Colour Shot by HumphreysMedia

[raw]
made by HumphreysMedia for Ludum Dare 45 (COMPO)

You start with 0 points, but the aim is simple. Shoot as many pink circles and gain as many points as you can! ColourShotFinal.gif

Left click the pink circle to shoot bullets and gain points, currently the highest score is 1105, good luck!

Made as part of a small university project in Unity. Sorry for there being no sound, it completely slipped my mind when making the game, hope you enjoy and have a wonderful day!

Ratings

Overall 378th 3.122⭐ 76🧑‍⚖️
Fun 220th 3.284⭐ 76🧑‍⚖️
Innovation 495th 2.257⭐ 76🧑‍⚖️
Theme 504th 1.952⭐ 75🧑‍⚖️
Graphics 193th 3.473⭐ 75🧑‍⚖️
Humor 342th 2.089⭐ 64🧑‍⚖️
Mood 361th 2.875⭐ 70🧑‍⚖️
Given 78🗳️ 116🗨️

Feedback

SUPERHOT digital
07. Oct 2019 · 20:10 UTC
Awesome game had a blast bet you cant beat by score 312
NachtWitch
07. Oct 2019 · 20:24 UTC
great game, amazing colours and lighting, hit detection works well most of the time
PoundTheGroundStudios
07. Oct 2019 · 20:27 UTC
I love the concept
danielhamngren
07. Oct 2019 · 20:28 UTC
Well done! However some audio would really enhance the experience.
Artyom Volkov
08. Oct 2019 · 08:38 UTC
Nice graphics and simple gameplay, but a visual feedback on shooting could have made all the diffearence to the game UX.
PIXAMENTORY
08. Oct 2019 · 15:24 UTC
Simple idea , remind me of old flash games!!
mrabnox
08. Oct 2019 · 15:44 UTC
Really cool idea, very intense gameplay though really nice to test my fps skills, really like the colors overall would had been fun with a bunch of diferent colored enemies too.
🎤 HumphreysMedia
08. Oct 2019 · 15:49 UTC
@nachtwitch Thanks for compliments! The hit detection only works when the pinks circles are clicked on, so mouse click won't work when clicked on anything but the enemies. If there is an issue other than that, please let me know!

@artyom-volkov Thanks you! I had a particle effect on the player originally and I can't believe I took it out for the final version. Will keep your comment in mind when making my next game!

@pixamentory Thanks, I was going for that idea. I was inspired my Asteroids, as well as a quick arcade game my friend made that had bloom all over it!
Marchmain
08. Oct 2019 · 15:53 UTC
Very simple but well executed, especially with the visual feedback as others have said. Needs some thumping music!
🎤 HumphreysMedia
08. Oct 2019 · 15:56 UTC
@marchmain thank you for the feedback, will definatley add music next time, completely slipped my mind until I saw the audio category.
Cobear25
08. Oct 2019 · 16:09 UTC
I love the visuals, the one thing missing for me was some cool audio
AlphaDen
08. Oct 2019 · 16:20 UTC
Visually it looks mesmerizing. The gameplay is also good. as @cobear25 mentioned if audio was added it would be a great bonus for us.
Barrier
08. Oct 2019 · 16:28 UTC
Looks nice, plays nice, but my finger hurts now :D
Not sure if it has any connection to the theme though.
Kirbloid
08. Oct 2019 · 16:34 UTC
Great style, and liked how some shots could take out multiple targets when timed right. There's a lot here to expand on, as it gives me modern Missile Command vibes.
🎤 HumphreysMedia
09. Oct 2019 · 10:10 UTC
@cobear25 & @alphaden Thaanks for the comments, I wish I added some audio, if I did it probably would have been some retro arcade shooting noise and some kind of 80s techno in the background. Next time I'll add some audio for sure! :)

@barrier Thank you for the feedback, a local player mamager to get 1120 and he said that his hand needs a rest afterwards and his eyes started watering from all the bloom. It was just a mini university project I was making and I thoight technically you start with 0 points, which is nothing.

