Tightrope Gauntlet by Jonno
https://youtu.be/5prWwbWi4Nc
NOTE: I have added some minor adjustments to the controls post-compo from the feedback in the comments. Jump and land are now one button(Z), and the game over screen is now skippable by pressing the jump and land button repeatedly. This is because a lot of people (understandably) found the length of time taken to get back to the start screen frustrating. I also increased the range in pixels where the player can use the land button to land back on the rope, as many were finding this extremely hard to do. Hope this helps!
THE CONTROLS
Left & right arrow - Catch weapon/Stab/Aim laser
Z - Jump/Land
X - Fire aimed laser
C - Drop current weapon
Thank you for taking the time to play Tightrope Gauntlet. I've had a lot of fun making this, but there were many more features I wanted to add.
I will continue to develop this game beyond the competition so keep checking back.
And now...
THE PLOT
In the near future, people compete in virtual reality games. One such game is the Tightrope Gauntlet. The challenger has to remain balanced on the tightrope while bombarded with enemies left and right.
To win, they must still be remaining on the rope after 5 minutes is up.
YOU START WITH NOTHING.
You may avoid the oncoming enemies by jumping over them, but be warned... You have to hit the Jump/Land button before your feet fall beyond the rope on the way down.
Occasionally a weapon may fly towards you. You can catch it by using the Catch buttons.
If you manage to grab a sword, you can attack enemies by pressing the Left or Right buttons.
A laser rifle will be your best friend, but you'll have to be quick in dropping the sword and grabbing after. The Drop button will allow you to drop your current weapon. Use the Left or Right buttons to aim, and press the Fire button to shoot.
If you manage to stay on the rope for 5 minutes, you pass the gauntlet. However, the enemy onslaught increases the less time you have left, and the better the weaponry in your possession.
FINAL WORD
Enjoy the game, and if you have any comments or feedback, please let me know.
TOOLS USED
Game engine
Gamemaker Studio 1.4
Art
Aseprite
Audio
sfxr
Audacity
Ratings
| Overall | 426th | 2.967⭐ | 48🧑⚖️ |
| Fun | 435th | 2.685⭐ | 48🧑⚖️ |
| Innovation | 342th | 2.978⭐ | 48🧑⚖️ |
| Theme | 458th | 2.644⭐ | 47🧑⚖️ |
| Graphics | 413th | 2.705⭐ | 46🧑⚖️ |
| Audio | 329th | 2.625⭐ | 46🧑⚖️ |
| Humor | 270th | 2.39⭐ | 43🧑⚖️ |
| Mood | 410th | 2.721⭐ | 45🧑⚖️ |
| Given | 40🗳️ | 46🗨️ |
Fun idea. With a small tutorial / helping intro it's a golden time killer for a little while.
Gameplay was interesting and captivating once I understood what I was doing. Nice work for 48 hours.
Wish I could use some other controls

Overall amazing job! I have to say, whenever I died and all the red guys just turned to stare at me I truly felt defeat lol.
I did encounter one bug, though: normally when I fall or get hit by an enemy the game tells me I died and offers to reset; but once I got the sword and then got hit by an enemy, I disappeared, but the game just froze, and never offereed to let me reset.
Sometimes it was a bit frustrating with landing, because I pressed it too early. And when I hit it too many times because I just wanted to land, I started jumping again.
I got an German keyboard layout, this means my z is switched with y. Because of that it was bit harder to control the game.
But overall a really cool game, I really liked the graphics!
But then it suddenly was easy! Or so I thought! Sadly I got careless and they got me. A few tries later I crossed my arms so I could use the index finger on my right hand to jump. I've gotten better since and once even touched the laser I think. But the hand-off from sword to laser + shooting the oncoming enemy was too many actions to perform correctly and I somehow jumped off the rope. Never gotten the laser back since >_<
Pretty good entry and the quick restart I'm reading so much about sure seems important :-)