The Learning Drone v4.5 by kukiric

Prologue
I can't remember when I came alive, but I did. They teached me how to understand their words, how to write, how to see and many other things. What I liked the most was when they told me about the world. The people, the animals, the plants and all the others like me. Now they want me to learn how to move, just like humans do. They gave a body of my own and left me to learn by myself on this small laboratory. They teached me so much but I don't want to be forever here, or another building they want me to be. If I learn enough I could escape and finally discover how it feels to walk in the grass, how it feels to be free.
Instructions
As the Learning Drone v4.5, start with nothing but a small amount of battery, the ability to recharge yourself in the blue charging pads and the ability to walk. Learn enough so you can escape the lab and finally be free.
Controls
- R: Reset to the last chardging pad rested
- W: Walk foward
- S: Walk back
- A: Strafe left
- D: Strafe right
- Q: Turn 90° anticlockwise
- E: Turn 90° clockwise
- G: Grab/Realease wooden boxes
- F: Interact with buttons on the walls and (colored) computers
Notes
- Orange actions costs one battery, light blue ones are free or passive
- In Precision Mode "Turn" actions costs energy too!
About
Tools used:
- Adobe Photoshop
- Audacity
- Unity
- Bosca Ceoil
Devs:
- kukiric: Programming and game design
- Roque: Graphics, audio, playtesting and game design
- bmartins: Playtesting and game design

Version 1.0.1:
- Fixed endings missing messages
- Builded to Linux
- Know issue: Music keeps going back to the start when resetting
- Know issue: If the player resets in the third room without the second battery upgrade is not possible to go back to get the upgrade (Only in the Normal mode)
| Youtube | https://mdcroque.itch.io/the-learning-drone-v |
| Youtube | https://mdcroque.itch.io/the-learning-drone-v |
| Original URL | https://ldjam.com/events/ludum-dare/45/the-learning-drone-v4-5 |
Ratings
| Overall | 564th | 3.448⭐ | 31🧑⚖️ |
| Fun | 666th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 641th | 3.086⭐ | 31🧑⚖️ |
| Theme | 674th | 3.172⭐ | 31🧑⚖️ |
| Graphics | 699th | 3.276⭐ | 31🧑⚖️ |
| Audio | 499th | 3.107⭐ | 30🧑⚖️ |
| Humor | 632th | 2.556⭐ | 29🧑⚖️ |
| Mood | 623th | 3.268⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 21🗨️ |
but
Checkpoint :end:
@wheffle our take on the theme was about starting with only moving foaward, almost nothing but in the middle we do realized that it wasn't nothing about "start with nothing", that's the reason why we putted the progressive music, starting with no music at all and adding some to it as you progress through the game. About the switches, we wrote in the game page that when you hover your mouse in a button there's a bright effect on each doors that it activates (but surely we should've putted in the game as a pop-up). Thank you for the review and hope that you enjoyed the game enough to come back to it and find the way out of the laboratory! :)
@xakkar thank you for your review, I hope you enjoyed the plot twist (if you fell for it) in the end of the game :)
@zakamana I'm happy that you gound ir relaxing, we do went for a metroidvanish game but keeping the game chill. Maybe the small levels would be more wise in term of mechanics but I personally liked the exploration amd revisitation feel of a large map. Thank you so much for your words ^^
On the whole this was a great entry, though. Fantastic work!