Dungeon Crawler by Rialgar

[raw]
made by Rialgar for Ludum Dare 45 (COMPO)

Screenshot of the Game

A simple Dungeon Crawler. The challenge lies in discovering the enemy stats. Each generated level should be possible, but you may need knowledge about the enemies you do not have, yet. You can get an idea of an enemies strength by inspecting them with 'c'. Detailed instructions in the game itself.

Ratings

Overall 173th 3.579⭐ 21🧑‍⚖️
Fun 139th 3.526⭐ 21🧑‍⚖️
Innovation 199th 3.421⭐ 21🧑‍⚖️
Theme 247th 3.421⭐ 21🧑‍⚖️
Graphics 150th 3.605⭐ 21🧑‍⚖️
Mood 187th 3.333⭐ 20🧑‍⚖️
Given 16🗳️ 22🗨️

Feedback

Kirbloid
07. Oct 2019 · 01:15 UTC
Really loved the feeling/mood of this one, and the animations of the hero were pretty entertaining.
JCMonkey
07. Oct 2019 · 03:48 UTC
this was a really interesting idea, kinda brought me back to the old mud days, but in a visual sense. i could see this as a bigger game with more puzzles and encounters
KaJoseh
12. Oct 2019 · 17:19 UTC
Great game and idea.

I like it.
kuro
15. Oct 2019 · 19:59 UTC
I won!
yay! :laughing:
Hugo Guerin
15. Oct 2019 · 20:29 UTC
Really nice game, lacked a bit of sound tho! Too bad its so short, would like to play more
Flying Dog Fish
15. Oct 2019 · 20:47 UTC
This is a nice minimalistic retro game. However, the movement controls are too convoluted: what's the point of pressing space while holding a directional button instead of simply pressing the directional button by itself?
🎤 Rialgar
16. Oct 2019 · 20:44 UTC
@flying-dog-fish The idea was to allow you to check on the enemy before attacking. I think making the default action 'check the enemy' when there is one and require a button to attack would have been better, but I did not get that idea during the compo :sweat_smile:
sharbelfs
16. Oct 2019 · 22:03 UTC
Game is really good, animations are quite nice,

but I feel like there is not much of a strategy, I mean basically if you spend all your money in attack you will win the game.

Would be nice to have more like a balance between need to have more life and defense to kill the enemies.
Rhymar
16. Oct 2019 · 22:09 UTC
cool game, but sometimes you cant win^^
TORT60091
16. Oct 2019 · 22:12 UTC
I really like the dungeon generation and mood of the game. Spacebar moving was horrible will be better if I can simple moving by wasd )) But any way cool concept, I like it )
🎤 Rialgar
17. Oct 2019 · 17:52 UTC
@sharbelfs pst, don't tell everyone ;). I tried to make it more interesting, but that always came at the cost of causing unwinnable games, so I decided to go with the simple solution.

@tort60091 I agree about the movement, I really wanted to have the 'check enemy' thing but did not realize I could just not make 'move to enemy' be an auto attack
BrokenMirrorMedia
19. Oct 2019 · 05:54 UTC
I really liked this game, the animations were well polished, and I seem to be the minority, but I actually enjoyed the space-to-move mechanic a lot. It wasn't super relevant in this situation, but I could see that being a core mechanic in a bigger game for sure. I do wish there was sound, but I know how it can be hard to get that in time lol. Really nice work!
Palemek
23. Oct 2019 · 22:48 UTC
I love games that not overengineer fun, this was really cool, i would love to play some more expanded version with puzzles, it would be also great to see what are the stats of all opponents. I also found a bug where right after loosing game when i defeated first blob i got message that i won the game :/

Compo rules!
🎤 Rialgar
24. Oct 2019 · 18:20 UTC
@palemek Thanks for your comment! Looks like I forgot to reset a critical piece when restarting :sweat_smile: . The stats are hidden on purpose, the game becomes trivial once you know them. The idea was that you need to experiment to figure out what their stats are (or more precisely, how to beat them)
fashionbatman
24. Oct 2019 · 19:26 UTC
The animations were really cute! this is a cool concept for a game and I'd love to see it expanded on. Great job!
TinySalad
24. Oct 2019 · 20:24 UTC
Loved the gameplay and the graphics are cute(although they scaled up blurry).
microwerx
24. Oct 2019 · 22:42 UTC
I enjoyed the game, i didn't care as much for the control system, but I understand it. I was hoping for audio as it would really enhance the game. The animations and graphics were great! I really liked the game, great job!
Coda Highland
25. Oct 2019 · 02:32 UTC
Not bad at all. Not every initial layout is winnable, which is a bit disappointing, but that's the only major issue. More levels would be nice, of course!
🎤 Rialgar
25. Oct 2019 · 22:16 UTC
@tinysalad they should not scale blurry, can you tell me which browser you where using? I would really like to fix that.

@microwerx I just ran out of time for audio. Maybe I will create a version with audio and tweaks to the controls just for the heck of it later, though.

@coda-highland Every layout should be winnable, but there are some that require you to know precisely what you are doing. If you still remember, can you tell me what it looked like when it seemed to be not winnable?
Coda Highland
27. Oct 2019 · 20:15 UTC
@rialgar The maze was laid out such that the monster you need to have at least one shield to defeat was sitting in the only path between the start square and the shield shop.
TinySalad
27. Oct 2019 · 20:19 UTC
@rialgar Using Firefox
🎤 Rialgar
31. Oct 2019 · 18:41 UTC
@coda-highland aha! you do not need a shield!
🎤 Rialgar
31. Oct 2019 · 18:42 UTC
@tinysalad thanks, will try to see if I find the issue