Back To Nature by Dampfwaltze

[raw]
made by Dampfwaltze for Ludum Dare 45 (JAM)

Cover.png1.png2.png

  • level are connected to a Open World
  • You can use the Crafting Machine, witch you con find in each level to craft protection and such
  • You can Upgrade your abilities by using Upgrade Items

Changelog v.1.1: - Enemy spawning Bugs are fixed - Enemy dropping Bugs are fixed

Changelog v.1.2: - Equipments get saved now between levels

Changelog v.1.2.1: - Display error fixed

Ratings

Overall 1018th 2.833⭐ 26🧑‍⚖️
Fun 1006th 2.625⭐ 26🧑‍⚖️
Innovation 1039th 2.438⭐ 26🧑‍⚖️
Theme 487th 3.396⭐ 26🧑‍⚖️
Graphics 957th 2.68⭐ 27🧑‍⚖️
Humor 473th 2.896⭐ 26🧑‍⚖️
Mood 1024th 2.417⭐ 26🧑‍⚖️
Given 34🗳️ 2🗨️

Feedback

NachtWitch
08. Oct 2019 · 18:41 UTC
I think it is really hard to make a good game made around this theme, you however (and many others) were able to create a game that is very interesting, good job
Black Flag
08. Oct 2019 · 18:53 UTC
The open world map was very well made, and the combat system worked very nicely, unfortunately I was sort of just thrown into the game without any instructions of how the crafting, clothing, mining (etc) systems worked, a tutorial would have helped a lot, but then again this is a jam and its hard to make a lot during a jam. Overall, this was a very fun and enjoyable jam entry!
blanky
08. Oct 2019 · 19:01 UTC
Fun game, spend too much time on it..
Drjeebus
09. Oct 2019 · 00:23 UTC
Intro is waaaaay to long and slow.
Kooshy
09. Oct 2019 · 01:05 UTC
The "button" censor is hilarious. Also- is clicking it supposed to give you keys?

And as others have said, it can be a little difficult to into - it took me a while to realize there even was an inventory and longer to figure out how to equip things. It looks like there are a lot of systems here but you kind of have to stumble onto them. Maybe a quick write-up of controls?
Mad Brokli
09. Oct 2019 · 10:35 UTC
Game concept is cool, Some attack animation and music would make it that much better :)
Like the art
🎤 Dampfwaltze
09. Oct 2019 · 10:52 UTC
@kooshy

I don't understand, why you miss a quick write-up of controls! We have one!
![asdasd.PNG](///raw/bfb/e1/z/2916d.png)
Kooshy
09. Oct 2019 · 12:10 UTC
@dampfwaltze What the.. Yes, you do, and now that I'm seeing it again, I remember seeing it last night. I legitimately don't know why I was lost. Good job!
Nocity
09. Oct 2019 · 13:24 UTC
I think this game could use some sound and some more animations to learn the combat timing more easily. Good job as it is though. Great narrative :laughing: