VII by Trevor802
In a world full of chaos and terrors, a group of people has reached an ancient tomb, searching for guidance and hope. In this 2D puzzle game, player needs to go through five levels and escort the Holy Grail in order to summon the Great One.
A Chinese team from the master's program of Entertainment Arts & Engineering (EAE), University of Utah, USA.
Controls
Bring the Holy Grail to the altar within your 7 action points and life limit.
Menu: Click to Start
Move: ↑/↓/←/→
Camera: Press Q to move camera and observe all levels
Credit
Producer: Trevor Alex, Nianqiu Cao, Jingyi Li, Mingxi Zou
Engineer: Jieyi Na, Trevor Alex, Xiubo Zhao, Jingyi Zhang, Qingqi Gao, Xingnan Chen
Artist: Gaopeng Chen, Huang Dun, Mingxi Zou, Jin Jin
Level Design: Nianqiu Cao, Huang Dun, Jingyi Li, Junliang Zhang, Mingxi Zou
BGM: Jingyi Li
Sound Effect: 魔王魂(https://maoudamashii.jokersounds.com/)
| Youtube | https://trevor802.itch.io/vii |
| Youtube | https://github.com/Trevor802/LudumDare |
| Original URL | https://ldjam.com/events/ludum-dare/45/vii |
Ratings
| Overall | 696th | 3.319⭐ | 60🧑⚖️ |
| Fun | 533th | 3.302⭐ | 60🧑⚖️ |
| Innovation | 522th | 3.216⭐ | 60🧑⚖️ |
| Theme | 1065th | 2.339⭐ | 58🧑⚖️ |
| Graphics | 727th | 3.224⭐ | 60🧑⚖️ |
| Audio | 484th | 3.147⭐ | 60🧑⚖️ |
| Humor | 790th | 2.181⭐ | 49🧑⚖️ |
| Mood | 555th | 3.342⭐ | 59🧑⚖️ |
| Given | 74🗳️ | 57🗨️ |
Also, the audio is quite loud.
For the camera issue, I accidentally pressed "Q" and it switched to another room. Pressing it a bunch more times returned me to my character. It may be helpful to add this in the description.
And the level design is good, by the way, if the devs can change the number of the cultist on each level combine with the mechanics, the player might think more before they move and try to becareful.
I'd like to learn more about the idea of level design, and the way you build the level with 2D and 3D combination.
Another thing to be mention, press "R" can restart the whole game, I think it should be restart the current level.
I really love the mechanics and level-design!!
The graphic is a little confusing, and it'll be much better if payer can redo or restart current level.
there is a weird space between the wall sprites, and sometimes the player sprites gets under a wall, when it should be above it.
I like the concept with the mind breaking and the limited steps, took me some times to realize the spikes are NOT time based, but just flip each time you take a step.
I also likes the overhead halo as an "hp bar", good idea.
Overall it's a fun game, too bad there are some visual glitches, but that's a small issue.
And OMG the image of the great one at the end was spectacular, very good work you guys!
还有一件事,能不能加个微信啊亲们,我要申请犹他大学eae啊!!!!
I like the mood of the game, the music is great. The puzzles are clever and the whole theme of dying and using your corpses is good and very occult feeling.
Technically I would like to see faster player movement and a better grid system
There are definitely a lot of room for improvement, and we are planning on fixing many of the issues in the next few days, including the tile placement in levels, re-spawn to current level, narrative box, etc. Again, thank you so much for playing and commenting on our games! And plz come back and play again once we have fixed many of the issues you guys brought up.
Anyway, Y'all are amazing! Thank you so much for playing our game!
PS: Dun Huang is one who designed Level-4, and she really wants to know how do you guys think about her level. Plz leave a comment if you got rly strong feelings about Level-4 (I know I do, cuz that level is brutal >_<)
@hajden @superlee @porocyonak @bip @welliton @mungo @hwaet @sbackus @randdir @cyberstarlight @wxzuir @qristjan @radgegames @justuspan @frozen-spirit @brokenmirrormedia @drjeebus @scalliondelight @lauryn @nisovin @revx @frankhjwx @cottontshirtz @bloodyorchiddc @wangshu-sun @james-dunlap
## Add
1. Main menu buttons hovering animations.
## Modify
1. Traps collision (thanks @drjeebus)
2. Default resolution is set to 1280*720
3. Adjust levels and sprite layers order
Congrats!
Overall though, a very solid entry! I'll actually be applying to the MEAE program at Utah this year, so it's cool to see this kind of quality stuff! :thumbsup: