NOTHING : A sentient ascendency by Rooster And Frétillant

You are NOTHING, a newly created AI by a PhD student. You'll have to learn new abilities to operate in this strange test world you were "born" into. But beware, your creator has given you a limited time before you are rebooted and your current version is considered obsolete. Try to please your creator by learning quickly and you may get a bit more time to improve and who knows ... conquer the world ?

Controls: keyboard arrows or WASD, F11 to show the timer.

Update at H+1 : Endgame improved and some plateform related bugs fixed, game instructions added

Update H+3 : v1.2 for windows : added new sounds and fixed some collisions. All for today , enjoy everyone.

Update H+7 : v1.3 for linux and webGL : fixed some more collision problems, changed the lighting mood. Enjoy !

Update D+3 : v1.4 for windows and webGL : fixed a sequence breaking collision bug, tweaked lightings, switch default controls to WASD, few minor fixes

Ratings

Overall 644th 3.369⭐ 63🧑‍⚖️
Fun 622th 3.18⭐ 63🧑‍⚖️
Innovation 514th 3.23⭐ 63🧑‍⚖️
Theme 209th 3.811⭐ 63🧑‍⚖️
Graphics 794th 3.09⭐ 63🧑‍⚖️
Audio 419th 3.263⭐ 61🧑‍⚖️
Humor 467th 2.907⭐ 61🧑‍⚖️
Mood 785th 3.05⭐ 62🧑‍⚖️
Given 59🗳️ 71🗨️

Feedback

Yaroslav Kravtsov
07. Oct 2019 · 22:56 UTC
I don't get how to play. I have a black screen after NOTHING text and looped sound. I should do something to proceed or it is just a bug?
Brainstorm67
07. Oct 2019 · 23:09 UTC
@yaroslav-kravtsov , sorry it was a bug on some computers, should be fixed by now
Hmaya
07. Oct 2019 · 23:09 UTC
same as yaroslav here
geoff.nagy
07. Oct 2019 · 23:18 UTC
Worked fine for me! Had to do a bit of exploring to find everything, and the collision detection seemed a little glitchy at certain spots, but was otherwise fun! Wandering around looking for parts is a neat idea. Music was great, too! Fun game that can be finished in a quick sitting.
Beefbone
07. Oct 2019 · 23:48 UTC
Finished it pretty fast
Syem
07. Oct 2019 · 23:53 UTC
Pretty cool concept, a few collision issues but overall the feel is nice and there's a bit of challenge. Not very replayable but well done!
Yaroslav Kravtsov
07. Oct 2019 · 23:54 UTC
Now game works and I'm able to play. Controls makes me mad, but I understand that this is a part of conception. I can pass through the closed doors if aim into the middle. It is awesome idea to play in the brain literally and metaphorically.
Brainstorm67
07. Oct 2019 · 23:58 UTC
If you want a bit of a challenge, one of our devs not knowing the location of stuff finished it in 3min 25sec ^^ Enjoy
changemewtf
08. Oct 2019 · 00:02 UTC
The controls were a little too confusing for me! I was expecting WASD but it was more like... QSZX?
Brainstorm67
08. Oct 2019 · 01:17 UTC
@changemewtf you can select your input keys in the windows launcher to my knowledge, we'll do some ingame setting some time for web users ;)
dry-squid
08. Oct 2019 · 01:30 UTC
The game surprised me a bit. At first I was like I don't like this game. Then I kept playing it and kept playing it. I like this game quite a bit actually. It started getting super addictive. I always got so close to the next control. I loved how you added controls with each object found. Super cool game. Reminded me of something off of gamecube
merdeboi
08. Oct 2019 · 11:49 UTC
Pretty neat game. Good selection of items to find and I was able to finish the game! Well done.
WhatNameGames
08. Oct 2019 · 13:01 UTC
Adorable. Interesting mechanic too, would have prefered WASD control, but still cool.
Daitse
08. Oct 2019 · 14:34 UTC
@whatnamegames if you use the Desktop version you can change the input keys :)
WhatNameGames
08. Oct 2019 · 15:11 UTC
@daitse Ah ok, that's great then. Again, really nice job on this.
Berkin
08. Oct 2019 · 16:24 UTC
S key works but W doesn't so i thought i should pull it back then it will charge forward :smile: May be a smooth camera movement could look better. I loved the music and art, i enjoyed playing. Keep up the good work !
karlipoppins
08. Oct 2019 · 16:26 UTC
Very cool entry! The web version played fine from the first time, and I loved the new mechanics that came with each new object. Very nice little mood, made me feel a bit claustrophobic! Great music, controls/collisions were a bit on the rough side but the gameplay was quite effective.

Great job overall!
NachtWitch
08. Oct 2019 · 16:28 UTC
Can't complain about anything here, and the name is absolutely amazing
Mad Brokli
08. Oct 2019 · 16:34 UTC
Very cool game and concept. The first part with the black screen was kinda annoying with the looped sound effect. But other than that Very cool :)
daria-toni
08. Oct 2019 · 22:59 UTC
I got stuck after I found the flashlight. Somebody tell me what to do next!
The controls are a bit crazy, but otherwise I like the game, I love puzzle ones. And a funny name :)
zgragselus
09. Oct 2019 · 00:13 UTC
Congratulations on making game!

Controls are a bit wacky, and the lighting tends to be crazy (especially once you pick light), collisions doesn't work sometimes ... but the idea is cool, and it plays quite well - which is what counts for a jam entry (nobody has enough time to polish the game). I have enjoyed it.

Keep up the good work!
kroltan
09. Oct 2019 · 02:04 UTC
Nice level design! I liked the upgrades too.

Managed to get the end screen without visiting the area with the pulsating door, though. Not sure if that's a sequence break.

The controls acted _very_ weird around corners, changing my direction suddenly, often to the opposite side. The Web build had severe artifacts (light cookie texture clamping, vertex light for the player light, no initial blackout ("vision" upgrade was useless for me, reading from the comments it was supposed to be hard to see before it)
Daitse
09. Oct 2019 · 06:17 UTC
@daria-toni without spoiling too much you're supposed to light the squares around the last door :)

@kroltan thanks ! It IS a sequence break ! I suppose you powered through the door to get the flashlight or managed to jump on a tunnel ? The problems around the corners may be due to the box colliders that we made bigger than the meshes... The only thing hard to see before the "vision" upgrade is the key sequence necessary to open the next door :) We'll look into the web version issues.
mimusangel
09. Oct 2019 · 07:45 UTC
The game is really cool, I'm staying block at the door with red and blue, I did not understand how to open it ...
Siarhei Pilat
09. Oct 2019 · 11:18 UTC
The game is 'almost' cute. The controls are terrible, though, the camera makes you dizzy... I mean, it's OK... not great, not terrible...
kroltan
09. Oct 2019 · 11:20 UTC
Yes, the flashlight area had a door that closed before I could get to it from the start, but when I got the code door and got the new respawn point I could run into that door.

The colliders are fine, by themselves they wouldn't cause that kind of problem, with all respect it might be a bug in the movement code.
Odeyalko
09. Oct 2019 · 11:23 UTC
I liked the game, I did not understand how to open the door with a blue and red square.
Daitse
09. Oct 2019 · 12:05 UTC
@kroltan thanks for the feedback, we'll try to work on it

@siarhei-pilat we will try and make the camera movement smoother if we have time

@odeyalko in the last puzzle you are supposed to get on the platform and flash the right colors in the right order, if you flash a wrong color while in the zone it resets the puzzle. (btw there is also a white square above the door )
CrazyHomeboys
09. Oct 2019 · 18:47 UTC
![Nothing.png](///raw/a09/41/z/29313.png)

