Naught. by mutuware

[raw]
made by mutuware for Ludum Dare 45 (COMPO)

Start with (almost) nothing

Cursor keys to move.
Find the exit.
F11 to go full-screen
Web/HTML5 game made in Construct2

naught-screenshot2.png

Ratings

Overall 475th 2.72⭐ 27🧑‍⚖️
Fun 451th 2.58⭐ 27🧑‍⚖️
Innovation 491th 2.28⭐ 27🧑‍⚖️
Theme 491th 2.22⭐ 27🧑‍⚖️
Graphics 478th 2.146⭐ 26🧑‍⚖️
Audio 254th 2.978⭐ 25🧑‍⚖️
Mood 269th 3.104⭐ 26🧑‍⚖️
Given 26🗳️ 20🗨️

Feedback

TwinTurboDouche
07. Oct 2019 · 17:42 UTC
Holy parallax background. Made me dizzy lol! I like the movement. I found myself trying to speedrun this and having fun! Nice submission!
JacobFreeland
07. Oct 2019 · 17:47 UTC
A little tricky to get the hang of, but interesting and moody!
merkisoft
07. Oct 2019 · 18:33 UTC
very hard to play due to the slidiness ... or i'm just not used to this...
starvingindie
07. Oct 2019 · 18:37 UTC
It took me a second to find my avatar, but I love the idea of playing as a pixel. The mood felt oddly calming in a good way, I think that's do to the music selection. My only suggestion is to maybe try making the platforms less slippery, I kept sliding of them once I jumped. Other than that, great work!
Danny88881
07. Oct 2019 · 20:50 UTC
I love how smooth the movement feels! I got kind of confused as the screen zoomed in every time I got to the end though.
Barrier
07. Oct 2019 · 23:17 UTC
Interesting idea with having such a small character. Platforms and background are very similar looking, more distinct textures would be helpful. The neverending spawning of enemies makes the game hard. The music is great!
shrapx
09. Oct 2019 · 17:20 UTC
It was initially hard to control, i think because the very tiny dot has quite a lot of mass when he moves, either that or the floor is very slippery. I found it rewarding when i found ways to get through the obstacles and enemies by being tiny. Well done for making a compo game! I streamed it here: https://www.twitch.tv/videos/491837292?t=04h40m37s
shubart
09. Oct 2019 · 20:57 UTC
You could improve your game just by adding non-fixed-height jump. Thank you for your entry
jelch
09. Oct 2019 · 21:04 UTC
Talk about "pixel perfect" platforming haha! I'm always a fan of games where the difficulty increases with the clock, but once I found out I could just run along the bottom of the level and only have to jump a few times, it went by very fast.
zoglu
09. Oct 2019 · 21:11 UTC
I understood that the goal is to progress quickly so less monsters can appear before you can reach the exit... which I have not managed to find :) Good entry overall !
hyperscope
09. Oct 2019 · 21:31 UTC
At first I thought playing as a pixel would feel weird but I thought it was weirdly interesting. Although the parallaxing was hard on the eyes. I would also suggest fine tuning the spawn rate, starts of reasonable but a couple seconds later they cover the screen.

Overall good jam!
superunknown
10. Oct 2019 · 17:06 UTC
My favorite part is the beginning where you don't know who the player is until the period falls off the word....lol
Hajden
11. Oct 2019 · 21:29 UTC
I found it really fun to play such a tiny character and I really desired to speed through the level, but that proved not-wise.
The music is nice. The parallax is a nice idea but it's done improperly. The background layers shouldn't be moving faster than the foreground on which the player resides.