Rainbow cube by Yheeky

[raw]
made by Yheeky for Ludum Dare 45 (JAM)

A lonely cube lost all of its rainbow colors and have to go through 7 levels to get them back. Enjoy a big color mayhem.

rainbow-cube-screenshot-cover.png

Play in browser

Controls

  • WASD - move around (alternate movement with arrow keys)
  • SPACE - to shake and loose your current color

Creators

  • Djamschid Arefi
  • Jens Junker
  • Tobias König
  • Felix Manthe
  • Christian Ruppert

Enjoy!

Ratings

Overall 114th 3.98⭐ 27🧑‍⚖️
Fun 110th 3.92⭐ 27🧑‍⚖️
Innovation 165th 3.78⭐ 27🧑‍⚖️
Theme 812th 2.96⭐ 27🧑‍⚖️
Graphics 310th 3.9⭐ 27🧑‍⚖️
Audio 425th 3.261⭐ 25🧑‍⚖️
Humor 806th 2.143⭐ 23🧑‍⚖️
Mood 435th 3.48⭐ 27🧑‍⚖️
Given 29🗳️ 15🗨️

Feedback

TomekS
08. Oct 2019 · 05:14 UTC
Very nice game, love the mechanic and execution. Small detail - I was able to clip through wall on level one while being black cube :) I am currently working on a color mixing game, so this one is close to my hearth :)
Inky
08. Oct 2019 · 05:21 UTC
I really liked this game! The level design is especially impressive. This level of finesse in rethinking how to solve a puzzle, introduction of a simple mechanic getting more complex, and the timing on getting through all these doors, is! Wow!! You could really get into a flow state with this, and I love the little cube shake, the whole thing has charm! I keep thinking about this as like, a little mobile game where you lead the cube around with your finger. I'd play it for sure!
AdamCYounis
08. Oct 2019 · 10:04 UTC
I loved this concept. The production values and mechanics were very well executed, and you explored the design space well with the level design. A great entry for ludum dare, with promise of a game that could easily be expanded on and released as a mobile title.
Artyom Volkov
08. Oct 2019 · 12:03 UTC
Nice puzzle game with a pretty simple core gameplay. Well done.
TheGameGuy
08. Oct 2019 · 15:59 UTC
A brilliant game with great puzzle elements. I love the concept, level design music and all other things. Its a really good game, well done. It fits the theme well, and makes me want to spend forever playing it. With more levels this could easily become a fully fledged game :D Keep the great work going
NekuSoul
08. Oct 2019 · 16:02 UTC
The shaking animation was surpisingly cute. Very fitting animation and sound effects.
TheMiSta92
08. Oct 2019 · 16:03 UTC
Really clean and polished game. Love the concept, lots of small details I didn't really expect in a Game Jam game. If I was required to pay to play more advanced levels I would love to do it.
vincentvincent
08. Oct 2019 · 16:11 UTC
Concept is simple but great! really like how the cube mouvements reacts with colors. super!
vrerabek
08. Oct 2019 · 16:11 UTC
Fun game, the puzzles are fun and that wobble the cube does when you press spacebar is absolutely adorable. Good job!
DigitalLimestone
08. Oct 2019 · 16:14 UTC
Nice game! I don't know if it's just my computer, but the web version was really slow. So I played it as an exe and really enjoyed it. There are a few collider issues that need to be sorted out, but otherwise I could see this as a commercial game pretty easily.

Great work!
Sir Galloy De Fierpâté
08. Oct 2019 · 16:34 UTC
Nice game ! Pass through a wall on level 5 but my objective isn't to find bugs ^^'. Anyway, I love the fact that you paint the level, and like the soundeffect. At the opposite, the music gives the game a mood that I didn't like... A more relaxed music should be cool, because this one is good for reflexion, but the game is like "Hey... you're a sponge... Relax bro and paint the floor".
Vladadamm
08. Oct 2019 · 16:49 UTC
Solid puzzle game. Feels really polished with quite a lot of visual details and a well thought level design using well the game's color mechanics.

Only thing i've found lacking compared to the rest of the game is the Audio (felt like the music was a bit too simple and repetitive, need some audio in the menu and the sound effects would play only on the left side of my headphones - maybe an issue with the audio source's position ?).
el_fideo_rubio
08. Oct 2019 · 20:26 UTC
Great game I want the soundtrack for those angry developer days to calm me down and put me to sleep :)
kuviman
08. Oct 2019 · 20:27 UTC
First calm down the player with chill music, then jumpscare level finish huh, ok. Really nice puzzle game :)
Xarras
08. Oct 2019 · 21:57 UTC
Very well executed, polished and visually pleasing. The puzzles are easy to understand but get challenging :D Good job!!
Yngvarr
10. Oct 2019 · 17:48 UTC
Great puzzle game! Sometimes it lets me slip through the walls, but still plays good. =)

The concept is simple and interesting, visuals are great, perfect fit for this kind of game. Background music seems a bit annoying. Menu screen looks really polished, I love it! Nice job!
minibobbo
11. Oct 2019 · 17:00 UTC
This was a neat puzzle game and had some cool mechanics. Combining colors to open doors is a neat idea. I also liked the plain simple colors and the way the trails looked.

Unfortunately, I think overall the game as it is now just isn't all that fun... Level 5 was very long and I didn't feel like it was challenging. I was doing the same things that I was in the previous levels just in a longer string. I got to level 6 (the one where you introduce the water) and that essentially acts like a wall whenever you have paint, so it didn't feel that it added much. I felt like I was just wandering around until I found the right order to do things in, which didn't keep my interest long term.

Maybe some additional abilities would spice things up? The ability to launch colors from one place to another, maybe?

Not trying to be harsh and say I didn't like it, but levels 5 and 6 I think were a little too long and felt too similar.

Overall, nice entry!
Lucien Catonnet
11. Oct 2019 · 20:49 UTC
Very nice idea, I like how the graphics end up much affected by the gameplay and level design. It quickly shows however that the levels are mostly more of the same, maybe there should be more mechanics as the game continues? Regarding programming, the cube seems to be physically simulated, which makes it stutter when moving, and increases the likelihood of going through walls, in general you should avoid making your character physically simulated. I thought the color disappeared after some time but it turns out it's after some traveled distance, that's a very good decision in my opinion as it removes skill from puzzle solving. Maybe you could show the whole level in one screen when you complete it so as to show all the paint marks everywhere, a sort of recap of what you did.
Cyrolis
12. Oct 2019 · 12:27 UTC
nice puzzle game ! if you make more graphics, it can be release !
ELBIDEV
17. Oct 2019 · 11:12 UTC
Cool game quite stressful when your trying to make it to the doors
dankar
26. Oct 2019 · 17:31 UTC
Great game! I love color themed puzzle games :) Good job!