My Hope by fiwon123
This game was made in Ludum dare 45#, a simple character and a light :)

Controls 🎮
- Move: AD.
- Fire: Left-Click Mouse.
- Space: Jump.
Team
- Euler Moises: Music/SFX 🎵.
- Felipe Inoue: Programmer ♟️.
- Pedro Teixeira: Arts 🎨.
Ratings
| Overall | 836th | 3.147⭐ | 60🧑⚖️ |
| Fun | 786th | 2.991⭐ | 60🧑⚖️ |
| Innovation | 1017th | 2.482⭐ | 59🧑⚖️ |
| Theme | 967th | 2.684⭐ | 59🧑⚖️ |
| Graphics | 701th | 3.271⭐ | 61🧑⚖️ |
| Audio | 321th | 3.466⭐ | 61🧑⚖️ |
| Humor | 671th | 2.471⭐ | 54🧑⚖️ |
| Mood | 836th | 2.974⭐ | 59🧑⚖️ |
| Given | 59🗳️ | 60🗨️ |
Shots rebounce, increasing range could be a cool upgrade in the future too =]
1. I think the bullet particles should stay on screen for a little bit longer and should be a little bit slower. Because right now it feels weird when they disappear almost immediately, and you can't help but think that something is bugged, or you are doing something wrong.
2. You should do some sort of indication when enemies spawn or prevent them from spawning on top of the player or too close to him.
Other than that, it was a nicely done game. Good job.
The gameplay felt a tad generic action game-y and a bit uninspired. Would have liked to have seen the light used in a more unique way. I initially expected it to be a thing I moved around to illuminate areas and was disappointed to find this was not the case. The powerup icons did not match my expectations for what I was getting, specifically, with the double sword power-up. The icon should have been a light bream extending or something like that.
The character and enemy design was nice, though I agree with Adam that you should have focused on slightly less production quality and more on deeper gameplay. Something to look forward to for the next game jam!
I will improve this game fixing some related bugs :).
https://www.twitch.tv/videos/493307622
And then to the controls. Jumping felt a bit weird. It was nice that you tried to implement a variable height jump but it didn't quite work perfectly. It felt a bit too immediate, so to say, that he upwards motion stopped right when you release the jump button. And I'm not a big fan jumping mechanic that keeps jumping as long as you hold the jump button. Especially when trying to jump to a high platform, you needed to hold the button to reach the highest apex but then immediately jumped again from the corner of the platform you were trying to land to. And speaking of jumping, this was a ridiculously hard jump to make...

Shooting had its issues too. It was kinda awkward that it didn't really aim where the mouse cursor was. Mouse just moved the crystal/light up and down and shooting was the vector between it and the character. It resulted in pretty much having to stare at the light when trying to shoot at mobs. The shooting range felt a bit short too. You had to get very close to your target and quite ofter that staffs just spawn enemies right at your location when you're trying to destroy them. Some kind of warning effect at a spot where mob is about to spawn would be nice. Well, the enemies were very unthreatening anyway. The only times I took damage were either when they spawned at me or when I had to do a blind drop and a mob was under me waiting.
The final level felt a bit maze-like and the searching for last staff aspect didn't feel very engaging either. If the levels were any bigger, it would definitely need some kind of arrow pointing to the remaining staff when there is only one left. Then the level could be bigger and more mazey. This red herring on the last level wasted so much of my time...

But finally I did manage to find the last one!

The upgrading mechanic felt kinda pointless. As I already mentioned, the life was no problem since the enemies didn't pose a threat at all. I poured all my points to damage and it didn't fell much stronger. Dunno about the attack speed then (if that's what it even was). Seems kinda counter productive in such a simple combat. Both just mean more damage. It would need stuff like crits to separate them more and even that would need lots of balancing.
Anyways, I think I've rambled enough. Congrats and good job! :thumbsup:
certainly have to much bugs. I'm fixing priority bugs like light shoot direction and crash screen.
When the ludum dare voting finished, I will improve the project considering your feedbacks :).
After the voting I'll improve some features.
edit: I fixed problem in light shoot.
Had a lot of fun "
Great game nonetheless!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/501424047?t=1h35m28s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin