POLYMON by PIXAMENTORY

[raw]
made by PIXAMENTORY for Ludum Dare 45 (JAM)

POLYMON.png

We started with the basic Polygon "Triangular Pyramid".

As level increases , Hardness Increases.

You've to reach the Highest Polygon Form within the given time period

After killing each enemy , you'll be rewarded full health and +10 seconds .

GIF.gif

                             AND AT LAST,   BE READY FOR THE SURPRISE!!!

CONTROLS :

Movements : WASD & ARROW KEYS Jump : SPACEBAR

Tools used:

Unity 2018.4 MAYA ADOBE ILLUSTRATOR!

Ratings

Overall 676th 3.345⭐ 76🧑‍⚖️
Fun 536th 3.297⭐ 76🧑‍⚖️
Innovation 368th 3.453⭐ 76🧑‍⚖️
Theme 998th 2.616⭐ 75🧑‍⚖️
Graphics 559th 3.514⭐ 75🧑‍⚖️
Audio 396th 3.3⭐ 72🧑‍⚖️
Humor 500th 2.846⭐ 70🧑‍⚖️
Mood 853th 2.943⭐ 72🧑‍⚖️
Given 115🗳️ 106🗨️

Feedback

mikymod
08. Oct 2019 · 13:42 UTC
I didn't reach the end but It was really fun! gj!
🎤 PIXAMENTORY
08. Oct 2019 · 14:54 UTC
@mikymod Keep trying !! Someone is Waiting there ^-^
JLV
08. Oct 2019 · 15:23 UTC
The game was really fun to play, the concept is a blast. Also, kudos for the catchy music !
However, I kept trying to come back several times for the surprise, but did not manage to reach it. The projection/orientation of the camera does not make it really easy to forecast your jumps.

That said, I really enjoyed the game, and am still planning to get that surprise ! Awesome job !
Empheon
08. Oct 2019 · 15:24 UTC
It is a quite hard to evaluate distances and know where we are in my opinion. Otherwise the idea is good!
XCVZXC
08. Oct 2019 · 15:27 UTC
I dont actually understand the use of the theme but it is very fun. Unfortenutely even with those shadows sometimes it is hard to calculate if we are over anemy.
Chocolat-Endive
08. Oct 2019 · 15:34 UTC
It's hard but fun. I'm trying to get to the end!
HumphreysMedia
08. Oct 2019 · 15:42 UTC
Super difficult but quite fun. Was a little challenging trying to figure out where I was going to land, the shadows helped figuring out my position compared to the enemies, but something showing where I was to their perspective would have been nice. Great assets also!
Pilarius
08. Oct 2019 · 15:44 UTC
The hit detection of the enemies felt off. I could never be sure if I would receive or deal damage, which made the game harder than needed.
A different color for the area where I receive damage would be helpfull.

After the purple boss appeared the game crashed because some debug message could not be deployed.

