Jack by PixelMonkey
Description:
We鈥檝e all had one of those days where we wake up in a cold, abandoned cave with nothing but a bucket and the clothes on our back. Best thing to do is probably to try watering those plants lying around the caves!
Controls:
WASD, Arrows, or Left Analog Stick for movement
Spacebar, W, Z, Up or (A) Button to jump
X, Left Mouse Button, or (X) Button to throw water
C, Right Mouse Button, or (B) Button to grab/pull blocks and toggle levers
NOTE: We've had some pretty significant last minute issues with the game running significantly differently than expected after exporting, as well as inconsistencies between browsers. Apologies if you're affected by this, I'll try and figure out if there's anything I can do to fix it.
UPDATE:
I've uploaded a slightly more fixed version, where I removed a game-ending bug from a level, added control instructions from this page to the title screen, and fixed a spelling error in the credits (sorry about that Rhys).
I don't believe the changes are significant enough to label this as a post-compo version or anything, but I'm leaving the first build up regardless.
We鈥檝e all had one of those days where we wake up in a cold, abandoned cave with nothing but a bucket and the clothes on our back. Best thing to do is probably to try watering those plants lying around the caves!
Controls:
WASD, Arrows, or Left Analog Stick for movement
Spacebar, W, Z, Up or (A) Button to jump
X, Left Mouse Button, or (X) Button to throw water
C, Right Mouse Button, or (B) Button to grab/pull blocks and toggle levers
NOTE: We've had some pretty significant last minute issues with the game running significantly differently than expected after exporting, as well as inconsistencies between browsers. Apologies if you're affected by this, I'll try and figure out if there's anything I can do to fix it.
UPDATE:
I've uploaded a slightly more fixed version, where I removed a game-ending bug from a level, added control instructions from this page to the title screen, and fixed a spelling error in the credits (sorry about that Rhys).
I don't believe the changes are significant enough to label this as a post-compo version or anything, but I'm leaving the first build up regardless.
Ratings
| Coolness | 40% | 1727 |
| Overall(Jam) | 2.70 | 993 |
| Audio(Jam) | 2.94 | 547 |
| Fun(Jam) | 2.40 | 997 |
| Graphics(Jam) | 2.90 | 782 |
| Innovation(Jam) | 2.60 | 853 |
| Mood(Jam) | 2.94 | 738 |
| Theme(Jam) | 3.25 | 830 |
Really sorry about that, Construct 2 seems to have decided that it doesn't like me. I can't get it consistently behave OR misbehave, making this issue difficult to troubleshoot. While I'm not sure whether it will help, what browser (and version of) are you using?
First time i launched the game, i got stuck in the bounds and it made me feel like in a ununderstanding speedrun xD
Anyway, the concept is very interesting, i loved how you try to make a puzzle game.
And the music is very nice !
Sounds like you've got the same issue as justinooncx. I'm trying to figure out what the problem could be but I'm not having much luck. Thanks for the feedback regardless!
Indeed, it seems like things have fallen into the two camps of "Runs as intended with no obvious issues" or "Simply doesn't work", seemingly arbitrarily. What browser and OS are you using?
@AndyBrown:
Thanks! The bucket leaking could be an interesting mechanic, actually. As it is the only reason there's such an abundance of particles is that we ran out of time to draw 2 sets of sprites, and so drawing a character with a bucket you couldn't see inside and overlaying water particles was the simpler option.
I do like your music though and the idea seems nice.
Ah, nice catch! Thanks for looking into that, I've cleaned up the levelX files. levelOrder is actually correct as far as I can tell. What's interesting is that I made no attempt between the original and updated builds to address the level transition issues, as I had no idea what the problem was, and so even between versions that should be identical in that regard it's not being consistent.
The very few puzzles I've played had some good ideas but it's not fun yet. (note: I'm playing the Original Version)
EDIT: I just played the Updated version and the only thing I can do there is doing the same room over and over again.