Leptogenesis by NiKaDra

One of the most fundamental philosophical questions of our time is: Why is there something, rather than nothing?
Leptogenesis is a theory in physics which aims to give an answer, in physical terms: Why does the observable universe have more antimatter than matter? This game is (loosely!) based on this idea, as your mission is to separate antimatter and matter, both created out of nothing, in order to gain a surplus of matter, something. You do this by forcing them apart and preventing them from combining once more, again becoming nothing.
Note: I absolutely do not have enough knowledge of physics to actually understand this idea, so take it with a grain of salt! 😅 The game isn't meant to be an accurate representaion of the theory, and I hope any physics majors that happen to play it won't be too discouraged!

| Youtube | https://nikadra.itch.io/leptogenesis/ |
| Youtube | https://github.com/NiKaDra/Leptogenesis |
| Original URL | https://ldjam.com/events/ludum-dare/45/leptogenesis |
Ratings
| Overall | 121th | 3.694⭐ | 20🧑⚖️ |
| Fun | 325th | 3.056⭐ | 20🧑⚖️ |
| Innovation | 65th | 3.889⭐ | 20🧑⚖️ |
| Theme | 4th | 4.528⭐ | 20🧑⚖️ |
| Graphics | 94th | 3.842⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
It can get super hectic as material appears and more and more antimatter collides, I think it would've been nice if old material could merge together and become like the ground or some other things around you, but that might be for a later update. And slow-down time bar kind of gets emptied too fast ;)
Awesome work!
Great job!
@gustavo-rocha I'm glad to hear it felt 'juicy' to play! That's what I was going for the most in the design, as you'll notice there's a severe lack of colors and detailed sprites. I know it doesn't seem like it, but there is in fact an end! In hindsight, a timer to show this really would have helped, but for some reason I can't recall I didn't want to implement it. Thanks for playing!
@gabas Making more games about theories (if that's what you meant) is a great idea! If I'm ever struggling with a theme in the future I'll keep in mind if there might be some obscure physics video to take inspiration from. I'd recommend using this strategy if you have no other ideas, but it might be a bit difficult for some themes. Great to hear you liked the experience too!
@shubart Thanks for playing! Glad to hear the work I spent making the tutorial as good as I could was worth it. :)
@ofursnati That's very nice of you! It's cool that you liked the graphics, because I was a bit unsure about them! I guess the simplicity did pay off in the end, anyways. Thank you for playing!
@ryusui Haha, that's a very accurate way of describing it! I absolutely agree it is way too chaotic at times. I think I could've made the slow-down more powerful for sure, or as you said it keep it slow as default. I thought the wrapping of the matter around the stage seemed like a cool idea, but it would definitely have been more controlled if it didn't cause stuff to stay on screen. In any case, I'm happy you liked the tutorial and concept! I worked hard on the tutorial, and was fairly happy with the concept, so it's nice to hear! Thanks for playing!
@william-derksen Great to hear you had a nice time playing! Although there wasn't a lot of them, I'm happy you appreciated the little details! I agree an objective would have made the game experience more cohesive overall, as there really isn't a lot to do at the moment besides aiming to beat your high score. Although I did think I managed to get the most important stuff in the tutorial, it could have elaborated more on the actual objective, but as mentioned above I lacked one to describe, haha!
@brokenmirrormedia Thanks for playing and commenting! The view definitely could have been bigger, although I worry that would have made it more difficult to keep track of everything on the screen, but I think you're right in that there's little room to work with. I'm very happy you appreciated the tutorial, though! I think the reason I had the time to make one is that I made the gameplay and graphics very simple, and because of this I could spend more time on polishing the experience. It did perhaps come at the cost of making the game less interesting than it could have been, but it's nice to hear it might've been worth! :)
@ristoretto Those are some great ideas! If you were shown where it was going to spawn you wouldn't be so surprised when new matter pops up, and you'd be able to strategize a bit more about which material to focus on. I love the idea of adding an end goal, and it was definitely something I considered, but I ended up choosing not implementing it. I think it would have made the game feel more complete, however, and it probably would have been fun making an ending sequence! The idea of matter merging to get new properties is really cool, and I think that some different forms of matter would've added a lot more variety to the game. It would probably be a lot of fun sitting down and brainstorming different ideas for matter power-ups. Thank you for playing!