King of the Goo by BenPeterson
WASD and Mouse to Move
Left Click to Attack
Tab to Pause
Rise to the top of the primordial goo as you extract the DNA from the remains of your enemies!

Every creature is a product of their DNA, including you.

To survive, you must adapt. Kill foes, analyze their DNA, and take their powers.

New mutations can provide deadly advantages in combat - there are dozens to discover.

Experiment, learn, and grow. Become the most unholy abomination in the goo!

| Youtube | https://benpeterson.itch.io/king-of-the-primordial-goo |
| Original URL | https://ldjam.com/events/ludum-dare/45/king-of-the-goo |
Ratings
| Overall | 441th | 3.567⭐ | 32🧑⚖️ |
| Fun | 341th | 3.55⭐ | 32🧑⚖️ |
| Innovation | 370th | 3.45⭐ | 32🧑⚖️ |
| Theme | 212th | 3.806⭐ | 33🧑⚖️ |
| Graphics | 450th | 3.703⭐ | 34🧑⚖️ |
| Audio | 557th | 2.917⭐ | 32🧑⚖️ |
| Humor | 582th | 2.652⭐ | 25🧑⚖️ |
| Mood | 491th | 3.414⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 22🗨️ |
Add more combos, and variations and you've have got my attention for HOURS!
Maybe even allowing a system where your goop can grow bigger and chase OTHER prey!
I would LOVE to see more of this game, and expect to see it on my Nintendo Switch in a year! PLEASE!
I would say for the audio that it has a lot of echo in it, which takes me out of the game a bit because everything else feels like it would be 'deep'. I would also say increasing the contrast between the entities and the background.
It's like spore, in a good way, I liked the idea of manually mixing genes.
The controls work well for this though a screen listing the key mapping would help.
I'm not sure how many mutations there are, I found quite a few.
the game is cool and fun to play, it also fits the them pretty well, good work!
https://www.twitch.tv/videos/492222025
Attention for all who got stucked on the first ennemy killed : Drag the DNA on topscreen to your DNA downscreen
I wish I can see all unlocked 'schemes' somewhere on the UI. And I think you could show an accurate DNA scheme of the enemy so I could recreate it if I want. In case if you don't want to show every scheme and make it that easy -- just break some of the DNA parts.
So let's say I killed the enemy and it has the following weapon scheme:
`[GYYO-]`
you could 'break' 1-2 parts before showing it to the player as:
`[G-Y--]` or `[--YO-]`
By breaking some parts you obfuscate the recipe and do not expose it right away. This means I need to kill 1-3 more enemies with this weapon to get the rest of the colors in the scheme and recreate it. Also, in this case you could make all the schemes random at the start of each game. Roguelike!
This is just an idea! :smile: Brute-forcing all possible combinations just feels less enjoyable to me. And this is my attempt:
https://youtu.be/mi4piEo9Vh8