Beam Slinger by egawag

Sling yourself across an asteroid field, keeping your momentum alive and staying warm in a cold universe!

Find new friends and break through the portal to move to the next dimension!

Through the final portal lies a truly warm world!
Our Team:
Gage Johnson (egawag) - Programming
Noah Matheu (Nobongo) - Art
Zach Northrop (ThePirateNun) - Composer and Sound Design
1.0.1 - Fixed a bug where the player could fly off with no way of resetting or getting back. Now press ESC to reset.
Enjoy!
| Youtube | https://egawag.itch.io/beam-slinger |
| Youtube | https://egawag.itch.io/beam-slinger |
| Original URL | https://ldjam.com/events/ludum-dare/46/space-slinger |
Ratings
| Overall | 204th | 4.015⭐ | 35🧑⚖️ |
| Fun | 81th | 4.118⭐ | 36🧑⚖️ |
| Innovation | 258th | 3.853⭐ | 36🧑⚖️ |
| Theme | 1685th | 3.441⭐ | 36🧑⚖️ |
| Graphics | 780th | 3.926⭐ | 36🧑⚖️ |
| Audio | 175th | 4.015⭐ | 35🧑⚖️ |
| Humor | 1069th | 2.983⭐ | 32🧑⚖️ |
| Mood | 216th | 4.047⭐ | 34🧑⚖️ |
| Given | 45🗳️ | 46🗨️ |
Excellent game!
As a side note, the mechanics and flow work very well without reading the tutorial, and i felt like i was clicking though license agreements in the beginning.
Very nice entry overall <3
One thing I struggled with: Sometimes finding a missed orb can be quite a challenge if you don't know where to look at. There are so many gray indicators but no blue ones, when you're far from them. Maybe try removing the gray indicators and only show the blue and golden one, but from farther away?
But nonetheless, very good job. Thanks for the game!
Very nicely done, good idea and solid game play!
Amazing particle effects, and top marks for the music!
Would be cool to see more.

Th graphics we're cute and simply, keep making stuff @artist :)
Indeed a great entry for a gamejam!
if you continue to work on it, maybe balance it as of trying to eliminate the deadbeat situations that can sometimes occur, like there being no astroids to grapple to, and if one is directly in front of you, you most likely die as well :( But again, amazing achieveent in the course of 3 days!
also, if you'd add more objectives the player has to collect and maybe enemies (do you know "Lovers in a dangerous spacetime"? if not, check that game out!) I can see this becoming fun for hours :D
Good job!
Really enjoyed the game, if you couldn't already tell. Nice job :)
The gameplay is good too! I feel like given the concept, this is probably about as good as it can get. I see you put a lot of effort into polishing, and that's really good. Once I left the "play area" it told me to hit Esc, which shows that a lot of thought was put into this.
I also feel like maybe there should have been an automatic collision avoidance system. It was too easy to lose all of your momentum by hitting a rock... which also kills the vibe somewhat. You're getting really fast, the music starts getting more intense then BONK you hit a rock and now you're frozen. Aw... (I know an "automatic collision avoidance system" sounds really complicated, but it's really not- I think that just adding a trigger around the rocks that applies a repelling force to the player based on their direction and momentum would work)
Overall, great entry! I had loads of fun! You should be proud of yourselves :)
(oh and also... 96 MB?? Ouch! I think you should improve the compression of the files, because that's a lot!)
Thank you for the input (we seriously appreciate all of it) and I'm very glad that you enjoyed our game!
Just one thing I'd have preferred - at the moment, when deactivated, the level-end portal looks quite a lot just like two asteroids. So it surprised me at first that I couldn't grapple off them. It might be worth either making them grapple-able, or making them look a bit less asteroid-like. I did like how Level 1 always starts off with an orb right in front of the player, though - as a good way of introducing them, it's a nice touch!