Global Warming Is Coming by Odeyalko

[raw]
made by Odeyalko for Ludum Dare 45 (COMPO)

Hello! This is my first experience in game development, please write a review, your opinion, rate it! Ludum dare 45.

E - to build a raft near raft LMB - to chop WASD - to move

1.png2.png

Ratings

Overall 452th 2.856⭐ 61🧑‍⚖️
Fun 444th 2.636⭐ 61🧑‍⚖️
Innovation 364th 2.897⭐ 60🧑‍⚖️
Theme 351th 3.076⭐ 61🧑‍⚖️
Graphics 266th 3.263⭐ 61🧑‍⚖️
Audio 372th 1.371⭐ 37🧑‍⚖️
Humor 352th 2.043⭐ 49🧑‍⚖️
Mood 418th 2.683⭐ 54🧑‍⚖️
Given 57🗳️ 47🗨️

Feedback

iozsaygi
06. Oct 2019 · 20:40 UTC
It's really great game for the first one. The graphics reminded me some old games like Doom and Quake. (I know their themes are not like this one but style is same imo). Great job!
bjeaurn
06. Oct 2019 · 20:41 UTC
Lovely game, well done for such a short amount of time. Loved that you managed to make it 3D. Had a bit of a hard time finding the axe. I was trying to open up the houses and the things laying around the houses, but to no avail. Good job!
Lars-Erik
06. Oct 2019 · 23:18 UTC
Gameplay feels nice. However, dumb as I may be, I didn't find the axe.
Might put something in there to guide the player.
(Can't open doors, right?)
Bocodillo
06. Oct 2019 · 23:52 UTC
I love the way this looks and when I saw the idle animation on that axe I was so happy. I drowned unfortunately but I love the "You Died" 'matter of fact' death message. It was a bit difficult to tell if I was doing things right (chopping trees and building the raft), and would've welcomed some audio cues for that.
🎤 Odeyalko
07. Oct 2019 · 12:18 UTC
@Lars-Erik thanks for comment, axe is near house(the doors do not open)
Martynas
07. Oct 2019 · 12:21 UTC
Cool graphics!
TwinTurboDouche
07. Oct 2019 · 12:38 UTC
It's difficult to built a 3d game in such a short time! Well done! Once I found the axe, things went well!
polarcube
07. Oct 2019 · 12:40 UTC
Its a good game though a bit more instructions could have been nice i was a bit confused at the start. and also i would have enjoyed some music and sounds. for music i used a free program called bosca ceoil, and for sounds a a program called sfxr but overall... good job i had fun playing this.
Thoof
07. Oct 2019 · 12:44 UTC
Found the axe fairly quickly, but it took me a bit to 1. Find the raft and 2. Realize that you have to hold down E to build. Love how the water rises up gradually, could have used a notification of some kind to let the player know that the water is about to rise.'
Nice work, especially for a first game!
LegendaryHippo
07. Oct 2019 · 12:47 UTC
Great job. Loved the graphics! There is something weird with the progress bar for building the raft, when I got close it kept jittering about.
🎤 Odeyalko
07. Oct 2019 · 12:47 UTC
@twinturbodouche @thoof @polarcube Thanks everyone! I just didn’t have time with sound, at the beginning of the project there were more ambitions
LyghtningWither
07. Oct 2019 · 13:11 UTC
Cool! Sound and visual cues would be nice.
NachtWitch
07. Oct 2019 · 13:33 UTC
Really cool idea with environmentalism there buddy
Gaz_Ireland
07. Oct 2019 · 13:36 UTC
Enjoyable game, would liked to have seen a water level meter, or even a way of saying get out you have 15 seconds! Found the ax easily enough. The raft I've yet to find in time.
Tygrak
07. Oct 2019 · 13:37 UTC
I won! The graphics are amazing, I really loved the art style! Good job on the animations too. The axe even has a great cs:go like inspect animation haha. The progress bar on the raft is a bit glitchy I think, but that's just a small nitpick. I wish surviving global warming would be so easy :).
Marcin J
07. Oct 2019 · 15:07 UTC
I actually liked the low resolution 3D aesthetic. I'm sure with more time you could fill the level with more details and make it really cool. Next step of developing this would be audio queues and particles on chop and when crafting. Good job for a first game!
blobo
07. Oct 2019 · 16:19 UTC
I love the pixelate effect going on, though in the web build the camera shows a bit too for to the sides, and you see past the "screen" quad. Nice game!
ofursnati
07. Oct 2019 · 17:29 UTC
I like the graphics and I kept drowning. Nice work.
kromeboy
07. Oct 2019 · 18:15 UTC
Really good for a first attempt. I think that there may be something wrong with the field of view.
Completed it on my third attempt
kuviman
07. Oct 2019 · 18:30 UTC
Pixelated 3d looks really nice. I would lower mouse sens a lot, or make a setting.
TheJebForge
08. Oct 2019 · 14:13 UTC
Nice game for a first time, almost everything was nice, but you probably should had made the terrain less flat so water couldn't just snap into existence below your feet..
🎤 Odeyalko
08. Oct 2019 · 14:21 UTC
@thejebforge when you start, you find yourself on the shore, the water reaches your starting place in 15-30 seconds at least, maybe you broke something?
Kerdelos
08. Oct 2019 · 14:32 UTC
Congrats for your first game and nice graphics ! Sorry I couldn't managed to find the axe anywhere on the island. The camera sensitivity was a bit too much for me.
mimusangel
08. Oct 2019 · 14:33 UTC
Retro game, too bad it's too short!
🎤 Odeyalko
08. Oct 2019 · 14:43 UTC
@kerdelos Sorry for such an offense, next time I will definitely consider it.
Kenarf
08. Oct 2019 · 14:47 UTC
Great take on such an important topic.. love the graphics design on this one. Really cool
Skalex
08. Oct 2019 · 15:05 UTC
I like the retro low res art style and well done on making it 3d considering that is your first game! Some stuff like having to build the raft isn't very obvious but well done! Nice message about global warming as well.
Douwe_Ravers
08. Oct 2019 · 15:25 UTC
Really liked your game. The theme of global warming gonna get ya is really a nice touch. Didn't understand the raft building though but maybe that's me :D good job.
Corny
08. Oct 2019 · 18:14 UTC
Only thing I have a gripe with as of now is the lack of indication how much wood you need to build the raft. That and maybe some kinda hint where to find the axe, cause i would've almost never thought of looking where I did.