@kirbloid Thank you! I have a few ideas to span upon this game, like adding audio, maybe reducing the screen shake on the bullet impact and adding a play field so then the enemies spawning from the top and bottom don't take you by surprise when they turn up.

Thank everyone for playing and voting for my game!
SharkWithLasers
09. Oct 2019 · 16:01 UTC
super juicy effects! good stuff! I also like how the pink circles keep swarming you even after your death
🎤 HumphreysMedia
09. Oct 2019 · 16:05 UTC
@sharkwithlasers 1. Great userrname 2. Thank you! At first I forgot to destroy them after the player death so it did kind of brerak the game, but that's probably one of my favourite parts about my game, adds a little edge to the overwhlming power of the pink circles.
Black Flag
09. Oct 2019 · 16:11 UTC
The effects and lighting were super pleasing to look at! My score was 90, I unfortunately couldn't get to 100 :cry: The particle effects were also really cool, some audio would have been nice but then again it is a jam and there are a lot of time constraints, anyway I had fun experience playing your game! Overall, this was very good jam entry! PS the neon graphics were epic!
🎤 HumphreysMedia
09. Oct 2019 · 16:21 UTC
@black-flag I would have loved to add in some audio, I'll definatley add it next next, funnily enough it just slipped my mind until I saw the audio category! The neon graphics are done using the bloom effect, which I got from the asset store, Brackeys has a good tutorial for it! If it helps my highest score is only about 150, turns out I'm not very good at my own game XD
Nisovin
09. Oct 2019 · 16:29 UTC
A simple game with nice visuals. As others have said, some good sound effects would have made it even better. I think my hand doesn't like this game though.
🎤 HumphreysMedia
09. Oct 2019 · 16:34 UTC
@nisovin I'm sorry about your hand, there are idle games out there that'll help calm the nerves, however if you are tempted the highest score so far is 1105. Thank you for the feedback either way!
Sir Galloy De Fierpâté
09. Oct 2019 · 16:35 UTC
Ha ha ha ! Beware the LORD OF SHOOTING ! Got 154 on my second game (the first was to understand). Simple but fun. I still got a question... why shooting on pink circles ? Is it because they don't have the same look at us ? (Just joking but when I see "Color Shot" it made me laught for the same reason XD)
cirno
09. Oct 2019 · 16:36 UTC
The animation of shooting is simple to make but awesome in effect. I also believe that the mood of game will be enhanced if sound effects are added when shooting or hitting a pink circle.
🎤 HumphreysMedia
09. Oct 2019 · 16:45 UTC
@sir-galloy-de-fierpate Love the joke, I should've added some triangle in the mix so there wasn't circle-ism. Glad to hear you enjoyed my game!

@cirno Thank you! I plan to make another version in the future where I plan to add a few features and bring some sound effects into the mix. Glad you liked it!
p-r
09. Oct 2019 · 17:39 UTC
Simple, but maybe too much. Great for mobile.
Jakob Willforss
09. Oct 2019 · 17:49 UTC
Peaceful and enjoyable game! Played it to 300. Very nice visuals, pleasant to watch. Sound and extra points / effects when hitting on the circle would have been awesome. I also lacked the ability to shoot without a clear target, but that might be on purpose. I enjoyed it, nicely done :)
lesinvisible
09. Oct 2019 · 17:54 UTC
Strange mechanic in which you can shoot only directly in enemies kinda contrintuitive to what you're acustomed to. Also, the slowprogression of difficulty makes it rather tidious. On the other half absence of sounds and music makes it more alienating, in space no one can here youplay this game.
🎤 HumphreysMedia
09. Oct 2019 · 18:01 UTC
@jakob-willforss The ability to shoot only happens when the player clicks on the pink circles directly, but I'm glad you enjoyed my game!

