Tower of Minos by Bernhard
Climb the Tower of Minos without getting crushed!
Compete for score in this platforming game made over 48 hours.
Screenshots
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|Title Screen|At the bottom|Risked too much|
Controls
| Key | Function | |-----------------|---------------------| | A / LEFT | Move left | | D / RIGHT | Move right | | SPACE | Jump |
Ratings
| Overall | 183th | 3.565⭐ | 25🧑⚖️ |
| Fun | 128th | 3.565⭐ | 25🧑⚖️ |
| Innovation | 245th | 3.283⭐ | 25🧑⚖️ |
| Theme | 380th | 2.978⭐ | 25🧑⚖️ |
| Graphics | 295th | 3.152⭐ | 25🧑⚖️ |
| Audio | 203th | 3.196⭐ | 25🧑⚖️ |
| Humor | 193th | 2.762⭐ | 23🧑⚖️ |
| Mood | 342th | 2.909⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 8🗨️ |
@madbeagle It does recognize it but in a very crude way (once it fills up a line above the player). I wish I have had time to make it more clever.
Most time of development was spent on making the randomness less unfair, making it more fun would be the next step for sure.
During play testing and after release I developed some strategies that can get me to around level 100 once every few rounds.
I always try to get on the highest level and perform a jump as big as possible to scroll the screen as high as possible to see blocks appearing earlier. Having blocks show up first as a warning before dropping would have been a great improvement.
Also mastering the tripple-jump to leave ones position under a dropping block and getting around and on top of it all in air is sometimes required after level 50.
Speaking of moving blocks around, I once made a physics based game similar to this, [Puzilla](https://zillalib.github.io/games/?Puzilla) :-)
Regarding both of the distracting elements, as usual at first was nothing then it was too bland, then I ended up with maybe a bit too much. Somewhere in the middle might have been great :-)
Thank you for the the kind comment and rating!! :bow_tone3: