Ragin' Racers by bitdecay

[raw]
made by bitdecay for Ludum Dare 45 (JAM)

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Race through the post-apocalyptic desert and be the last car standing in a brutal race to the death. Each race gives you the cash you need to upgrade your car and purchase power-ups for the next race. Protect yourself with extra armor and mess with your opponents by sliding them into walls and into each other with the oil slick.

Play with up to 3 other friends in local competitive play or race against the other 7 AI racers on your own. Compatible with Xbox 360 controllers, other controllers might work, but we only tested on Xbox 360 controllers.

Thanks for trying our game, have fun!

Ratings

Overall 917th 3.041⭐ 39🧑‍⚖️
Fun 833th 2.946⭐ 39🧑‍⚖️
Innovation 984th 2.568⭐ 39🧑‍⚖️
Theme 1050th 2.392⭐ 39🧑‍⚖️
Graphics 768th 3.145⭐ 40🧑‍⚖️
Audio 592th 2.797⭐ 39🧑‍⚖️
Humor 411th 3.014⭐ 39🧑‍⚖️
Mood 892th 2.878⭐ 39🧑‍⚖️
Given 30🗳️ 50🗨️

Feedback

Nithin
08. Oct 2019 · 00:58 UTC
for mac os i got could not find game
mactinite
08. Oct 2019 · 01:24 UTC
Tried on Win10 with an Xbox One controller and a 360 controller and wasn't able to get it working. Even one on keyboard and one on 360 controller didn't work, all register as player 1
mactinite
08. Oct 2019 · 01:28 UTC
Played by myself and man that car is hard to control. I think part of it is that there are only so many sprites so I can't tell exactly which way I am turning. I liked all the characters and really appreciate the effort towards a couch multiplayer game!
Shadoninja
08. Oct 2019 · 03:11 UTC
Great job! I played until I maxed out acceleration and handling.
Trifectuh
08. Oct 2019 · 03:43 UTC
The upgrade system is great! you can really feel that you made a difference to your vehicles properties. The sprite doesnt accurately convey what direction you're heading but once I got used to the controls it felt pretty good handling-wise. Nice job!
pinosaur
08. Oct 2019 · 03:56 UTC
Graphics and the scene looks great. The movement was very interesting and grew on me after a while. It was just a bit difficult for to keep track of where I was sometimes.
slimabob
08. Oct 2019 · 04:37 UTC
Really fun game! I fell behind at one point and instead of trying to catch up I started driving the course backwards to cause as many crashes as possible! :D Good job.
Berkin
08. Oct 2019 · 05:25 UTC
I loved the art style. Well done !
Franciszek Pyrć
08. Oct 2019 · 05:52 UTC
Fun audio. The music is also great!
Bredera
08. Oct 2019 · 07:27 UTC
I like the art style and the sound and music fit well. good job!
mimusangel
08. Oct 2019 · 10:10 UTC
A big mess at the beginning or I went upside down, but it's a good first step towards car games! good job.
Almighty Games
08. Oct 2019 · 15:56 UTC
I only ran two laps before getting bored and quitting. I understand the 8-directional limitation of sprites, but that doesn't mean the car shouldn't be able to move when pressing the directional arrows. I'm sure the upgrades would have improved the car's performance... I get it. But I just didn't feel like torturing myself only to find out the car handled better after the initial grind. Then again, it's a 3 day game jam, so.... not bad considering the time/effort.
sbackus
09. Oct 2019 · 01:40 UTC
I tried this on my mac and got an "unable to find game" message
TaqoShaq
09. Oct 2019 · 02:12 UTC
Nice work guys, impressed that this is a fully-implemented game with a core game loop, secondary game loop, AI, auto-generated content, multiple maps, progression system, etc. That's quite a lot to get done in the 72 hours!

My only major complaint is about the start of each race. I would:
1. Have a delay between when the race track opens and the race actually starts. It was a bit jarring the first few times to take in all that information at once!
2. Align the player's vehicle in the direction that the race goes. Always took a second to orient myself in the right direction. Either that or always have the race start on a "down" section of track.
slagathor
09. Oct 2019 · 02:19 UTC
Challenging game! I am impressed you were able to make this in such a short amount of time. It seems like a full featured game. I also really liked the audio and artwork.
pkenney
09. Oct 2019 · 02:26 UTC
Pretty cool stuff, a nice grooving tune, and the art and gameplay work well together with a slight-goofy slightly-madmax mashup that I liked.

The first few races were real tough for me. Race one I was figuring out the keys and because the car points in a random direction, even though I guessed the controls right I went backwards. The next 3-4 races I was still confounded by the random start direction, and as soon as I fell behind in those first few seconds that was it, I never got near another racer again unless I drove backwards for laughs and some interaction. I also struggled with the walls, because the collider doesn't really align super-well with the sprite in some places.

But, after some races I started getting the hang of the controls, and also got a few upgrades. I learned how critical those first few seconds are and was prepared to be facing the wrong way. I got semi-okay at cornering, releasing gas as I approached the turn, and being extra careful about not hugging the walls.... and I was able to finish in 4th in my best race! A big improvement from "always always last" that were the first maybe half dozen races.

Cool little rally-rumbler with some panache - nice work!
Gauphastus
09. Oct 2019 · 23:14 UTC
Heh, that's pretty cool. I used to play games like this back in the day. You don't see them around much anymore.
Simon Rahnasto
11. Oct 2019 · 23:23 UTC
I love Rock N' Roll Racing (SNES), cool to see a game that (I am guessing) was inspired by it. Really like the characters, they were hilarious.