Veni, Vidi, Upgradici by Kornel

[raw]
made by Kornel for Ludum Dare 45 (JAM)

Start with nothing! Unlock everything!

gif4.gif

Can you unlock every game feature before you die?

Screenshot_1.png

Controls:

Left Mouse Button - Shooting (when you unlock it!)

WSAD / Arrows - Movement (also after unlocking)

Credits:

Cornel (@EndiCornel)- Team Lead, Programing

Kornel (@Kornel_) - Programing, Animations, Production

Krzysztof Kus - Sound Design & Music

Bartek Pulchny - Art

Michał W. - Programming

Fonts used: "Some Time Later" and "Terminal Grotesque"

Ratings

Overall 29th 4.25⭐ 52🧑‍⚖️
Fun 27th 4.176⭐ 53🧑‍⚖️
Innovation 133th 3.86⭐ 52🧑‍⚖️
Theme 3th 4.61⭐ 52🧑‍⚖️
Graphics 50th 4.402⭐ 53🧑‍⚖️
Audio 19th 4.224⭐ 51🧑‍⚖️
Humor 81th 3.91⭐ 52🧑‍⚖️
Mood 123th 3.949⭐ 51🧑‍⚖️
Given 56🗳️ 43🗨️

Feedback

Gamers Blood Entertainment
07. Oct 2019 · 22:52 UTC
Amazing game in just 3 days. Had tons of fun with it

(Golden games...???)
dummydojo
08. Oct 2019 · 08:05 UTC
Pretty cool overall! Good use of the game jam theme and I really liked the audio. My main critique is with the upgrade menu navigation. It was a bit annoying to go through it.
Vovin
08. Oct 2019 · 08:09 UTC
Amazingly drawn graphics. :thumbsup:
tohubohu
08. Oct 2019 · 08:09 UTC
WOW! This was awesome. I started with the audio and thought it was good, splitting the audio like that. Then I started upgrading the weapons, thinking that I might as well keep it easy. Then I upgraded the graphics and was like WHAAAAAAT!? Absolutely fantastic work! You have already upgraded EVERYTHING.
adliberum
08. Oct 2019 · 08:14 UTC
Wow. Amazing game and such a clever play on the theme. Reminds me of the old Juice it Or Lose it talk by Martin Jonasson & Petri Purho =D Great work!

https://www.youtube.com/watch?v=Fy0aCDmgnxg
🎤 Kornel
08. Oct 2019 · 09:30 UTC
Thanks @adliberum, that was half of our inspiration :smiley:

Thank you for your lovely comment, @tohubohu - it makes us happy that we were able to surprise you in a positive way! :smiley:

Thanks for playing out game and your feedback, @dummydojo, @vovin and @gamers-blood-entertainment :)
SP3sheep
08. Oct 2019 · 15:03 UTC
Overall a Fantastic game! Everything from graphics, to gameplay, to sound design, just awesome. Well done guys!
Nithin
08. Oct 2019 · 15:06 UTC
This was really fun. I underestimated the enemies and upgraded them first lol. I loved how the game evolved in this beautiful game from something so simple.
CatilianGames
08. Oct 2019 · 15:10 UTC
Best game I played in this jam, the theme is on point, the action is soooooo satisfying, i found myself shooting at bushes for no reason just to see the hit effect :sweat_smile: . You are gonna do well in this jam, great job guys!
Alexsogge
08. Oct 2019 · 15:16 UTC
Very cool game
AMastryukov
08. Oct 2019 · 15:27 UTC
This is a great execution of the original idea I had for the jam. I'm glad we did something different because you did it so exceptionally well! Progression is a bit strange because you can upgrade everything else before even having a single enemy (what I did the first time around) but that's not something to complain about for a jam with this theme.
🎤 Kornel
08. Oct 2019 · 15:29 UTC
@nithin I did that myself from time to time while testing :smile:

@catiliangames Thank you for such high praise! :smiley:

Thanks for playing and commenting @sp3sheep and @alexsogge :slight_smile:
Vatifasta
08. Oct 2019 · 15:42 UTC
This game and idea is dope!
lanz611
08. Oct 2019 · 16:53 UTC
Definitely one of the better ones that I've tried so far, well done!
Synthphonia
08. Oct 2019 · 18:24 UTC
@lanz611 thanks mate!
JoaoSoliva
08. Oct 2019 · 19:46 UTC
What an awesome game :smiley:
Even the box stage was nice to see. Congrats :D
93eduardoresende
08. Oct 2019 · 19:55 UTC
WOW! The best i've played so far! Nice music and animations. Really fun!
BananaBobBert
08. Oct 2019 · 19:55 UTC
Love the approach to the theme and especially the first upgrade on the sfx ;D
Jonas Michael
08. Oct 2019 · 19:57 UTC
Really a funny game you made! I liked the fact that you had to upgrade EVERYTHING, creating a nice discovery experience. I just felt like the smooth movement was a little too smooth, as I missed quite a few points by sliding right past them. Overall the game was a lot of fun and I would spend evenings playing it if I didn't have to vote on other games :D (Also, might wanna give my game a try in return? :P)
Goofyrun
08. Oct 2019 · 19:59 UTC
I love the colour combinations. This was really fun!
LukeDJ
08. Oct 2019 · 20:02 UTC
As @adliberum pointed out, I was thinking of the Juice it Or Lose it talk while playing this!
Great fun! Felt really polished and fits great with the theme of the jam
MisterKeefe
08. Oct 2019 · 20:03 UTC
Really nice, really polished! I think I ruined the difficulty curve for myself by not unlocking anything in the "enemy" upgrade tree until I'd finished unlocking everything else -- serves me right for cowardice, I guess. With a design hat on I guess I'd want there to be some way of making the player avoid that particular upgrade sequence, maybe by messing with how many dots you needed per upgrade and making the enemies drop bonus dots or affect dot spawn rate or whatever.

Fantastic job! The definition of "juice" :)
Xakkar
08. Oct 2019 · 20:05 UTC
Cool game) It’s a pity that the game is short, I want to continue)
burczy
08. Oct 2019 · 20:14 UTC
@bananabobbert BETTER SFX is the best xD
Cornel
08. Oct 2019 · 20:25 UTC
@joaosoliva the box stage was very important as every player is welcomed with it so we tried to make it interesting :wink: Thank you!

@93eduardoresende I'm glad to hear that!

@bananabobbert we tried our best to make every upgrade look great and the smooth movement may be omitted a little :smiley:

@jonas-michael Glad you liked our game and I will check your game soon :wink:

@goofyrun thanks!

@lukedj good to hear it's polished (enough :smile: )

@misterkeefe we were thinking about difficulty curve and more complicated unlocking system but a) not enough time to add and tweak this and b) we thought player should have freedom choosing what to upgrade :wink:

@xakkar we'd like to have more time on this too! :smiley:

Thank you all guys!
oxrock
08. Oct 2019 · 20:43 UTC
This game is really cool, I like the idea of upgrading the game itself! Although to be fair, even a completely bare bones game is still something! :) Great job on this one!
Synthphonia
08. Oct 2019 · 20:47 UTC
@oxrock thanks man!
AmigoPadilha
08. Oct 2019 · 20:51 UTC
This game is just awesome... Reeeally great job!
BoltKey
08. Oct 2019 · 20:55 UTC
Pretty cool as a gfx and sfx demo / tutorial. Great music, graphics and everything. Great job guys!
Herex
08. Oct 2019 · 21:01 UTC
I'm sure a lot of the people said it already here but this is absolutely amazing and definitely a top mark in an innovative way to fit the theme and a fun game play loop :).
Kate90
08. Oct 2019 · 21:11 UTC
Nice piece of game art! Excellent graphics, audio and idea!
Cornel
08. Oct 2019 · 21:31 UTC
@amigopadilha, @boltkey, @herex, @kate90 thank you sooooo much for playing! :smiley:
Pedro Miranda
09. Oct 2019 · 13:49 UTC
Really nice entry. I like the graphics, sound fx are on point.
Great entry !
ryzy27
09. Oct 2019 · 15:44 UTC
Awesome game. I opted for pacifist run, ignoring enemies until the end looking at the game get prettier and sound nicer ;)
Cornel
09. Oct 2019 · 15:46 UTC
@pedro-miranda thank you!

