Grab your katana! by Mikeliosus

Foreword:
Hey everybody!
Here is my first COMPO entry.
For like half an hour before LD starts I first time dived into Game Maker Studio. And here is the result after precisely 22h of work and watching tutorials.
It was really fun to create a whole project cycle solo. Even those few sounds I added created using an audio recorder. xD
Actually I have started creating the game with visual code, but feeling not comfortable enough with it, I moved to common scripts in the middle of the jam.
As a result I have not much of gameplay. Even this katana feature was implemented to support the theme at least in some way. But I am not a code guy totally, so even so this result is a small personal achievement for me.
I had a learning goal, and I achieved it. So I am proud of it. :3
[Here I will add some tutorial links I used during the jam soon]
P.s. To be very honest, before updating LD page I fixed a crystal feature (noticed it is not adding speed in the morning) and added death animation on character (same as on monster). I took me 15 minutes out of the jam.
Oh, just noticed I accidentally added a death animation on katana grab with this fix. Mm, ok. Let it be. xD
Genre:
Top-down action RPG.
Description:
Grab your katana and slash monsters.
Get crystals to raise your speed.
Struggle to have a high score.
And relaunch the game to restart because I did not have time to add the restart feature. xD
Controls:
W,A,S,D / Arrows - Movement
Aim attack with mouse
Left Mouse Button - Attack
Ratings
| Overall | 466th | 2.759⭐ | 29🧑⚖️ |
| Fun | 370th | 2.907⭐ | 29🧑⚖️ |
| Innovation | 503th | 2.167⭐ | 29🧑⚖️ |
| Theme | 441th | 2.704⭐ | 29🧑⚖️ |
| Graphics | 417th | 2.685⭐ | 29🧑⚖️ |
| Audio | 306th | 2.76⭐ | 27🧑⚖️ |
| Mood | 414th | 2.692⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 34🗨️ |
I really like, that you added subtle animations and particle effects to tiny details. The difficulty curve is perfect. Starts slowly and gets quite challenging in a short time. I enjoyed it even though I had to spam my katana like crazy. Well done!
The sounds are quite nice and simple but do their job perfectly. Great job though on compleating your own learning goal, that is really what this event is about in my eyes! Don't worry about the language switching or trying to fix a bug, in the time period you had this is still quite an accomplishment!
The game fits the theme, there is not much more to say there tho since, well... it's a shit theme.
Really great job overall and I wish you the best of luck in the future!
@evgenimp Thanks! Yep, at first I wanted to develop it more, but when I saw that jam time swiftly comes to an end, I took this waves decision.
@ayxs Thanks a lot! Would really do my best to develop more! :3
You had fun recording those sounds, haven't you? Especially the "oh no" one. It gets me every time.
>> You had fun recording those sounds, haven’t you?
Ha! You're right! :) Had a lot even with those few. Glad you liked it. :3
Congratulations on reaching your goals, while also being you first LD COMPO.
I kind of have the feeling that you like challenges **A LOT**. :smiling_imp:
You have a pretty solid game here and the waves of enemies feel perfect.
I don't like pressing how much you need to press the attack button, but I think if you change it would affect "the despair feeling" when your trying to get rid o big waves of enemies.
Waiting to see more compos from you!
@roke Thanks a lot! Will definitely participate in further COMOPOs. :3
@suchista @sergio1811 Thanks! :3
I think you should've leaned even more into the __*grab your katana*__ concept, and made it a throwing weapon that you have to pick up after every attack. That would make the flow of the gameplay completely different, you would have to line-up enemies in a row to take them down at the same time, instead of just attacking constantly. Something to consider at least!
It's a nice idea, but tbh this gameplay was a result of trying to make a mechanic from one of my concepts. But cause the final result pretended to be too complex I needed to cut it down in scope of the gamejam. So I would try to complete my original idea.
Anyway thanks for your thoughts, I might use them. :3
@stickygames Glad, you liked it! Thank you. :3
@mad-brokli Can not disagree. But we can imagine hit animation exists. But it's just so fast that the human eye can not catch it. xD
@yonman Thank you! :3
I reviewed everybody back.
But from now I will not be able to do more reviews, because I frequently spend a lot of time playing jam games and I already need back to work.
Once more thanks for playing my entry! :3

Good Job! Keep it up!!!