@lesinvisible I plan to make it progressivly difficult when I got back and change a few things! Can't wait to add sound to it too!
Piturnah
09. Oct 2019 · 18:07 UTC
Really fun game dude, found myself playing for way longer than I intended to. As others have said, audio would make this game massively more engaging.
OnurY
09. Oct 2019 · 18:10 UTC
I like art and idea but maybe there would be different things like circles that moving on curve because it is repeating itself
Frank Gevaerts
09. Oct 2019 · 21:13 UTC
An excellent game to remind me how bad I am at these things :)
Marcin J
09. Oct 2019 · 21:49 UTC
Nice time killer. Very enjoyable. I got up to 165 :(
BilalCh213
10. Oct 2019 · 12:02 UTC
Engaging game and nice art! I wish that there are more variables in the gameplay. And sounds. :)

Score: 154
🎤 HumphreysMedia
10. Oct 2019 · 13:13 UTC
@piturnah I'm glad to hear you enjoyed it! It does get weirdly hypnotic when playing for a while, but when I come back to it after the game jam finishes I'll add audio and post it on my Twitter

@onury Thank you! I wanted to go simple as I really wanted to incorporate bloom into my game and I feel like detailed characters would get lost with in the glow. I was thinking of adding other enemies that might be harder to click and be a range of colours

@frank-gevaerts If it helps I'm not very good at my own game, I've only got to 150 myself as I'm no MLG, glad to hear you enjoyed it!

@marcin-j Thank you very much, I wanted there to be a nostalgia factor of playing arcade games like Asteroid and Space Invaders as kids.

@bilalch213 Thanks for liking my game! I plan to make another version after the jam with much more bells and whistles, I'll post it on my Twitter when it's done so you can give that a go!
ELBIDEV
10. Oct 2019 · 14:40 UTC
Cool graphics and really entertaining graphics
Kazatan
10. Oct 2019 · 14:53 UTC
Looks good and has nice simple gameplay. I would also prefer it if you could click anywhere to shoot in a direction - it's quite difficult to do well using a laptop touchpad :computer:

I only managed to score 75 :x: :laughing:
🎤 HumphreysMedia
10. Oct 2019 · 15:21 UTC
@elbidev Thank you! I got inspired by Brackey's bloom tutorial, as well as a mini game my mate made a few weeks ago!

@kazatan Thanks for playing! Sorry for the incovienence of not being compatible for touch pad, I'll take your feedback into consideration when touching up my game after the jam finishes!
DigitalLimestone
10. Oct 2019 · 17:05 UTC
It was quite slow on my computer, so I tried to download it as an exe. But it doesn't work because you have to include the entire folder of the build, not just the exe. Nice game nonetheless!
2 Odd Diodes
10. Oct 2019 · 17:07 UTC
I managed to score 100 and was pretty fun. Good job! :)
Locomule
10. Oct 2019 · 17:13 UTC
I ha to run it in Firefox rather than Chrome but then it ran great, looked great, and was fun to play. I'd throw in some simple powerups and score boosts just to mix up the game play a bit but great effort for 48 hours.
🎤 HumphreysMedia
10. Oct 2019 · 18:57 UTC
@digitallimestone Oh no! Thanks for letting me know, it should be changed now! If it doesn't work, just image Tron meets Asteroid, but made in 48 hours by a ameture game dev and that's the game xD

@2-odd-diodes Thank you! I'm so glad that you enjoyed it!

@locomule Thank you so much! Yeah I'd love to add a power-ups where the circles get slower, or even dual shooting when I get back to it after the jam!
coffeedrinkers
10. Oct 2019 · 19:26 UTC
Cool game, even as an exercise for the university, if feels like something that could be played for a while. Add more enemies and ways to score points and it's a finished game! GJ!
blaster391
10. Oct 2019 · 19:28 UTC
Graphics are simple but I always think simple and clean is best for ludum. I am amazed someone can score so high, I tried around 10 times and I think I got maybe 20/25 points!

I think this game would be much improved with a little sound, if you've not already seen it, there's a great little tool called sfxr that was made for a Ludum Dare years ago that lets you synthesis simple 8/16 bit sounds really quickly. Just a little pew pew sound would make the game really satisfying i think.