@ryzy27 the way you go is the way you choose! :smiley:
PeachTreeOath
10. Oct 2019 · 06:04 UTC
Out of all the "feature unlock" games I've played this LD you really stood out by offering upgrades for the enemies themselves. At first it reminded me of You Have to Burn the Rope where I was like "wait........is there really no reason for me to upgrade the enemies???" so I really liked that you gave players the option to opt out of that til the end, I found it hilarious.

The unlocks for the enemy definitely inspire other ideas for me. Something like a version of your game where the only thing you do is be forced to upgrade the enemies, so you're trying to pick the option that would least destroy you >:). Similarly I loved how played with the different tracks in music to feel like you were upgrading it. In general all your ideas were very inspiring, an easy 5/5 for innovation from me.

Surprisingly, the game was actually somewhat difficult because I was paying a lot of attention to where the energy pellets were and eating damage from the enemies, such that started getting scared when I was down to 2 hits. I will admit that was when I started paying attention to the gameplay more because I was more excited about the upgrades at the time. I think the actually fight gameplay could be retooled in another version.

Overall, I came into this game expecting a bit of the same from what I've been seeing in other games but was pleasantly surprised. I think the enemy upgrade system has serious potential and would love to see that explored in the future!
unept
10. Oct 2019 · 12:30 UTC
SO FUN. While this concept has been seen before (if you're old like me), you did a great job of making it original and a blast to play. (There's an old Flash game called Upgrade Complete you should take a quick look at.) As far as constructive criticism, I had to look very hard to find anything. If you're moving up or down, the camera movement doesn't allow you to see ahead of you very far. Also, an enemy seemed to spawn right where I was standing once. But those are nitpicky little marks on a fabulous game. Probably my fav game of this jam.
BilalCh213
10. Oct 2019 · 12:38 UTC
So engaging and fun game. This game takes the feature unlocking feature to the next level! Game feel is the top notch feature here. Awesome!
Baski
10. Oct 2019 · 13:56 UTC
Tons of content for 3 day development. Really good. Good job guys !
michal
10. Oct 2019 · 15:10 UTC
@peachtreeoath Hey ! Thanks i really appreciate your effort in playing, testing and the most the creative opinion ! Yeah you dont need to upgrade enemies... you just can ! Maybe enemies in game provide entertainent but often are treated as an obstacle... But hey ! you dont need to... During the game you discover that enemies is the best part of game :D
michal
10. Oct 2019 · 15:11 UTC
@bilalch213 Thanks :D We made our best.

@baski yeap it is the best game we have made till now I think... and we didnt have much rest hehe
michal
10. Oct 2019 · 16:57 UTC
@unept Hey ! thanks :D that are so nice words for us. Your constructive criticism is very important for us.
Omickron
11. Oct 2019 · 21:18 UTC
A good idea for a dynamic pumping game and character. There is a variability of the game, the player can adjust the complexity of the game for himself. Visual and sound parts of the game and their management are made at a high level. Wonderful game!
sorlok
29. Oct 2019 · 02:39 UTC
Well made, and lots of fun to play. Loved the stylized graphics. Sometimes unlocks seemed to trigger at the wrong collection count (i.e., I got the upgrade screen after 1 pickup). Neat concept!
elysiagriffin
30. Oct 2019 · 00:51 UTC
Congrats on #3 on the theme :D

Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=9h36m40s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
🎤 Kornel
30. Oct 2019 · 21:04 UTC
Thank you @elysiagriffin! :smiley:

And thank you for streaming our game! :slight_smile: