Palette of the World by Black Flag
Blank, your imagination, a void of nothingness... and then colour. Paint your way through this puzzle platformer! This game was created by Kestrel Entertainment (a team) we hope you enjoy!
| Youtube | https://kestrel-entertainment.itch.io/pallete-of-the-world |
| Original URL | https://ldjam.com/events/ludum-dare/45/palette-of-the-world |
Ratings
| Overall | 769th | 3.227⭐ | 35🧑⚖️ |
| Fun | 575th | 3.235⭐ | 36🧑⚖️ |
| Innovation | 243th | 3.621⭐ | 35🧑⚖️ |
| Theme | 466th | 3.424⭐ | 35🧑⚖️ |
| Graphics | 980th | 2.591⭐ | 35🧑⚖️ |
| Audio | 469th | 3.172⭐ | 34🧑⚖️ |
| Humor | 516th | 2.81⭐ | 31🧑⚖️ |
| Mood | 789th | 3.045⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 49🗨️ |
Edit: Link works now. Its a fun game.. very random :P
Please check if you can change the status to Published... Otherwise you're the only one who can access it.
Please ping me if you get it back up again. I'm interested in playing!
I'll come back later
By using fancy shaders, you could have the paint effect spread out over time. I don't know exactly how to do it, but I remember seeing someone do a cool tutorial that had a shader effect spread out from a point.
https://twitter.com/minionsart/status/1005590210476900352
Also, for a 3D platformer you could benefit from having the shadow of the player directly under the player. Check out Mario Odyssey, where other characters will have shadows at an angle, but Mario has a shadow that is always directly below him.

I kept missing jumps because my shadow was in front of me, so I couldn't line things up. You'd want to do some kind of double light setup, one for most the scene and another for just the players shadow.
(Also, I cheesed the gates by making the floor green and then jumping round the outside of them)
Enjoyed this one, great job!
And also I find out by myself that there is no full-screen I cant see all color options, I was almost giving up when I realized ...
Anyway, I loved the game, congratulations!
i love that green one:))
I feel like this might come off as pretty critical, but I do like the game, especially for something made in 72 hrs, and I think with some improvements and some more time it can be a really solid game. I wouldn't have typed up this much if I thought the game was bad.
The platforming of this game is a serious issue. The game desperately need a vertical shadow, or or some way to tell what hight you're at.
Even bigger is the issue that the game is riddled with bugs that make it difficult to play. We ran into many of these on stream. It was very unfortunate because we were not able to continue playing the game. We thought it was a real shame, we thought the game was interesting, and wanted to play more of it.
https://youtu.be/No9PjQTpi0s?t=8278