Warp Trash Flotilla by GoogleFrog

[raw]
made by GoogleFrog for Ludum Dare 45 (JAM)

WarpTrashFlotilla_img0A.png

It's just not your day...

The steward on your space liner assured you that its warp core was perfectly safe and stable. They were wrong, and now you're stuck in a deep space debris cloud without a control console, a manoeuvring thruster, or indeed much of anything. Not to worry - time to take matters into your own hands and build your own warp-capable ship out of the flotsam. How hard can it be, anyway?

Controls:

Left-click to crawl around on your "ship"

Any key to assign that key to nearby unbound components

Ctrl-R to restart

WarpTrashFlotilla_img1.png

Ratings

Overall 28th 4.257⭐ 37🧑‍⚖️
Fun 18th 4.243⭐ 37🧑‍⚖️
Innovation 10th 4.431⭐ 38🧑‍⚖️
Theme 25th 4.329⭐ 37🧑‍⚖️
Graphics 469th 3.671⭐ 37🧑‍⚖️
Audio 212th 3.657⭐ 37🧑‍⚖️
Humor 158th 3.618⭐ 36🧑‍⚖️
Mood 110th 3.986⭐ 37🧑‍⚖️
Given 57🗳️ 20🗨️

Feedback

enderr42
08. Oct 2019 · 01:43 UTC
Love the idea, 100% would play as a commercial title

The thing i would like is a key to reassign ...assigned keys...if that makes sence.
But assembling future modules with an eye for countering your mistakes adds another level to the game, so it works.

Overall - awesome. love it.
soyrandom
08. Oct 2019 · 01:54 UTC
Lol! great game idea, i had a great time playing it
Joseph Yannessa
08. Oct 2019 · 02:08 UTC
Fantastic game, extremely clever idea and great execution for three days! Nice job sticking very close to the theme
Jason Porritt
08. Oct 2019 · 02:08 UTC
Loved your work on this! It took a few tries to get a hold on the mechanics and start being a bit more selective about what components I picked up. The mechanics were really fun and I could see this going a lot further. As mentioned, being able to assign key groups to components would be awesome, or being able to jettison certain parts. Nice job!
Adam Gaskins
08. Oct 2019 · 02:12 UTC
Haha dude this is so cool! At first I was going to complain about how easy it was to screw yourself by mapping a ton of random rockets to one key, but as I started to play more and more I began to understand the methodical playstyle require to finish.

I agree with @jason-porritt that being able to get rid of certain parts would be really nice!
psychic_ash
08. Oct 2019 · 02:17 UTC
by far the longest time I've spent on one of these games. I agree with ender, needs some polish around the edges but I think you have a winner there. :D
ThePelranthean
08. Oct 2019 · 02:23 UTC
Beautiful concept. Maybe a bit rough around the edges (the astronaut got stuck a few times), but well executed overall and quite fun to play. Also, set in space; so the theme had me from the get-go.

Adding another astronaut to the mix would be fun. But that would be a bunch of programming work and isn't really core to the game concept. I can't think of anything this game is lacking in its core.

Good job on this game. Thanks for sharing it.
James Beninger
08. Oct 2019 · 02:30 UTC
Too good. I have to stop playing it now and that saddens me. This game is very addictive and I'm blown away by the variety of objects that are working really well together.
slagathor
08. Oct 2019 · 04:01 UTC
haha that is a lot of fun! Very creative, I would not have been able to think up something like this! It is definitely challenging, but that's the best part.
DoctorTurbo
08. Oct 2019 · 06:30 UTC
Great concept and surprisingly solid execution. The gameplay is actually engaging. You could definitely polish this into something worth release
radgegames
08. Oct 2019 · 06:36 UTC
I really enjoy this concept, which seems to be very popular for this jam
microwerx
08. Oct 2019 · 06:41 UTC
This was very cool. I liked how out of control everything could get. And the movement from piece to piece was fun. Sometimes, it felt that I was in control of too much at one time, but that adds to the chaos. Nicely done!
PeachTreeOath
08. Oct 2019 · 07:51 UTC
Oh my god this game.

oh MY GOD

This is hands down...the funniest game I've ever played on LD. If I could rate 10/5 I would. It's pretty silly right off the bat, a guy rotating rapidly around a booster. I pick up a few pieces, then maybe blow my ship up cuz of a bad config, only to spin helplessly in space all over again. I then start figuring out how to assign things properly to not blow things up. And now I'm playing it safe and not moving as fast while my guy is just JITTERING AROUND MY SPACESHIP HOOKING UP PIECES like some kind of rabid space spider picking up whatever it can to add to its web of death. It's so absurdly brilliant I can't believe it. I don't even want there to be a balance pass, just keep adding more to this.

![aaa.png](///raw/649/1/z/28afb.png)
Tomssuli
08. Oct 2019 · 08:35 UTC
This was buckets of fun =) you'll have to have some luck, but also some skillz to wrap your brain around what keys to assign and where and then what to push to get around. Nice one!
vincentvincent
08. Oct 2019 · 12:55 UTC
Had a really good time palying at this! Very fun and smart with the theme of ldjam;)
Narudgi
08. Oct 2019 · 18:27 UTC
Simple, elegant and beautiful. I like it. (Really, it's awesome)
I have nothing more to say against the screenshot comment up there. Love it
Cincerteri
08. Oct 2019 · 19:08 UTC
Fantastic take on the theme. I loved the variety of modules, but whatever I did it seemed to end the same way: A giant spinning uncontrolled ball of space debris. Great job.
AP Thomson
09. Oct 2019 · 00:52 UTC
This one is neat! love the keybinding!
Jahwffrey
09. Oct 2019 · 05:23 UTC
That was absolutely incredible. An excellent use of the theme and a gameplay experience pretty unlike anything I've played before. Bravo!
jamioflan
09. Oct 2019 · 07:21 UTC
This is amazing, like this is one of the best jam games I've ever seen! I can so easily see this becoming an amazing full game. Please do a post-compo version!
Siarhei Pilat
09. Oct 2019 · 09:33 UTC
Pretty good. Visuals are so-so, I'd also like to have better controls for traversing the trash chunk, it's clunky. Otherwise, not bad at all. I'd say that gameplay is innovative, but I've watched a guy on twitch making pretty much the same game - more or less... Have you seen such mechanic before or you came up with it from scratch? Good job.
HamzaLk
09. Oct 2019 · 12:30 UTC
it was very very cool!!!!
love the idea so much!!
Andreas Roschal
09. Oct 2019 · 23:51 UTC
Wow. That was definitely one of the more innovative entries I've played so far. It surely stands out from other games. Great job.
Mr ChocolateSalmon
19. Oct 2019 · 09:56 UTC
Definitely one of my favourites so far. Concept and execution are top notch. Add more levels and I'd happily play them. Great job! :smile:
Chao
22. Oct 2019 · 11:03 UTC
Definitely the best rendition of the "build a ship from scrap" idea that I've played so far this LD, and probably in all the other LD's as well. The sheer scrappiness of the ships was amazing, I even found myself incorporating asteroids into my structure as well as pieces of hull. The number of pieces you guys managed to fit in was also really amazing, definitely didn't expect that much variety.
The one thing I would have really liked, which I'd also really like from all the other similar games, is some way to get an image of your ship before you win. One of the coolest parts of any game like this is seeing the abomination that you've created, and if possible, sharing it with others, so being able to do that easily would be fantastic.
Other than that, great job!