NOTHING : A sentient ascendency by Rooster And Frétillant
You are NOTHING, a newly created AI by a PhD student. You'll have to learn new abilities to operate in this strange test world you were "born" into. But beware, your creator has given you a limited time before you are rebooted and your current version is considered obsolete. Try to please your creator by learning quickly and you may get a bit more time to improve and who knows ... conquer the world ?
Controls: keyboard arrows or WASD, F11 to show the timer.
Update at H+1 : Endgame improved and some plateform related bugs fixed, game instructions added
Update H+3 : v1.2 for windows : added new sounds and fixed some collisions. All for today , enjoy everyone.
Update H+7 : v1.3 for linux and webGL : fixed some more collision problems, changed the lighting mood. Enjoy !
Update D+3 : v1.4 for windows and webGL : fixed a sequence breaking collision bug, tweaked lightings, switch default controls to WASD, few minor fixes
Ratings
| Overall | 644th | 3.369⭐ | 63🧑⚖️ |
| Fun | 622th | 3.18⭐ | 63🧑⚖️ |
| Innovation | 514th | 3.23⭐ | 63🧑⚖️ |
| Theme | 209th | 3.811⭐ | 63🧑⚖️ |
| Graphics | 794th | 3.09⭐ | 63🧑⚖️ |
| Audio | 419th | 3.263⭐ | 61🧑⚖️ |
| Humor | 467th | 2.907⭐ | 61🧑⚖️ |
| Mood | 785th | 3.05⭐ | 62🧑⚖️ |
| Given | 59🗳️ | 71🗨️ |
Great job overall!
The controls are a bit crazy, but otherwise I like the game, I love puzzle ones. And a funny name :)
Controls are a bit wacky, and the lighting tends to be crazy (especially once you pick light), collisions doesn't work sometimes ... but the idea is cool, and it plays quite well - which is what counts for a jam entry (nobody has enough time to polish the game). I have enjoyed it.
Keep up the good work!
Managed to get the end screen without visiting the area with the pulsating door, though. Not sure if that's a sequence break.
The controls acted _very_ weird around corners, changing my direction suddenly, often to the opposite side. The Web build had severe artifacts (light cookie texture clamping, vertex light for the player light, no initial blackout ("vision" upgrade was useless for me, reading from the comments it was supposed to be hard to see before it)
@kroltan thanks ! It IS a sequence break ! I suppose you powered through the door to get the flashlight or managed to jump on a tunnel ? The problems around the corners may be due to the box colliders that we made bigger than the meshes... The only thing hard to see before the "vision" upgrade is the key sequence necessary to open the next door :) We'll look into the web version issues.
The colliders are fine, by themselves they wouldn't cause that kind of problem, with all respect it might be a bug in the movement code.
@siarhei-pilat we will try and make the camera movement smoother if we have time
@odeyalko in the last puzzle you are supposed to get on the platform and flash the right colors in the right order, if you flash a wrong color while in the zone it resets the puzzle. (btw there is also a white square above the door )
Finally after 10 min playing, omg! the last door made me very nervous until I understood the mechanism :v:
Otherwise fun take on the compo.
@dodelov thanks ! a friend of ours created the musics for the game during the 2nd day of jam :)
@dib thank you ! for the second last door there is a "platform" in the middle of the room and if you stop there it opens the door, you then have to use nitro to go through before it closes but you know, whatever works xD
And that's when it changed. The reset mechanic that seemed kind of annoying at first was suddenly lending a sense of urgency to the search around the maze (that ended up being shaped like a brain, which was a really nice touch!), and the different music in each tube and things really made the sections of the maze feel different. By the end, it was a blast! I'm not entirely sure how I opened the last door (I think it involved the flashlight colors, but trying to get the right colors on purpose, point the flashlight at the objects, etc, didn't get me there ... but mashing buttons a bit did?)
Dunno, but great fun, and a neat twist on the theme - you start with such nothing that the ability to _turn_ is a powerup. ;)
I really enjoyed the metroid interpretation of "You start with nothing".