Gloominate by Darth Mediocrity
Use the arrow keys to help the little mushroom navigate the maze
Use the light (it'll get brighter the closer you are to it) to find the trapdoor and get out of the room
Built with love, Phaser 3 and cursing
| Youtube | https://darth-mediocrity.itch.io/illuminate |
| Original URL | https://ldjam.com/events/ludum-dare/45/gloominate |
Ratings
| Overall | 883th | 3.091⭐ | 24🧑⚖️ |
| Fun | 1018th | 2.591⭐ | 24🧑⚖️ |
| Innovation | 755th | 2.932⭐ | 24🧑⚖️ |
| Theme | 667th | 3.182⭐ | 24🧑⚖️ |
| Graphics | 984th | 2.568⭐ | 24🧑⚖️ |
| Audio | 157th | 3.795⭐ | 24🧑⚖️ |
| Humor | 652th | 2.5⭐ | 23🧑⚖️ |
| Mood | 460th | 3.455⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 16🗨️ |
Felt a bit lost in the darkness! But it kinda added to the mood.
phaser.min.js:1 WebGL: INVALID_VALUE: texImage2D: width or height out of range
255[.WebGL-0x55cadea7e1d0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
index.html:1 WebGL: too many errors, no more errors will be reported to the console for this context
Two minor technical notes:
1. When spawning into some of the levels, the light would sometimes show its location in the darkness. Was this intentional? I dont think I would mind a version either way, it just seemed like it would happen on some levels but not on others.
2. I think the plates that trigger the light being shut off immediately would trigger when the mushroom character wasn't quite on them yet.