But overall, nice entry :)
Grangerer
09. Oct 2019 · 08:38 UTC
Like the basic idea, but its really hard to see depth.
JustusPan
09. Oct 2019 · 08:44 UTC
Simple and interesting gameplay. And I love the relaxed backgroud music. Good job.
superpaltus
09. Oct 2019 · 08:47 UTC
Fun concept, but the camera angle makes it very hard to target your enemy. Also the pyramid shape won't allow to properly assess wether I'm above or below the enemy. Great graphics and smooth controls though! Game has a lot of potential! Great work :)
theufo
09. Oct 2019 · 08:54 UTC
Much harder than it looks, but still very fun! Jump sound is just amazing :)
Maybe it would be better if player can somehow understand the distance from the ground. For example shadow size, or some kind of a 3d grid.
BanJaxe
09. Oct 2019 · 08:55 UTC
Fun but I found it hard to control, and sometimes the jump button wasn't very responsive.
pleyad
09. Oct 2019 · 08:56 UTC
Cool Concept and Execution! I had problems to aim my attacks and was just jumping all over the place.
fallcresthero
09. Oct 2019 · 08:58 UTC
Fun concept, can be even more enjoyable if you add an option to play with live opponent (if you plan to work on it further).
Nobongo
09. Oct 2019 · 09:01 UTC
Definitely a surprise to be sure. The groovy music complimented the games wacky feel well. Trying to time out the jumps was really fun as the enemies reacted to what I was doing really well which made the game a lot more interesting. A mini map is a great feature, it wasn't put to use much but it was fun to glance at it every now and again. It lagged every now and again for me, which made the game much harder, but it didn't stop me from having fun. I would recommend building it for desktop next time.
Great job! The game really reminded me of some kind of primitive evolution simulator, trying to gain dominance in a sea of chaos.
🎤 PIXAMENTORY
09. Oct 2019 · 10:17 UTC
@jlv Thanks Dude!! keep trying, you will gonna learn how to land perfectly over enemies!!
🎤 PIXAMENTORY
09. Oct 2019 · 10:19 UTC
@empheon The more you play the game. you'll understand, how to land exactly on the head of the enemies.!!
Thanks btw:)
🎤 PIXAMENTORY
09. Oct 2019 · 10:27 UTC
@xcvzxc If you precisely see the game, the most basic "Polygon" evolves into higher form ,as we were "nothing" in "Start" but later we became
Triangular Pyramid--->Square--->Dodecahedron
and this is how, it suits the Game Theme!(^-^)/

And when you play it more, you'll gonna understand more,to perfectly land over the enemies!!
Shadows are very useful Here!!
🎤 PIXAMENTORY
09. Oct 2019 · 10:28 UTC
@chocolat-endive Keep Trying Dude!!
And let us know, you finished the Game (^*^)/
🎤 PIXAMENTORY
09. Oct 2019 · 10:44 UTC
@humphreysmedia keep trying you will gonna beat my Kill-score too!

The more you play, you'll understand, how to land exactly on the head of the enemies!

Thanks for the compliment*-*
🎤 PIXAMENTORY
09. Oct 2019 · 11:02 UTC
@pilarius The more you play, you’ll understand, how to land exactly on the head of the enemies!

Thanks!
🎤 PIXAMENTORY
09. Oct 2019 · 11:03 UTC
@grangerer Take help of Shadows ,to land exactly on the head of the enemies!!

Thanks*-*
🎤 PIXAMENTORY
09. Oct 2019 · 11:05 UTC
@justuspan Try to finish the game, you will love it more!

Thanks Dude:)
NachtWitch
09. Oct 2019 · 11:33 UTC
Such a cool concept! The chaos on screen is so entertaining to watch and the gameplay is smooth as ice, perfect entru
boats
09. Oct 2019 · 11:33 UTC
Had quite a bit of trouble figuring out who was higher in the air when 'fighting' an enemy. That combined with the jump button feeling extremely unresponsive made for a less than enjoyable experience sadly. I wanted to complete this game too.

I like the environment though, it looks great, and I think with a better camera angle or something it could be a lot of fun to mess around in.
Doodums
09. Oct 2019 · 11:38 UTC
Lots going on and I'm struggling to complete it, but well done!
🎤 PIXAMENTORY
09. Oct 2019 · 11:39 UTC
@nachtwitch Thank you!!
keep playing^-^
🎤 PIXAMENTORY
09. Oct 2019 · 11:40 UTC
@boats The more you play, you’ll understand, how to land exactly on the head of the enemies! see shadows to adjust yourself

Thank you (^*^)/
🎤 PIXAMENTORY
09. Oct 2019 · 11:43 UTC
@doodums Keep trying !! thanks :))
Demuss
09. Oct 2019 · 11:45 UTC
Nice lowpoly graphics, audio was nice, gameplay was hard but not unfair, after few runs some tactics started to emerge, like only last hiting, feeling of when we are going to win the duel in the air is hard to get and feels a bit random because its really hard to tell if we are above enemy but there's a way around so thats not a big deal

overall very nice game!
🎤 PIXAMENTORY
09. Oct 2019 · 12:01 UTC
@demuss Yeah!! love to hear that, you learned the tactics . as may be your kills may get stolen sometimes but if you try your best, you will definitely reach to the last. :)

Thanks!
🎤 PIXAMENTORY
09. Oct 2019 · 12:12 UTC
@nobongo Thank you soo much buddy:))!! loved your comment. yeah we will full fill your demands

@fallcresthero Thanks dude!! yeah we'll definitely add your precious demand(^_^)!

