Eventualities by Human Writes Code
A game about a conversation.
How to play: Interact with some one via a text message conversation and explore the dialogue paths to reveal who's arguing, how they feel, why they feel that way, who else is involved, what happened and what the consequences are. Once you feel like you completely understand the story, select your solution elements and submit them to find out how close you were.
Warning: this game exhibits very high levels of passive aggression.
Please note: The game has only been tested in 1920x1080, 1024x768 and 800x600 resolutions. Other resolutions may be available when launching, but I can't guarantee a pleasant experience.
Also, pressing ESC will immediately exit the game, if necessary.
The ONLY tested build is the Windows build. I have provided a Mac and a Linux build, too, but they are completely and utterly untested and may not work at all!!!
Ratings
| Overall | 505th | 3.5⭐ | 36🧑⚖️ |
| Fun | 610th | 3.197⭐ | 35🧑⚖️ |
| Innovation | 55th | 4.109⭐ | 34🧑⚖️ |
| Theme | 206th | 3.813⭐ | 34🧑⚖️ |
| Graphics | 931th | 2.742⭐ | 35🧑⚖️ |
| Audio | 539th | 2.984⭐ | 33🧑⚖️ |
| Humor | 750th | 2.296⭐ | 29🧑⚖️ |
| Mood | 275th | 3.727⭐ | 35🧑⚖️ |
| Given | 28🗳️ | 37🗨️ |
Also, I managed to only get 4/6 right, and I'm not sure if I just clicked the wrong button, but it was kinda sad that I had to start from the beginning again with zero solution items, therefore I didn't feel like trying again even though I really wanted to know what happened.
The genre is innovative.
After playing for a while I wish the game would play faster when I visit the branches I been before.
Background music is very well done, creates the atmosphere. Well done!
Visuals and sounds are simple but very well done! Music could have been a little louder.
The problem with that kind of game is that it needs a lot of content to make it feel like we are never repeating ourselves. Getting back to the "so... nothing?" seemed sometimes out of topic. Do you plan on adding more content after the jam?
At first, the delay between answers helps the mood, but when we want to get through the tree again to explore another part, it takes too much time... Maybe it should get faster after a while. I gave up with a 4/6 solution, but I had a good experience!
Nice entry!
Criticism out of the way, the UI and sounds both achieve minimalism without feeling "cheap". The concept is good and is just missing a few quality-of-life features that would really make it shine. Options that are persistent between games would help, and maybe something like a journal where you could see how each option was unlocked.
I really appreciated the tiny "click" of recognition in my head when I realized the two options were literally "passive" and "aggressive".
I didn't have any issues with the delays, they gave me time to flick through the responses again. Plus they made it feel pretty organic.
For the looparound maybe there would have been a better sentence but I honestly don't have a good idea either.
Some negatives was the I found it a bit repetitive after a while, and there's maybe a bit lacking on the visuals even though the simplicity really do work.
But overall a nice submission!