LD45_PickUpTheSword by NickyKendy
LD45 starts, then I made a small, a very small platform game: Pick Up The Sword, to join this big party~ But for me, I find myself so lack of experince to make a whole game on my own in 48 hours. I really tried my best. It has no music or sound, code is not health enough, level design is crap like hell...But still, it's my first game in LD. So A and D to move, W or SPACE to jump, E to interact with NPC or door, button J, well, you can guess. I know this game sucks, but I still enjoy the process :D
LOG: fixed #1 accidently you can't open a dialog after you're reborn fixed #2 slime can't attack you from your right fixed #3 increase walking speed and animation speed a little bit fixed #4 health won't go below 0 after you died add #1 there is a new dialogue after you reborn, to replace the dialog the stranger has already said.

| Youtube | https://github.com/nickykendy/LD45 |
| Youtube | https://nickykendy.itch.io/ld45-pickupthesword |
| Original URL | https://ldjam.com/events/ludum-dare/45/ld45-pickupthesword |
Ratings
| Overall | 468th | 2.75⭐ | 24🧑⚖️ |
| Fun | 430th | 2.705⭐ | 24🧑⚖️ |
| Innovation | 477th | 2.386⭐ | 24🧑⚖️ |
| Theme | 436th | 2.727⭐ | 24🧑⚖️ |
| Graphics | 323th | 3.068⭐ | 24🧑⚖️ |
| Humor | 267th | 2.4⭐ | 22🧑⚖️ |
| Mood | 444th | 2.476⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
I will tell you the truth
for a beginner this is pretty good
The graphic is fine, for a game jam, you just need img that player can tell what that is.
But the gameplay is shit, it is actually quite painful to play with,
everything is too slow, player's movement, attack speed... and the combat is totally not satisfying
I even need to talk to that coach guy again after I died, and sometime the game just bug and I can't talk to that guy again to open the portal. so I need to restart the game
However! However
You say your level design is crap,
that's not true,
The three level,
each time I found what you did, I wow.
That's unexpected in a game like this,
You confused the player with how they can get the sword and you let a monster to push it to me by physic,
You tell me I can jump on a monster when I am trying to fight it, and you let it move to the place I should jump to.
And in last level, you combined these two features to let player complete the game
That's level design.
That's good in a game jam.
Keep it on.
Not so great things: Starting over at the stranger each time instead of just starting the room again. The character is too slow, would like to move faster. Although I didn't have any problems getting the sword, it seems like it's not deterministic how the slimes push it. It could wind up somewhere inaccessible if there were more complicated levels in the future.
Great effort overall!
Well done!
@trito
Thank you, your liking and encourage gives me so much strength!
Keep going ! :D
Character felt a little slow when walking though, and the lack of sound hurts the experience a bit. However, I think you did a great job and there is potential here.
It is quite similar to my game, I would like you to try mine too.
Honestly it's not a masterpiece, but this is a good starting point. Everything is pretty much there, just needs some tweaking. Dialogs, mechanics, UI, graphics, there's a lot work put into it. Good job!