Gloominate by Darth Mediocrity

[raw]
made by Darth Mediocrity for Ludum Dare 45 (JAM)

Use the arrow keys to help the little mushroom navigate the maze

Use the light (it'll get brighter the closer you are to it) to find the trapdoor and get out of the room

Built with love, Phaser 3 and cursing

Ratings

Overall 883th 3.091⭐ 24🧑‍⚖️
Fun 1018th 2.591⭐ 24🧑‍⚖️
Innovation 755th 2.932⭐ 24🧑‍⚖️
Theme 667th 3.182⭐ 24🧑‍⚖️
Graphics 984th 2.568⭐ 24🧑‍⚖️
Audio 157th 3.795⭐ 24🧑‍⚖️
Humor 652th 2.5⭐ 23🧑‍⚖️
Mood 460th 3.455⭐ 24🧑‍⚖️
Given 24🗳️ 16🗨️

Feedback

NachtWitch
07. Oct 2019 · 20:34 UTC
interesting game submission
ToxicComputer
07. Oct 2019 · 20:48 UTC
Loved the music. Good job.
PenguinBoy
07. Oct 2019 · 21:41 UTC
Loved the mood set by the music. Very simple, but still enjoyable. Great job!
Dawnscream
07. Oct 2019 · 22:21 UTC
Love it! Nice approach to the theme, and the music/mood you pull out from just a few little graphics is amazing! Lovely little game.
Ekoxe
07. Oct 2019 · 22:52 UTC
Spooky music!

Felt a bit lost in the darkness! But it kinda added to the mood.
NachtWitch
08. Oct 2019 · 16:41 UTC
Absolutely fantastic audio, did you have a professional make it?
Excy
08. Oct 2019 · 19:00 UTC
Good stuff, I like the take on the theme, maybe it could be extending past mazes?
MisterKeefe
08. Oct 2019 · 19:22 UTC
The audio is wonderful! Unfortunately I can't see any graphics output except a black screen. There are these messages in the browser console:

phaser.min.js:1 WebGL: INVALID_VALUE: texImage2D: width or height out of range
255[.WebGL-0x55cadea7e1d0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
index.html:1 WebGL: too many errors, no more errors will be reported to the console for this context
TaqoShaq
09. Oct 2019 · 02:00 UTC
Nice work on that audio! Loved the liberal use of the tuba.

Two minor technical notes:
1. When spawning into some of the levels, the light would sometimes show its location in the darkness. Was this intentional? I dont think I would mind a version either way, it just seemed like it would happen on some levels but not on others.
2. I think the plates that trigger the light being shut off immediately would trigger when the mushroom character wasn't quite on them yet.
GreenDinoGames
15. Oct 2019 · 21:05 UTC
Nice game and good music! I like that you added some switches, to make it more challenging. Great work!
ItsNotAGoodTime
16. Oct 2019 · 23:56 UTC
The music was really well done and added a lot to the mood. I found myself just getting lost often and it became a mass trial and error experiment. Nice entry (: