The path of Fireflies by Omickron
The creature of the dark world Nothing in first time saw amazing creatures that emit light. Blinded by the desire to see his own image in the light, he sets off on a journey in search of the Light Source. Encountering on the way enemies from the intermediate world that do not allow light and darkness to merge into one, the hero stubbornly moves forward along the luminous trail.
Help the hero get to the world of Light and you will see his image in the rays of bright light.
Take the firefly (it automatically)

Light your way

Use firefly (your cursor + LBM) to light your way
Also the firefly disarm the enemy (put the firefly it next to the enemy)

:computer: Open the game in full screen (this is necessary for a comfortable game)
:keyboard: Controls: - AD - move character. - E (LBM fixed version) - spawn Firefly at the mouse cursor. - Space - jump.
Ratings
| Overall | 666th | 3.356⭐ | 68🧑⚖️ |
| Fun | 708th | 3.09⭐ | 69🧑⚖️ |
| Innovation | 574th | 3.149⭐ | 69🧑⚖️ |
| Theme | 842th | 2.91⭐ | 69🧑⚖️ |
| Graphics | 247th | 4.022⭐ | 69🧑⚖️ |
| Audio | 404th | 3.289⭐ | 66🧑⚖️ |
| Humor | 763th | 2.254⭐ | 63🧑⚖️ |
| Mood | 341th | 3.612⭐ | 69🧑⚖️ |
| Given | 178🗳️ | 80🗨️ |
@tomeks is right about the camera movement, it felt a little jarring. Other than that sound effects would have greatly enhanced the spooky darkness around. I found it difficult to get a view of the enemies. At one point a bat kept zooming out of the darkness and instantly sending me back to the checkpoint. Another small black spot killed me shortly after making it past him, but I couldn't even see what it was.
A very pretty entry!
I really love the art in this game. Very beautiful!
I overall enjoyed the game, it builds a nice atmosphere and has much better controls then most jam games. Good job!
I suppose, game has a lack of navigation. I don't know where to go and why. The huge map with many many many different ways is getting me lost...
Also low jump will be useful (controlling jump height via key-pressing duration). Also some walls are bouncy, which make jumping harder.
The music, while really dope (future bass?) and a high quality production, felt super out of place in the context of the game about a witch in a spooky forest. I think some creepier music would have done a great deal for the mood of the game, especially since it's one about running from monsters in the dark.
There were also some canvas misplacement even in the bugfix version when windowed, but not a huge deal since it was fixed on fullscreen.
Nonetheless, really awesome game!
The controls could need more polishing, especially the jumping. Also the combat wasn't very intuitive and lacks feedback - somehow I defeated the boss while just sitting around in the cave :D
Awesome job!
Awesome Job :)