Buggert by wheelsx

This was our first jam in a very long time. Lots of fun, looking forward to playing everyone's games.
Web version and Windows downloadable version are both available at https://wheelsx.itch.io/buggert
If you like to look up when you push your mouse forward, once you're in the game, hit escape and uncheck the box for invert mouse.
* Update *
I found out the next evening that the enemies weren't working. Everything was working in the editor, I was just in too much of a hurry to play everyone else's games to double and triple check everything. The html version is still the original submission version, if you want to play the game as it was when I was playing it in the editor, check out the post deadline bugfix version on the itch.io page.
| Youtube | https://wheelsx.itch.io/buggert |
| Youtube | https://wheelsx.itch.io/buggert |
| Original URL | https://ldjam.com/events/ludum-dare/45/buggert |
Ratings
| Overall | 990th | 2.905⭐ | 44🧑⚖️ |
| Fun | 1028th | 2.57⭐ | 45🧑⚖️ |
| Innovation | 597th | 3.128⭐ | 45🧑⚖️ |
| Theme | 831th | 2.93⭐ | 45🧑⚖️ |
| Graphics | 708th | 3.261⭐ | 46🧑⚖️ |
| Humor | 520th | 2.8⭐ | 42🧑⚖️ |
| Mood | 737th | 3.128⭐ | 45🧑⚖️ |
| Given | 52🗳️ | 20🗨️ |
I think you made a mistake in making the scale so huge and movement too slow - I just gave up after spending several minutes just slowly walking (a bit faster if you move to side too since you're not normalizing input).
Mood and idea seems nice, but it's just too boring...
Webbuild won't open the menu as escape is consumed by browser I think so I can't check the options.
Overall I really liked the idea though and I think there is a fun game in there with some more work!
* I really liked seeing points of interest far off in the distance (like Disney's "weenies"), since it really made me want to explore the yard.
* Without some direction to getting the jetpack or anything to do while traveling, I lost interest before finishing my exploration.
* I would have liked to see move/idle animations on the main character, or some inconsequential action you could do to make "simply existing" in the game more fun. This might have also helped with making the travel time more tolerable.
Unfortunately, we are under the impression that fixing the mouse sensitivity at this point is against the rules, so for now... it is what it is and we will try do do better next time :D
The game DOES have an ending, and it CAN be completed in under 10 minutes. The intention was a feeling of smallness in a big, open, vast world... to explore and discover. It sounds like you guys are feeling it. :)
Yes, we are seriously considering developing it further as there were many BIG ideas that we wanted for it but set aside because we knew we couldn't complete them in 72 hours lol.
I will offer you a bit of a spoiler... find the jet pack and discover how to refuel it. It will help you get around and you can always refuel it again later if you run out.
Can't wait to hear from the first person who makes it to the end. :)
These are the only things fixed. Because it was after the deadline, I left the html version alone, and the original downloadable version is still available. I spent a good deal of time working on the combat, and would like it to at least be possible to experience the game the way I did playing in the editor. I was in such a hurry to play everyone else's great games that I didn't realize it was broken until the next evening.
It tooks me a very long time to go to the table without anything but grass in my eyes... That was long.
And when I reached the table, I didn't succeed to go on it, nor kill some spiders...
Oh, and please inverse the camera top/bottom, it was very strange.
Some positive points: the game seems finished, the artstyle is interesting and the sounds are great.
Unfortunately, I was not able to see the ending, though I feel like I collected all the items. Look forward to seeing where it goes next!
Also can't kill enemies. Do I need some item for this?