It's funny how you die as soon as your soles touch the water, it's like "Oh no, a puddle" BOOM you're dead now. If it was up to me, I'd make the player die once their head (or camera I guess) is submerged.
Lombax
08. Oct 2019 · 20:34 UTC
nice game, gj.
Yayiest
08. Oct 2019 · 21:28 UTC
I really like the pixelated style, I can't remember seeing any other unity games with this 3D pixelated screen look. Did you use a kind of camera shader to achieve the effect? It would be nice to know how much wood you need to build the raft though. I also liked the rising water, which snuck up on me because I was in a large flat-ish section of the map. :smile:
zimennik
10. Oct 2019 · 10:45 UTC
Ok. Took me 4 times to beat it. The main point is that it is not clear how much wood is needed for the raft. Overall it was fun to play!

![Screenshot_14.png](///raw/958/z/294af.png)
🎤 Odeyalko
10. Oct 2019 · 16:27 UTC
oh, I believed that it would be interesting to someone. Тнапкs
djee
10. Oct 2019 · 20:02 UTC
Interesting and ambitious idea! I liked the idle (?) animation on the axe while I was trying to figure out how to build that raft. A tiny bit confusing to find the axe and build. Would have been even better with audio, even a very simple background sound. Congrats on the entry!
Locomule
10. Oct 2019 · 21:50 UTC
First game? That is just crazy, great job! It took me a few deaths to realize the water was rising an touching it meant death. I wasn't sure what to expect either, I thought it might be a joke where even if you gather all the wood you lose because where are you sailing to anyway? Nice job. I finally won :)
W0lfEnstein
11. Oct 2019 · 22:53 UTC
Great job, @odeyalko. It's interesting and simple. But it was hard to play with very high sensitivity :c
schwede
13. Oct 2019 · 06:15 UTC
GJ @odeyalko! I uploaded my playtesting and code review of your game. I hope it will help you a bit.
https://youtu.be/rpHggnbAeY0
🎤 Odeyalko
13. Oct 2019 · 12:04 UTC
@schwede Hello! Thank you very much game review! It took a lot of time to create an idea, initially in my head it was a little different. I realized that the main mistake was the lack of raft identification marks. Many people have not thought of this. I just physically did not manage to realize much, but this competition helped me, so I have been trying to do something for many years.
During development, the game engine threw strange errors and had to redo animations several times (I liked the process of creating animations), a strange error also got into the build - like an ax is a child of the camera, but it somehow moves weirdly. I know about git, I didn’t want to bother.
I am really ashamed, I have little programming experience and I wanted to finish the game without being stuck on the beauty of the code.
Thank you so much for your feedback, in the future I will try to do better!
Nikita Demidov
13. Oct 2019 · 17:51 UTC
Cool little game!

I like the art style.(How did you do that?).

The idea of having to find the axe somehow gives the feeling of **progress between the tries**.So good job!

also: Could you opt-out yourself of audio?
The game doesn't have any, does it?

also: @schwede : 15:50 No! it's not the same! Because of the else-statement.
schwede
14. Oct 2019 · 20:00 UTC
@odeyalko There is nothing to be ashamed of! You did a very good job and you were very focused on your goal to accomplish this game in 48 hours. That is what counts! If you start to work a little bit on git you will notice how much power there is in this tool and if you train it a bit before starting the jam, you see that it will save a lot of time during development.

@nikita-demidov Thank you for the review of my video! Yes that's true its not really same, I admit my mistake there. :D
The ``` timeBeforeAction -= Time.deltaTime ```
would execute every frame with my code. The alternative would have been to check if the ```timeBeforeAction >= 0``` would be true and then execute the else block with only ```Input.GetMouseButton(0)```. That would have been much clearer:


```
if (timeBeforeAction >= 0)
{
timeBeforeACtion -= Time.deltaTime;
}
else if(Input.GetMouseButton(0))
{
...
}
```
Team-on
15. Oct 2019 · 20:59 UTC
Good job. Pretty well for first unity attemp. Keep on!
Bip
16. Oct 2019 · 21:09 UTC
Congrats on the first game! Starting with a game jam is such a great way to gain some experience and feedback from the community. The art style is cool, but everything was super low res in the html5 build. You can increase the resolution in the game in the player settings. You also might want to watch some UI tutorials and hit detection tutorials to improve your systems. Overall though, great job!
🎤 Odeyalko
17. Oct 2019 · 07:47 UTC
@bip Hi, thanks for the feedback. This is not a html5 problem - it is such a lowresolution style (sort of called that).
GigaHood
17. Oct 2019 · 12:15 UTC
not a bad game, the art style was super cool and the game was simple but it worked, nice to see you're taking a stand for the environment! i kinda wish the water didn't insta kill oyu when it touched you but jams are hard man. this is a really good first entry, i hope you had fun a and learned a lot =)!