RocketBoy by Prophet Steve
Super rough game in just about every department, but playable to the end. And it's pretty short.
The game is a platformer where you can only control yourself by rocket jumping and a slight boost in the air.
The game is a platformer where you can only control yourself by rocket jumping and a slight boost in the air.
| Web | https://dl.dropboxusercontent.com/u/11349437/RocketBoy/RocketBoy.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=30510 |
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.36 | 475 |
| Fun(Jam) | 3.43 | 304 |
| Graphics(Jam) | 2.43 | 928 |
| Innovation(Jam) | 3.64 | 172 |
| Mood(Jam) | 2.40 | 948 |
| Theme(Jam) | 3.75 | 442 |
I think the levels needs to be easier to let the player faster learn the new game mechanic. I think one interesting approach in the level design would be to use none lethal obstacles. Less spikes and more wind or ice or other stuffs that interfere the players path but don't lead to a restart.
Didn't think about non lethal obstacles, but that definitely seems like a very good idea.
Great job giving the player an increasing sense of mastery; the platformer polish (movement, physics) were sufficiently good that I never felt that I died unfairly. On the same note, good level design: the final level was hard but obviously possible to complete, so I stuck with it, even after dying on that dang last little bump right before the door.