Would You Like To Exist? (HTML5) by EoG
A short, relaxing game about building DNA.
This started out a lot more ambitious, and I sadly had to cut a lot of features for time, I decided to go deep rather than wide, and really nail down the core mechanic of the game, I hope you enjoy it!
Controls are mouse only, in fact, the whole game can be played simply by moving the mouse (no clicking necessary)
Couple of hints:
Google "DNA Pairing" if you are not sure what's going on, it will help you understand how the game is played!
Also, the white grabber (your cursor) touching the nucleotide is what makes the circle fill up. Experiment!

| Youtube | https://eog.itch.io/would-you-like-to-exist |
| Youtube | https://eog.itch.io/would-you-like-to-exist |
| Original URL | https://ldjam.com/events/ludum-dare/45/would-you-like-to-exist |
Ratings
| Overall | 1037th | 2.789⭐ | 21🧑⚖️ |
| Fun | 1117th | 2.175⭐ | 22🧑⚖️ |
| Innovation | 116th | 3.9⭐ | 22🧑⚖️ |
| Theme | 649th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 797th | 3.075⭐ | 22🧑⚖️ |
| Mood | 994th | 2.588⭐ | 19🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |
Unfortunate too, because I wanted to see where you were going with it. Any advice?
It's initially friction based, so you need to touch the nucleotides for a little bit, then it should snap on. They then will slot into the corresponding base after a few seconds if you hold it in the right place (you should see the dotted lines get brighter) it helps if you hold your cursor towards the outer edge.
The presentation is really good, too! So a really cool project you've got here :sunglasses:
However, I too had the notion that the spawn rate slowed down.
You could add a tutorial screenshot to the page where you mark the grabby and draggy ends of the enzyme and tell players that bonding takes a moment. I guess that would already help most players get it.
One of the best uses of the theme I've seen so far.
perhaps with more feedback players would learn how to play it a bit faster
As others have stated, better controls would help, but I quickly found myself bored even after I sorted the controls out. Building to the DNA strand didn't seem to reflect in any interesting changes, and it wasn't clear if I was actually doing the right things.
As high level direction, games like this can be incredibly fun tools that indirectly teach players about deep fields they don't know about, but it's a fairly tricky thing to pull off well. Zachtronics games are great examples here, with the game slowly ramping you up with simple concepts and strong player guidance. I realize this is an LD entry so such things are rather difficult to pull off in the time scale, but they're fairly important to making sure the game actually feels like a game.
Really different and interesting game overall!