Finally after 10 min playing, omg! the last door made me very nervous until I understood the mechanism :v:
dmanzano101
09. Oct 2019 · 20:36 UTC
14 Generations to complete. I had trouble seeing the white box in the flashlight door, and might have bugged the nitro door accesing it before it being unlocked. Nice and very coherent approach to the theme.
Gregoire
10. Oct 2019 · 11:29 UTC
I finished the game with 2 generations ahah ;)
T8kk
10. Oct 2019 · 16:17 UTC
A nice little game, when i started out I didn't quite know how to operate the mouse with the movement keys but after a while I got in the hang of it. The game has a refreshing setting with the story and the ludumdare theme is fitted in aswell. Nice entry guys!
Douwe_Ravers
10. Oct 2019 · 18:25 UTC
very nice game, cool twist at the end :)
Lars-Erik
10. Oct 2019 · 21:51 UTC
Was interesting, but I fought the controls too much. Maybe mouse turning or at least some damping would've helped?
Otherwise fun take on the compo.
AliceCrd
11. Oct 2019 · 12:43 UTC
Really hard to play when we are on ZQSD ^^ But nice concept !
Coldsanwdich189
11. Oct 2019 · 12:53 UTC
nice game but a bit hard to control
Daitse
11. Oct 2019 · 14:03 UTC
@alicecrd you can use the arrows if you want :)
oHNQApWJgcPr8vAI9CxO1MMonUgLJxwi
11. Oct 2019 · 19:04 UTC
I really love rats so this game really does it for me. Thanks man! jk, a little janky to control but apart from that pretty decent work :) good job!
dib
11. Oct 2019 · 19:34 UTC
Really nice game. It felt good playing. The music is excellent, and the idea is a creative take on the theme. While I do see the problems with collisions, I honestly found the controls rather pleasant. I'm not sure if I got into the second last door correctly or not - I was stuck on opening it for a while, but then I decided to just run into it to see if I could abuse the collision detection. I am not sure if it was because I had nitro, since I didn't use it at the time I got through, but I finally did it at least. Then the last door was relatively easy compared to that.
DoDELoV
11. Oct 2019 · 20:44 UTC
Not bad idea. Fun gameplay! Very Very good music!
LandoSystems
11. Oct 2019 · 20:51 UTC
Liked how the powerups were portrayed and really tied up with the player character as a mouse... tail for rotate, spring for jump, and so on.... Cute how the timer was a windup mechanism. My main issue was that the walls got in the way of seeing stuff sometimes, but its a minor nitpick. Great work!
Daitse
11. Oct 2019 · 21:01 UTC
@landosystems thankyou ! yeah we did not have enough time to add particle effects to make the objects stand out more :/

@dodelov thanks ! a friend of ours created the musics for the game during the 2nd day of jam :)

@dib thank you ! for the second last door there is a "platform" in the middle of the room and if you stop there it opens the door, you then have to use nitro to go through before it closes but you know, whatever works xD
Kooshy
13. Oct 2019 · 03:49 UTC
Like some others, I didn't really like it at first - the 3rd person camera feels like it's parented to the player object which ends up making the controls feel stiff, and I didn't realize I'd missed a pickup that let me use one of the doors in the main room, so I kept trying to figure out how to get through the one that takes the nitro.. It wasn't until I read some comments that I thought about looking around for more pickups.

And that's when it changed. The reset mechanic that seemed kind of annoying at first was suddenly lending a sense of urgency to the search around the maze (that ended up being shaped like a brain, which was a really nice touch!), and the different music in each tube and things really made the sections of the maze feel different. By the end, it was a blast! I'm not entirely sure how I opened the last door (I think it involved the flashlight colors, but trying to get the right colors on purpose, point the flashlight at the objects, etc, didn't get me there ... but mashing buttons a bit did?)

Dunno, but great fun, and a neat twist on the theme - you start with such nothing that the ability to _turn_ is a powerup. ;)
Daitse
13. Oct 2019 · 08:47 UTC
@kooshy thanks for the in depth analysis ! Yes the camera is parented to the player, we did not have enough time to make a proper camera script :/ For the last door you need to flash the right colors indeed. Color are taken into account when you are on the platform in front of the doors, if you flash the wrong color it resets so you actually need to get off the platform, switch to the right color and get back onto the platform.
Franciszek Pyrć
13. Oct 2019 · 14:19 UTC
The art style reminds me of some old games I've played and that start sequence is awesome!
Kooshy
13. Oct 2019 · 15:04 UTC
@daitse Hey, no worries! 3rd person cameras are surprisingly difficult (and this *a* reason my games are usually first person), and parenting the camera to the player gets the job done. And cool, I tried some things along those lines (like facing away from the door while cycling through colors) but don't think I tried specifically stepping off the platform. Makes sense. (And I probably slipped off while button mashing.)
MrsTari
14. Oct 2019 · 11:14 UTC
funny idea :) had fun to complete it in 14 gen. :hearts:
souldzin
15. Oct 2019 · 02:06 UTC
This was enjoyable! After I gained the ability to feel, I got stuck for a bit :/

I really enjoyed the metroid interpretation of "You start with nothing".
upisfree-2
20. Oct 2019 · 02:49 UTC
NIIIIIIIIICE, I really like the idea! F R E S H FEELINGS
Game-mon
24. Oct 2019 · 16:58 UTC
Cool entry! I really like the different mechanics & puzzles :) I think movement & collisions could be a bit smoother but still, it's a great entry! Also, audio was nice. Congrats! :D