@pleyad Take help of shadows , they will get you know ,where are you!! you'll gonna enjoy. thanks btw!!

@banjaxe try to press softly , you will gonna jump !!thanks [*-*]

@theufo Take help of shadows dude!! and play more to understand the 3d views!

@superpaltus The more you play, you’ll understand, how to land exactly on the head of the enemies!,use help of shadows ,you will gonna hit on the rightspot!! Thanks ^-^)/
XeduR
09. Oct 2019 · 12:48 UTC
I couldn't play it on Chrome, but it did run on Firefox.

The jam's theme was perhaps missed, or at least I think so, but I found this to be a novel and a quite fun game.
🎤 PIXAMENTORY
09. Oct 2019 · 12:52 UTC
@xedur If you precisely see the game, the most basic “Polygon” evolves into higher form ,as we were “nothing” in “Start” but later we became Triangular Pyramid—>Square—>Dodecahedron and this is how, it suits the Game Theme!

Thanks dude!!
trmrddr
09. Oct 2019 · 16:39 UTC
Nice. Pretty difficult to see quite where you are. Maybe my depth perception is just bad! Who made the music?
🎤 PIXAMENTORY
09. Oct 2019 · 16:47 UTC
@trmrddr thanks buddy!! with more practice you will have a good perception over 3d objects.
i think you loved the music part.
trmrddr
09. Oct 2019 · 16:49 UTC
haha yeah the music was fun but who made it? You didn't credit anyone for it, just the two of you.
Ausstein
09. Oct 2019 · 18:36 UTC
really nice game. the concept is great. I had a lot of fun playing. That said there were some frustrating things.
1. it was really hard to see who is higher so often i rammed into some triangle thinking i was on top only to be confused about why i lost health.
2. you just brought one opponent down to very little health and there spawns a new opponent right next to him stealing your kill.

My suggestions are:
1.give some indicator around enemies that are above and below you, like a green and red outline.
2.give the kill to the one who did the most damage.
Otherwise good job
Mowgli
09. Oct 2019 · 19:27 UTC
Very funny game =)

Sometimes jump doesn't work =\
🎤 PIXAMENTORY
09. Oct 2019 · 22:24 UTC
@ausstein (1) the more you play the game, you will be good at landing over enemies head. (2) Yeah there will be many incident where your kill will be stolen but that's the FUN nah!!!
Thanks dude!
🎤 PIXAMENTORY
09. Oct 2019 · 22:25 UTC
@mowgli Thanks dude!! press softly you will jump happily ^_^
Shelvid
10. Oct 2019 · 23:32 UTC
Very fun game! I love the way bots move and i love how they randomly appear as if another player joined. Boss was very unexpected but caught me off guard with that asthmatic laughter. Sadly i wanted to beat the game but as i was beating that boss the game crashed :( Overall a very fun entry but one thing i found annoying is that perspective is hard to get used to, i have no idea where i or enemy will land. Adding shadows to the very bottom of the object would've been infinitely more better :) But other than that no issues, controls felt very fluid. Well done!
Pedro Rosa
11. Oct 2019 · 14:30 UTC
The music is really cool. I really like it. I would suggest you maintain the music when you restart the game, this way the feeling maintain the same and you don't have to always here the start. The game is super fun but the SFX of the jump is a bit off for me. Overall I really enjoyed the game good job.
🎤 PIXAMENTORY
11. Oct 2019 · 19:02 UTC
@shelvid Thanks dude!! More you play, you will get the idea ,where to land.
🎤 PIXAMENTORY
11. Oct 2019 · 19:03 UTC
@pedro-rosa Thanks for the compliment, we will implement your views.
🎤 PIXAMENTORY
11. Oct 2019 · 19:07 UTC
@jlv @boats @xedur @xcvzxc @pleyad @demuss @mowgli @theufo @pedro-rosa @shelvid @demuss @doodums @ausstein @justuspan @pilarius @theufo @trmrddr @nachtwitch @superpaltus

