ZERMATT: ZERO by FireSlash
Zermatt: Zero is a PC-98 inspired adventure game in which you must escape the clutches of an unknown monstrosity using your wits and items you can scavenge from the ship.

Controls
Best played with a mouse, keyboard arrow keys can be used in a pinch.
Help I'm stuck
The most important part of this game is knowing where the monster is, and staying away from it. The scanner (which can be found in the starting room if you missed it) will tell you what the monster is up to. This can be invaluable in determining whether you're safe. Similarly, your team will call out certain events, so pay attention to the dialogue! Lastly, the elevator is a safe space, so retreat there if you find yourself in a bad situation.

Credits
- Code / Writing: @FireSlash
- Art / Direction: @kiririn51
- Music / SFX: @Juneji
| Youtube | https://comeonandsl.am/dev/LD45/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/zermatt-zero |
Ratings
| Overall | 59th | 4.14⭐ | 45🧑⚖️ |
| Fun | 282th | 3.628⭐ | 45🧑⚖️ |
| Innovation | 340th | 3.488⭐ | 44🧑⚖️ |
| Theme | 521th | 3.357⭐ | 44🧑⚖️ |
| Graphics | 2th | 4.744⭐ | 45🧑⚖️ |
| Audio | 15th | 4.279⭐ | 45🧑⚖️ |
| Mood | 5th | 4.488⭐ | 44🧑⚖️ |
| Given | 37🗳️ | 52🗨️ |
I love the art style. The music is super intense and build up the atmosphere very quickly. I didn't feel the game is hard, but I can't control myself clicking those options that would obviously get me killed...
Awesome work!
Also I get that the point is to keep the monster unseen, but even a little bit of wall-cracking animation or something as it shows up would be a huge improvement to just "you died".
I found that it is quite hard to make a "map" of the ship. But it helps a lot to understand how to play the game.
Nice job!
Really a fantastic entry! No complaints.
Minor Bug: I think something went wrong on my playthrough, the monster seemed to get stuck in the 2nd floor, moving between the officer's mess and the hallway over and over.
- Not sure how to go back once I've entered an option e.g. can't select scan if I accidentally click move
That said, I enjoyed the game, it was really tough but I managed to beat it after multiple tries

Also this isn't that big of a deal but it seems the 1st floor is the top floor while the 3rd floor is the bottom floor and the dialogue queues for the monster moving implies this as well, but the elevator art shows the 1st floor as the bottom floor and the 3rd floor as the top floor, which made it confusing.