Left Behind by RockhopperGames
Left Behind in a cathedral of steel, three drones spend their time singing to each other, and exploring...
Use WASD to move, Q and E to blink your lights, and Z X C to beep. You can select which drones cameras and servos/lights are active by clicking on the buttons in the bottom right.
A game made for Ludum Dare 36, with the theme of Ancient Technology.
This was my first attempt at using Unity, and my first 3D Project too. There is no aim or objective to this game, but overall I am pretty pleased with the result. The rovers can explore, either separately or as a team, can sing call and responses, and can find each other with their blinking lights. There's more I would have liked to add to the game, but for a first project, I'd say I'm satisfied with the result. I hope you enjoy your brief visit to this world I've created!
Controls can be customised from the Unity starter.
Use WASD to move, Q and E to blink your lights, and Z X C to beep. You can select which drones cameras and servos/lights are active by clicking on the buttons in the bottom right.
A game made for Ludum Dare 36, with the theme of Ancient Technology.
This was my first attempt at using Unity, and my first 3D Project too. There is no aim or objective to this game, but overall I am pretty pleased with the result. The rovers can explore, either separately or as a team, can sing call and responses, and can find each other with their blinking lights. There's more I would have liked to add to the game, but for a first project, I'd say I'm satisfied with the result. I hope you enjoy your brief visit to this world I've created!
Controls can be customised from the Unity starter.
It's a great way to marry exploration and puzzles, and is ripe for telling an interesting story.
At the green cavern at the bottom, is there any other way out there? Was quite scary when falling down the hole, though was a bit disapointed when the bot ended up back at home. :p
Great game, thanks for making it, has great potential! :)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
@micheleV: Sure, I'll keep you updated if I update this!
@LindenHoltWhittaker: Yeah, the echo-y clanging noise is deliberate. I imagine the chamber as incredibly vast, and occasionally something might fall from a distant section making the noise. Finding what was making it might be impossible though, with how large the chamber is.
@SetTheBet: Yeah, I didn't really intend it to be much like a traditional game. I'm interested in experimenting with games without endings or goals, so I imagine that's something I'll keep working with in the future.
@nitroix: There are some sounds I put in, but more would definitely make it more interesting. 'Alive' isn't really how I wanted the space to feel, though, so I would want to stay fairly sparce
@wheerd: If I do work on this more, I'll definitely aim to optimise things a bunch. I didn't have much time for that in the 48 hours...
@oskardevelopment: Unfortunately, that cave is where it ends for now. I really like the idea of being able to fall to different areas of the game, but in my mind that central cavern is almost unimaginably deep (millions of km, I'd say), so while perhaps I could add falling to lower platforms, at some point something would have to give.
Maybe you could improve a bit the sound, put some wide reverb, add some ambient sound and make the electronic bips a bit less harsh.
Great job :)
Two very minor details, it would have been nice to be able to toggle cameras on the 1-3 buttons or assign camera and motion control to right hand side of the keyboard.
The game's view-port or whatever the thing is called on itch was too small for the game, there's a setting to increase it on the game's page.
It would have be nice in the future to diversify the place, the game could be about exploring an abandoned temple for exemple.
@gdcvdqpl
I only you had succeeded at adding any interaction at all (e.g., puzzles using all 3 drones and their light... or using one to find a tune and singing it with other...), this could had been a nice game!
But I know too well how this kind stuff go, so yeah... XD
@local_minimum: I'm really glad you enjoyed the goal-less nature, that's always a gamble. The drones moving on their side was a bug I'd been hoping to fix, but unfortunately was too low on the priority list. Thanks for the other feedback too, I'll keep that in mind!
@GFM: I did have some ideas for interactions with things like old computer monitors or other broken robots, but I wouldn't want to add anything that forced too much structure to the experience.
@Bendev: Sorry, these drones are a bit too old to fly (though a movement bug sometimes lets them do it anyway)! Flying drones wouldn't really feel so much like Ancient Technology to me, I think.
@Crashtester: Actually, Unity should be playing the sound from each of the three drones. I think it generally gets drowned out by the sound of your own motors, though...
This allows for interesting options, like two drones performing a little dance for the other drone, driving in formation and such.
You managed to create a great atmosphere, very moody. Good job. However there seems to be nothing to discover or interact with. No story either.
This makes the game a hollow experience, which is a bit sad.
A shame there is no clear objective though. Good job!
It's tempting to imagine these robots exploring an alien planet; finding out a crazy cave that looks like a Salvador Dali painting! Then something goes really bad with the mission and so on.
You should totally try to build some puzzles and game mechanics around the sounds and lights that the robots can do! Maybe make that works like some form of language, add one crazy dialog system between them and some alien form. There's a lot of things you can do with you already have!
One thing: the rotation of the robots should not have acceleration, make it stop when the player release the key. I know that will make them less realistic, but changing this will avoid some people getting motion sickness.
Sorry my broken english! ^^'