Carillon by elmo
You are gust of wind and trying to defend your wind source
Controls:
WASD - Movement
Space bar - Build/Shot
M - Zoom out
buildings:
Chime of honor - short range tower that deal high damage
Bell of divinity - long range tower
Wind rejuvinator - heals you every level by 1 health
Final tools:
Unreal engine 4
Visual studio 2019
Audacity
my phone for recording sound
Affinity photo
Blender 2.8
Normal Generator (https://cpetry.github.io/NormalMap-Online/)
| Youtube | https://gamejolt.com/games/Carillon/443234 |
| Youtube | https://drive.google.com/open?id=1R4A18Mm9523w3pQNful4DXuqe7Z8UBoe |
| Original URL | https://ldjam.com/events/ludum-dare/45/carillon |
Ratings
| Given | 5🗳️ | 1🗨️ |
I think the strangest part is the health system. Why it's a giant 3D object at the side of the map only seen when zooming out (the only thing you can really see when zooming out) I don't know. It's a very weird system and having the health at the top corner at all times would be better.
The voice acting is super loud compared to the gentle wind noises. This game would've benefited greatly from some music as well.
Buildings are basically towers so you build them close to paths.
But healthbar looks really cool. Is so unique to show hp like this. And ye, it should be sound settings