Good luck with your university project!
🎤 HumphreysMedia
10. Oct 2019 · 19:30 UTC
@coffeedrinkers First of all I love your name! Second, I'd love to make extra enemies especially that have a different speed and/ or size to make it was more playful. Thank you for enjoying my game!
Alexsogge
10. Oct 2019 · 19:32 UTC
Some synthwave sounds would be perfect.
🎤 HumphreysMedia
10. Oct 2019 · 19:33 UTC
@blaster391 I totally understand, I can't believe I forgot the audio, but I will definatley make another version that has 80s arcade sounds in it to really tie it together. Thank you for the tip! I was planning on going to freesound, but knowing that there's a specific place for Ludum Dare I will for sure go check that out!

thank you so much! My friends at university are using it to help their reaction times for their CS:GO games, which is definitely something I wasn't expecting to come out of the game xD
pedromgdo
10. Oct 2019 · 19:39 UTC
I really like it, as a moba player this is quite the exercise, high score was around 250 which is decent i guess.
chaosround
10. Oct 2019 · 19:42 UTC
The game is good, cool wheel, it's fun, but it has nothing to do with the theme, OK is not the end of the world.. But the general is a very fun and difficult game.
candlesan
10. Oct 2019 · 19:55 UTC
Simple concept - well executed. I got to 137 before I died. I like that you change the ring to pink as they get close as an extra "danger" indicator.

Graphics are very clean and appealing. Would love to see this on mobile.
djee
10. Oct 2019 · 19:56 UTC
Very good entry which really lack only by the absence of music! Otherwise pretty well polished for a compo entry, I'm quite impressed, congrats!
🎤 HumphreysMedia
10. Oct 2019 · 20:09 UTC
@alexsogge Yeah that sounds like a great idea! I'll try that when I get back to my game after the jam, thanks for the suggestion!

@pedromgdo That's a pretty great score considering I only got to about 150 and I only play the Sims 4 and Fallout Shelter, great job! Thanks for enjoying my game!

@chaosround It was a little game I made on the side which happened to collide with the dates of Ludum Dare and I thought that technically it starts from 0 points and the more you shoot the more points you get, but your conclusion is toitally fair :) Thanks for liking my game!

@candlesan Yeah before I fully submitted I had some local play tester suggest that and I super glad that it payed off, I'm happy you picked up on that! I'm very tempted to make it for mobile, and if I do I'll "shoot" it your way!

@djee I totally agree, will add some music once the jam finishes, but thank you so much for enjoying my game! Turns out I was the only one in my class who entered so I'm feeling pretty proud when folks like you like my game!
Imphenzia
11. Oct 2019 · 22:21 UTC
Simple mechanic that get's your mouse aim in check =) I struggled to get past 100 for some reason, feels like I got a lot more enemies coming compared to your animated gif above though?? =) Nice compo entry!
🎤 HumphreysMedia
11. Oct 2019 · 23:01 UTC
@imphenzia I didn't get far in the gif, didn't want to ruin the surprise of rushing the player when the circles begin to swarm in ;) Glad to hear you liked my game!
fiwon123
12. Oct 2019 · 12:26 UTC
The game can become mobile game.
Put some sounds too, it'll imerse the players in the game.
🎤 HumphreysMedia
12. Oct 2019 · 16:49 UTC
@fiwon123 I plan to hopefully make it into an app after the jam, as well as adding in some audio. Thanks for playing my game!
Maaya
12. Oct 2019 · 18:39 UTC
great concept! was a lot of fun to play!
U-Tsang Clan
13. Oct 2019 · 00:24 UTC
Does the difficulty increase over time? I didn't feel like it was getting harder. I did eventually loose after about 15 minutes or so. I feel like it needs to get a harder a little faster.
kevinworkman
13. Oct 2019 · 00:55 UTC
The core of this was really solid. I could see this being expanded into a full game, with different kinds of enemies and weapons. Nice work.
Hcursino
14. Oct 2019 · 06:23 UTC
Had more fun than I thought I would. Good job!
🎤 HumphreysMedia
14. Oct 2019 · 16:46 UTC
@maaya Thank you! I'm glad you had fun playing, it's pretty fun seeing people get a kick out of my game!

@u-tsang-clan It does gradually get more difficult over time, however it does cap out after the first minute or so. After the jam I'll work more on the progressive difficulty, thanks for the feedback!

@kevinworkman I plan to go back to this game after the jam is over and I can't wait to add features like enemies, powerups and especially audio. I'd love for you to play it when I make it, would love for some more feedback!

@hcursino Glad you had fun! Thanks for playing my game!
croewens
17. Oct 2019 · 09:47 UTC
Hey @humphreysmedia, It might've been me but I couldn't for the life of me figure out how to consistently shoot. Was there some sort of reloading mechanism that I missed? I'll come back and try again :laughing: Enemies would just run me over consistantly!
mgoadric
17. Oct 2019 · 13:58 UTC
Very clean graphics and well-executed concept!
🎤 HumphreysMedia
19. Oct 2019 · 15:50 UTC
@croewens THe shooting mechanic only worked when the pink circles themselves were clicked (sorry about not being clear on that) and the player should have infinite bullets. I just thought it limits the player from going nuts with the bullets xD

@mgoadric Thanks! I'm glad to see you enjoyed it!
Gehad
20. Oct 2019 · 18:37 UTC
Very nice graphics and VFX , great job :D
🎤 HumphreysMedia
21. Oct 2019 · 09:47 UTC
@gehad Thanks! I recently learnt how to use Bloom in Unity and I had to put that knowledge to good use! Glad you liked my game!
dcrdro
23. Oct 2019 · 11:29 UTC
Pretty neat game, with cool effects. But as for me, it's very "raw" relation with the theme ;/
🎤 HumphreysMedia
23. Oct 2019 · 13:48 UTC
@dcrdro Yeah I can agree with that, it was a game I made on the side within 48 hours, just when Ludum Dare started so I thought I might as well add it in. Glad you enjoyed my game! :)
MrsTari
24. Oct 2019 · 10:46 UTC
Nice graphics and nice use of bloom :) had alot fun :hearts:
Captain Nakou
24. Oct 2019 · 14:03 UTC
Simple yet great. Nice graphics.
Would be amazing on tablet.
Game-mon
24. Oct 2019 · 17:43 UTC
Nice game! Simple but fun. Some music & some more mechanics would have been fun, but it's already nice for a compo game :) Also not sure about the link with the theme. (I scored 119 btw) Good job! :D
Cole and Jordan Studios
25. Oct 2019 · 22:01 UTC
That was fun! I wish there was a little more to this game, some music and some more mechanics that would build as the game progressed, but it was fun and the aesthetics were nice. Nicely done!
🎤 HumphreysMedia
28. Oct 2019 · 22:33 UTC
@mrstari Thank you! I'd love to make something more graphical next time, hopefully with some audio too!

@captain-nakou I'd love to explore this on mobile, I find it fun exploring simple and quirky mechanics and I hope to expand this some more!

@game-mon When the game jam is over I'm going to fully upgrade my audio and some add some funky fresh power ups to make the game extra fun! When I made this, it was timed well with the weekend of LD45 and I thought that I might as well slip it in as the player technically starts from 0. Glad to hear you liked it!

@cole-and-jordan-studios It was my first time exploring bloom and I'm super glad it paid off, next time you play imagine an 80s arcade backing track with some asteroid-inspired shoot sounds and that'll hopefully be the audio in the next update!
Tim Eriksen
28. Oct 2019 · 23:10 UTC
Feels well polished! Good job :smile:
🎤 HumphreysMedia
29. Oct 2019 · 14:07 UTC
@tim-eriksen Thanks! It was my forst time experimenting with Bloom and focusing a lot on juice! I'm so glad I pulled it off!
shubart
29. Oct 2019 · 18:02 UTC
cool game. Thank you
🎤 HumphreysMedia
29. Oct 2019 · 19:41 UTC
@shubart I'm glad you liked it, I'm super proud of it!
elysiagriffin
30. Oct 2019 · 01:42 UTC
Hey Humphrey!

Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=10h39m47s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin