From Space by AskingQuestions

[raw]
made by AskingQuestions for Ludum Dare 45 (COMPO)

This is a typical enemy wave survival game that takes place on a single spacestation block which grows into a larger and harder to manage station requiring strategiec movement, timing, and a little bit of luck.

Play here

I made the game in Unity and all assets were authored during the Compo. Here are the tools I used:

VS Code: Text editor

Soundtrap: Music and sound FX.

Adobe XD: Images and textures. (I know it's strange, but I really like the workflow. .xd file included in source)

Unity 2D: 100% of the scripts were from scratch and are quite a mess.

Screen shots

Screen1.png Screen2.pngScreen3.png

Ratings

Overall 134th 3.656⭐ 34🧑‍⚖️
Fun 104th 3.625⭐ 34🧑‍⚖️
Innovation 95th 3.75⭐ 34🧑‍⚖️
Theme 169th 3.641⭐ 34🧑‍⚖️
Graphics 294th 3.161⭐ 33🧑‍⚖️
Audio 186th 3.266⭐ 34🧑‍⚖️
Humor 336th 2.125⭐ 30🧑‍⚖️
Mood 240th 3.177⭐ 33🧑‍⚖️
Given 39🗳️ 13🗨️

Feedback

bendoesart
03. Oct 2019 · 21:36 UTC
Hey losers
Flamingdog
03. Oct 2019 · 22:31 UTC
no u

big dum dum loser bigger
Trypants
06. Oct 2019 · 23:26 UTC
Broken link :(
🎤 AskingQuestions
06. Oct 2019 · 23:28 UTC
Oops. Fixed. Thanks for the report!
Aurailus
06. Oct 2019 · 23:37 UTC
Great game! Really interesting mechanics, although it feels like the enemies shoot you from a little too far out, I should at least have a chance to kill them before they take away my health.
Tacokhun
06. Oct 2019 · 23:48 UTC
Urgently need start wave button and reset level button
Inventivum Games
06. Oct 2019 · 23:53 UTC
Great Game loved the idea would have been cool with some turrets just to make things a little easier just so you don't have to worry as much, also the controls are a little to floaty it makes navigating the base hard as there are small bridges you have two run on, i think it would be better if there were no collision at all and you could just fly around the base, anyway great game.
sam.awk
07. Oct 2019 · 00:59 UTC
Really cool idea. Every area is like a factory and you have to constantly manage it for each wave. I would only wish the player controls were a little more snappy.
🎤 AskingQuestions
07. Oct 2019 · 01:25 UTC
@inventivum-games @sam-awk @aurailus Thank you! I wanted the controls to feel like space so that you had to really nail the turns or else you'll go flying in the wrong direction.
TheseusInABottle
07. Oct 2019 · 01:31 UTC
Really good with the exception of moving the player around. It just felt a little slippery which would be fine if I didn't get my first couple of rooms forming in a square the required tight cornering. Im sure over time I would get used to it but as a first experience it was not so great. Other than that I really enjoyed it. I do wish there was a little more time between waves of enemy attack, also I didn't know what the pink square did at first (I figured it out pretty quick but some instructions on what the different room types are would have been great.) Really loved your music and the sound for shooting they where very mellow and good. Also without going into full screen mode the game window was a little small for my taste (checking it is size 960x600 abouts)
🎤 AskingQuestions
07. Oct 2019 · 01:42 UTC
@theseusinabottle Thank you for the feedback! Yeah the movement seems to be a common complaint. I was trying to go for a spacey movement feel.
Adam Konig
07. Oct 2019 · 01:51 UTC
This is very very well done. The slow ramp up in difficulty is really nice. My only complaint is that navigating around corners is a little annoying sometimes, but besides that I was always on my toes getting health and ammo and upgrading the ship. I didn't really see a benefit to upgrading the size of the ship except having more health and ammo stations?
CooperJKnapp
07. Oct 2019 · 01:54 UTC
Amazing concept, very well executed. I did get caught on corners a couple times but other than that it was an amazing play.
Netherlab
07. Oct 2019 · 02:07 UTC
Well done dude. Original and polished, enjoyed it :)
ixchow
07. Oct 2019 · 02:17 UTC
A nice game in concept and execution. The simple and abstract graphics are a nice look, and a good choice for the format.

I agree with other commentators about the slippery movement -- I think a slightly more damping could be good. I would also have appreciated a bit more telegraphing of when and where damage was happening.

Overall, however, a solid concept and one I would play longer. I think there could be some good depth here if a system for re-arranging rooms (or, at least, feeding different active areas of growth) was made available to the player.
KekkoDude
07. Oct 2019 · 04:11 UTC
Took me untill wave 2 to get the ammo spawner up, but then it was too late, i had perished.

slick game, everything fits well together and it all adds up to a nice experience. i found it lacking a bit in audio and i got stuck in the corners of the rooms a lot, but other than that, i enjoyed it
🎤 AskingQuestions
07. Oct 2019 · 04:13 UTC
@adam-konig @cooperjknapp @netherlab @ixchow @kekkodude Thank you very much for the feedback.
Zerptin
07. Oct 2019 · 04:25 UTC
This game is great, however in my first 2 playthroughs I spawned outside of the station, took me a while to realize something was wrong.
AppoxGames
07. Oct 2019 · 04:26 UTC
The movement was a little slippery and it would nice if it was autopickup. Except that really good execution! Loved the overall feeling you managed to create.
ZwodahS
07. Oct 2019 · 04:28 UTC
nice game, very interesting idea.
Would love to see this expanded further.
I don't really like the high acceleration in the movement. Perhaps lowering that would make the game more enjoyable.
CantThinkOfName
07. Oct 2019 · 05:10 UTC
Really fun and cool game.
Jimbly
08. Oct 2019 · 02:54 UTC
Love the visuals! On my second try, I was able to get to wave 4. The Ammo station didn't seem to do anything, I'd pick up there, but my ammo amount would not change (though I never ran out of ammo, so I'm not sure what was going on)... Picking up things and moving it around was difficult with the slidy movement, I would also run past it, and press space at the wrong time. A little more leeway in how close you had to be would help a lot, I think.
Ryu
08. Oct 2019 · 20:04 UTC
Wow man, really amazing game! Love the randomization and needing to adapt. Though I gotta say, really not in love with the movement from room to room, it might've been more fun in you can just select a room instead of having to thread the needle every time.
Trusty
09. Oct 2019 · 23:35 UTC
Nice idea, I had fun flying around and the effects were engaging
loveapplegames
14. Oct 2019 · 21:30 UTC
A solid and original entry, and a lot of fun to play! I found the controls a bit frustrating though, and would love to see them improved. W,A,S,D and Space doesn't combine very well for me when also holding the mouse. Sometimes it seems needless to have to press space, like when you pick up ammo. Moving around is a bit floaty and I got stuck in corners often trying to move around fast. Why not have the player move from center to center with a single keypress, so you don't have to worry about getting stuck? Leaves more room for the more interesting challenges of the game.
ogre
18. Oct 2019 · 05:20 UTC
This was really fun. I was confused the first game, but only the first game. Played a couple more times and really enjoyed it. If you keep going with this, maybe give us some strategy around how the ship gets laid out instead of making it just random. Could do a mode where instead of timing the in-between building phase you just give us X number of credits to spend and we can think about how to spend them.