Please Move by aeveis

Description
You're a baby chick that just hatched but no one is around. You are very anxious and there seems to be a cloud of doubt hanging around you. Please move... you can do it! Don't let your mind cloud your steps forward!
Thanks for playing!
Controls
- [Arrow Keys] to Move
- [X] to Interact and cheep constantly
Hint: You want to walk where the walls are least closed
Tools
- Art: Gimp
- Library: HaxeFlixel
- IDE: Flash Develop
- Music/Sound: OpenMPT
- Level Editor: Tiled
Ratings
| Overall | 136th | 3.65⭐ | 32🧑⚖️ |
| Fun | 311th | 3.083⭐ | 32🧑⚖️ |
| Innovation | 209th | 3.383⭐ | 32🧑⚖️ |
| Theme | 290th | 3.283⭐ | 32🧑⚖️ |
| Graphics | 28th | 4.233⭐ | 32🧑⚖️ |
| Audio | 27th | 3.95⭐ | 32🧑⚖️ |
| Humor | 258th | 2.438⭐ | 26🧑⚖️ |
| Mood | 7th | 4.233⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 34🗨️ |
Otherwise, a beautiful, calm and emotional game which fits the jam theme perfectly.
* I took a while to understand the goal and what I had to do, it felt like trial and error for the most part.
Things I liked:
* The mood is set perfectly: the music, the motivational messages, the narrative with the doubt cloud, very chill.
* Awesome pixel art!
* Nice ending, very cute and beautiful.
@blobo thanks, the chick is normally sad, gets more scared if the walls are closed, is ok when feather is revealed, and happy when it finds a feather!
@lereveur The puzzle ended up a bit more harder to figure out than I liked, but sometimes you can figure things out without knowing where to go in the first place! (You go where the walls least close)
@brusi @eduardo-yukio Thanks! You go where the walls least close. I think after making the game I realized the messaging probably would be more clear if the first few levels showed exactly where to go that made the chick feel better (food, hints of the mom, etc) and that's where flowers would grow. Then when the chick doesn't know where to go, it'll be more clear it has to find at least where the flowers will appear so that it can keep moving forward.
It took a few levels to figure out the main mechanic, but once it all clicked together it felt quite original.
Well done!
@sheepolution There is a noise effect that increases when the walls are close, but it's perhaps not as obvious. Thanks!
@demuss @ithildin Thanks!
@solah What do you mean by weird? Like kind of indirect and not as clear? I think that would be right, that's something I would have to think about more. Thanks!
@jk5000 I didn't quite get the gameplay where I wanted, but thanks for the praise!
@sylvie It ended up being a softer puzzle than I had imagined, but technically is beatable using trial and error as well. It awards the player for at least putting in the time, though ideally I would have made it feel better. :sweat_smile: Thanks!
@madbarron Yeah, I think so too, though it is pretty short. Perhaps some more sonar or tracking mechanics that tie into the theme well. Or maybe things that generate negative energy and you need to move them. Too late for now I guess, haha.
@tomeks Thanks! The chick represents how people feel sometimes. Hopefully, it will get better for them like it does for the chick.
This is a shame because the game has excellent graphics, excellent and original protagonist [a chicken]
My strategy seemed to be to walk around at random. I got as far as "I hope you find the right path", then came to these comments to figure out what I was supposed to be doing. It makes more sense now.
The art and sound are pretty nice.
There was also sometimes a strange issue where text would appear slowly for the messages.