1) Jump Improved.
2) Bug Causing Game Crash, is FIXED.
3) Player Perspective Improved.
vincentvincent
13. Oct 2019 · 09:56 UTC
Really nice concept and design! enjoyed this one!
ahistyap
13. Oct 2019 · 11:11 UTC
Great game! Pretty nice mechanics, and graphic is on point too! I lost a lot though. I still don't know why I lose health even though I land on top of the others.
Space Nomad
13. Oct 2019 · 12:22 UTC
it was simple but fun. good job
egos
13. Oct 2019 · 12:44 UTC
intereting concept and well realized ,
specially the music i agree with previous comment : maybe keep it when gameover

i had trouble with control, an improve in box detection or decrease difficulty will be a big plus
good entry anyway
TwinGhosts
13. Oct 2019 · 12:46 UTC
“Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun “
Welliton
13. Oct 2019 · 18:41 UTC
Good concept, i liked the minimap, concept and aesthetics! It was pretty hard for me to jump over enemies, sometimes i was pretty sure that i was above them but they hitted me (i used both object + shadows to guide me). The evolution was a good touch! Great entry!
BradleyAshley
13. Oct 2019 · 19:25 UTC
I tried to evolve my polygon but this is a tough one. Getting momentum and flips across the ground is fun.
Rhymar
13. Oct 2019 · 19:52 UTC
interesting game but a bit to hard for me^^
aevek
13. Oct 2019 · 21:17 UTC
I had a lot of fun with this one! Sometimes judging the depth was tricky, but I mostly got the hang of it eventually. After getting my kills stolen a few times I adopted a new strategy of preying on the ones other polygons had weakened to steal their kills. This proved much more effective. Combat was cool, kind of reminded me of Joust but with an extra dimension.
dcrdro
14. Oct 2019 · 11:11 UTC
Cool concept! Fun game generally :D
But as for me, gravity too low, and flight takes significant time. And sometimes it's hard to understand is you above or below of other figure.
And maybe start should be from only one point ? :P
But generally good job!
jharler
14. Oct 2019 · 13:21 UTC
Very interesting concept and take on the theme. The music was fun and so was seeing all the jumping shapes. Controls were a little tricky for me and sometimes judging where you were in relation to other shapes was difficult. That might just be a lack of skill though. Good job!
Team-on
14. Oct 2019 · 15:10 UTC
Cant run web-version. See only this
![Untitled.png](///raw/4fd/71/z/29914.png)
asfdfdfd
14. Oct 2019 · 19:00 UTC
Fun concept and UNBELIVABLE hard, also

“Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun “
nikchernyakov
14. Oct 2019 · 21:57 UTC
Interesting idea. It was funny to jump over the enemies. I also liked the background music.
Purrseus
15. Oct 2019 · 11:07 UTC
This is one slick battle royale game! Great presentation, great mechanics, super cool "surprise" at the end - I simply like everything about your game. It's really fun and plays amazingly well. Great job!
Kushimoto
15. Oct 2019 · 18:30 UTC
There were some bugs with regards to receiving the kill upon last hit and a top down camera angle is not the best choice when really needing to gauge if you are above someone or not, but I had a lot of fun. The "surprise" did not die when I brought his health down to 0. I landed about 10 hits on it with his health bar empty before I decided to just suicide. Again though, one of the funnest games of the jam imo.
MrsTari
15. Oct 2019 · 20:57 UTC
nice concept but the jumping is a little bit annoying. great job so far :hearts:
kaeveris
16. Oct 2019 · 17:47 UTC
I like the music and the environment looks really neat! I felt quite disoriented by the jump, it was very hard to land on enemies heads XD
Ashtrail
19. Oct 2019 · 09:38 UTC
The music is really great ! The controls are a bit weird but after some practice and using a coward / last hit strategy the game became pretty fun, good job !