A Developer's Adventure by Jonas Michael
How it all began...
Most developers started with nothing, usually with the idea of creating something great - and nothing more.
With time opportunities revealed themselves and you learned new skills, new programming languages. If you continue this idea of growth you can see a bright future. You can become a CEO of a giant development firm. Who knows, maybe you will pile riches with ease.
If you don't want to wait for that to happen, this game will lead you through all those experiences in a classical clicker game.

In-depth explanation
In this clicker game a new ressource is added. With upgraded actions you gain SKILL, which has an influence on the probability of success. Just like knowledge determines your success in real life programming. If you don't succeed with an action you will lose half of what you would have gained. This means that you CAN in fact lose. If you do, don't worry, you can start from scratch again. :D

Every action (sentential calculus, assembler and c# programming, working with a small dev group and leading a programming company) has four upgrades representing ways of getting better in each task: trial and error, video tutorials, participating at a Ludum Dare and professional support. In order to successfully "complete" the game we want you to get to 1.000.000! All of this follows just one big goal: piling money as much as possible!
PS: Don't worry if your upgrades don't show the time saving any more. Unfortunately I had no time getting the formatting to the point where there are no visual bugs. That may get changed in a future version :D
| Youtube | https://jomic2610.itch.io/a-developers-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/45/a-developers-adventure |
Ratings
| Overall | 770th | 3.224⭐ | 31🧑⚖️ |
| Fun | 561th | 3.267⭐ | 32🧑⚖️ |
| Innovation | 868th | 2.776⭐ | 31🧑⚖️ |
| Theme | 388th | 3.55⭐ | 32🧑⚖️ |
| Graphics | 1004th | 2.4⭐ | 32🧑⚖️ |
| Audio | 534th | 3⭐ | 29🧑⚖️ |
| Humor | 493th | 2.865⭐ | 28🧑⚖️ |
| Mood | 866th | 2.923⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 38🗨️ |
The link has been updated. I really forgot changing it to public... My apologies
I feel like it is a good twist on the clicker genre, just needs a bit more polish. :)

You could have done WebGL build easily and I advise you to do it next time :wink: I, luckily, didn't have problems with resolution but the game doesn't seem to be polished well. I had fun playing it, you did it well on the theme but it lacks some more work. I know not everyone has this much time and I hope you guys had a lot of fun doing this game because intentions were great I think :smiley:
You made playable game and I wish you hit those 20 ratings (rate more games!) Good job!
After all you guys made a game and to be honest - I don't lose my time to rate unfinished and unplayable games :smiley:
EDIT: I just saw I had problems with resolution because owl was covering Menu button :smile:
Clicker games are kind of addictive, although this one needs some poish and balancing :)
@ausstein thank you for your vote! I am aware of the lack of balancing. I didn't test the game enough at the end, which is why pen and paper is so exploitable. I hope you still had fun with it!
Incorporating skill and failure into a clicker is a fresh idea.
In the end i managed to conquer the world by just automating paper, which reminded me of universal paperclips.
I did encounter two bugs:
* UI Layout does not work outside of 16:9, on 16:10 the money and skill labels are shifted upwards. You can test how your unity game looks with different aspect ratios using the aspect ratio dropdown in the top left of the game view
* Overflow on Skill: After some time accruing skill points, my skill value turned negative
As for the skill overflow: I didn't make it to the point where you wiuld earn n"kP", meaning that skill would be scaled down to fit into integers for longer. I will add this soon!
Balancing is not the easiest job, but it is essential for this type of game.
