Shuǐmòhuà by olddadou
Shuǐmòhuà is a sensorial/experimental game.
According to the theme "Start with nothing", we like to think that the gamefeel will be better if the player has no information when s/he will start the game.
For a better experience, please use headphones :headphones:
We hope you’ll like our proposal
And don't forget to give us your feedbacks ! :smiley:
Team
@Avzgui : dev and sound design
@chtimy : dev and graphics
@leo17 : dev and dev
@olddaddou : moral support and beta test
Tools
Game Engine : Godot Engine
Audio : Bosca Ceoil and Audacity
Graphics : Gimp
Information
You might want to use Firefox for a better experience with the web link
The web release may be slow to start, so wait for it or reload it :wink:
If there is some "desynchronization" with the web link, try to reload the page :slight_smile:
(tell us for linux and android exports, we didn’t test them a lot)
Ratings
| Overall | 543th | 3.472⭐ | 55🧑⚖️ |
| Fun | 689th | 3.115⭐ | 54🧑⚖️ |
| Innovation | 43th | 4.16⭐ | 55🧑⚖️ |
| Theme | 119th | 4⭐ | 55🧑⚖️ |
| Graphics | 696th | 3.279⭐ | 54🧑⚖️ |
| Audio | 185th | 3.708⭐ | 55🧑⚖️ |
| Mood | 283th | 3.712⭐ | 54🧑⚖️ |
| Given | 100🗳️ | 49🗨️ |

Audio was nice, but got a little bit laggy if I made too many little dots...
Overall, nice experience. You don't see a whole lot of simulator/sensory art games for LD.

I think I might not have seen everything in this in a single playthrough though.
graphics are cool
sound is cool as long as you don't go overboard with this brush (which I obviously did, who wouldn't ? :laughing: )
I would have love to see more interactions between the different "types" of creatures, but I guess this was enough work for the last three days eh ?
Good job team :thumbsup:
Glad you’ve liked the experience :slight_smile:
Concerning dots, it’s because each dots check all the other dots to update its position (so if they are many …)
We’ll see how to improve it :thumbsup:
@kurrik thanks ! totally agree for the android/tablet game idea (for kids or … stressed adults)
但總體感覺遊戲的完整度不太強,不過這個也是這個遊戲的一個特色啦。然後我也超喜歡線條與點對應的不同音效然後自己創造BGM的這個idea。感謝你們!很解壓hhh
@digitaldude555 thanks for the feedback :slight_smile: we thinking about introduce a "return to calm" feature that fit well with the actual proposal.
@yhi thanks !
At the beginning we wanted to do music as synchronized layers but, after some reflexions, it appears interesting to let the player creates her/his own music.
(and, also, it was easier to do for us :stuck_out_tongue_winking_eye: )
We are thinking about introduce new interactions between objects :slight_smile:
We are currently working on an update less laggy with a lot of dots (among others things) :slight_smile:
@ninjacatz Yeah, there is few more shapes, we let you to discover them :slight_smile:
Btw my cat was mesmerized by the moving lines :smiley_cat: :')
@adhesion Glad you liked the experience :smiley:
yeah, every sounds are taken randomly on the Em pentatonic and dots are simply random. We are currently polishing a new version with a little more control on sounds and better graphics too :slight_smile:
@carlos-lennon thanks :slight_smile:
@heta Thanks ! :smiley:
@gamefive good question, after all, what is a game ? :thinking: Glad you had fun :slight_smile:
I want to commend your originality and execution. This game reminds me a lot of Tetris Effect, which is one of my favorite games of all time. This is definitely a great game to relax to.
I would think the game would benefit from being a little messier. Maybe to fit the style of the ink, have more splatters splash onto the page when the dots collide, or when you draw something out. I would also be interested to see if there was a way to make all the notes land on a beat depending on how much is on screen. The more you draw the faster the music gets, and maybe if there's enough on screen a drum beat will kick in so that it begins to feel like a full song.
But man would that be complicated to program, just wanted to throw out some ideas.
Great job everyone!
So, if you prefer to call it "a toy" it’s ok for us, we are just happy to have create something that people like and have fun with it :smiley:
@nobongo Wow, such a great feedback, thanks !
Now we have made a "polished" version, we are thinking about new behaviors and interactions, so thanks for your ideas ! :smiley:
On my laptop in Firefox, it takes a while for the game to begin after the loading bar is finished, so I was unsure if it would work, but it did!
I noticed that the behavior depends on the shape you drew, I wonder how you determine if it is a snake, line, square or triangle or dot. :slight_smile:
Well done!
---
Ooh, I played the polished version, and I like what you did there! I like the visual feedback to the sounds, and the new line style, the longer lines, and the drops behind the snakes. :smile: i did notice that if I draw a closed shape and move the cursor away while releasing the mouse button, that it formed quite often a dot in stead of a circle...
@papaver Thanks for the feedback, glad you liked the experience :smiley:
For the shape detection you can take a look to the source code :wink:
And thanks for the glitch, we are on it :slight_smile:
- First we split the range of points into edges (one edge is described by all its points with a similar slope)
- Then we check whether if the drawn line is closed or not. If it's closed we check the number of edges in order to define the shape. If it's not closed, one edge means it's straight line (Almost! According our threshold), otherwise it's a snake.
Good stuff :8ball: