️ |
| Innovation | 170th | 3.512⭐ | 44🧑⚖️ |
| Theme | 443th | 2.695⭐ | 43🧑⚖️ |
| Graphics | 72th | 3.94⭐ | 44🧑⚖️ |
| Audio | 250th | 3.012⭐ | 43🧑⚖️ |
| Humor | 106th | 3.192⭐ | 41🧑⚖️ |
| Mood | 161th | 3.423⭐ | 41🧑⚖️ |
| Given | 49🗳️ | 19🗨️ |
PS you people should get some sleep ;)
https://ldjam.com/events/ludum-dare/45/unwatered/mini-postmortem-unwatered
I can definitely imagine creating rudberg devices from water wheels, buckets and so on. Great job.
In my opinion the sounds do not really fit the art style since the sfx feel very 8-bit while the style does not. I think that fixing the audio could add a lot to the game.
Overall a really good game, great job!
@ayxs You are right... SORRY for the sound fx!! I should've recorded my tap running or something, to make some more fitting sounds. As noted in my blog, I always *suck* at sound. Just needed those few extra hours... (/days).
@humphreysmedia water is very easy. They are just Physics2d spheres, as you'd expect. 80 of them per level. But, rendered to a 2nd camera (using a layer to cull it from main camera). This camera has a blur applied, then used as a rendertexture back in the main game, with a cutout shader. I surprised myself with getting this working in about 10 minutes.
As for difficulty, I know LD games are played for a very short time, so I wanted it fun with a gentle learning curve, with players hopefully reaching the end.
@themuffinman314 Yes, the screen size did limit my levels. Zooming + scrolling is def required to make anything better than I managed.
Once again, your game is very good and you should be really proud of what you where able to put down in the time period!
Big thanks to @jupiter-hadley for her relentless indie coverage.
I've played/voted on just a few games, I like to give them a proper try. + teaching job wipes out my week :/
So, for @gonzo13 and anyone else:
**SPOILERS for levels 4 & 5**
Level 4: The bucket. Quickly flip it down onto the window ledge. It will help block the right-hand side.
Level 5: Make a nice container for all the water (using the 3 main platforms) then slowly release it all, with a little help from the bottom platform.
Entertaining and unique art style for sure, even though I feel like a game about flowers could use a little bit more color. :P
Glad you enjoyed it. Reminder to myself: no physics game next time.
@velvetlobster Playing some more games right now, incl yours. Really beautiful experience, my fave so far.
@scalliondelight yes, the bucket... sort of -- see spoiler above.
The water is just a 'camera trick'! They are simple physics2d circles (physics radius smaller than the sprite), then rendered to another camera, blur applied, then put on a texture with a cut-out shader. It works so well, minimal effort.
I've done a few LD jams now but I'm still in awe of how people create such *big* games in 48 hours. I reached a point where I was *relieved* to create 5 levels and call it done :/ Another few would've been nice.
https://youtu.be/UXEcly7-QWw
@weine as someone mentioned, it would need bigger, scrolling levels, and new items, but with some thinking I reckon it could be expanded.
The graphics are really good, but it would be nice with more colour.
The only bug I had was water droplets sometimes getting stuck on top of the plant pot, but it never was bad enough to stop me completing the level.
Yeah, I saw that annoying bug, thought it was a one-off, then I keep seeing it :/ All it does it detect first collision with the pot, how can that go wrong? Classic bug.
I really like it, solid stuff :)