New.AI by smilewood
A new AI has been brought into this otherwise rather boring world. Unfortunately, due to some... unfortunate circumstances, the robotic frame that it is dropped into is rather old and is missing all of the important drivers that would otherwise allow it to move freely. Navigate through the world trying to get to an exit from the old facility, and maybe pick up some controls along the way.

I am fairly happy with how this game turned out. This was my first foray into both pixel art and audio, and I think that both turned out quite well for a first attempt. I think that the game that I ended up making suffered a little bit because of my focus in these areas, but I am very happy that I learned what I did.
I had a lot of fun with this project, my 7th completed Ludum Dare game. Any constructive feedback or questions are appreciated, and I will try and get back to comments as soon as possible. Thanks for playing!
Controls: Arrow keys or WASD to move. Space to jump.
Tools used: * Unity/Visual Studio * Aseprite * Chrome Music Lab
Edit: Fixed a bug with saws disappearing. Updated download links.
Ratings
| Overall | 285th | 3.325⭐ | 22🧑⚖️ |
| Fun | 340th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 326th | 3.025⭐ | 22🧑⚖️ |
| Theme | 71th | 4⭐ | 22🧑⚖️ |
| Graphics | 315th | 3.1⭐ | 22🧑⚖️ |
| Audio | 255th | 2.975⭐ | 22🧑⚖️ |
| Humor | 75th | 3.395⭐ | 21🧑⚖️ |
| Mood | 291th | 3.053⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 18🗨️ |
Good job :thumbsup:
There's way too much talking. I get that there's need for a bit of setup for your particular implementation of the theme, but it's a bit too much.
Also not sure you can actually get passed all the saws (is that a vacuum sound?); there's a part where the timing of the horizontal saws seems to make it impossible to actually continue.
Thanks for all of the feedback, I hope you enjoined the game (once you got past the dialogue spam)
Overall though, a great concept and well polished for a 48 hour game!
Good job on making all this in 48h !