From Space by AskingQuestions
This is a typical enemy wave survival game that takes place on a single spacestation block which grows into a larger and harder to manage station requiring strategiec movement, timing, and a little bit of luck.
Play here
I made the game in Unity and all assets were authored during the Compo. Here are the tools I used:
VS Code: Text editor
Soundtrap: Music and sound FX.
Adobe XD: Images and textures. (I know it's strange, but I really like the workflow. .xd file included in source)
Unity 2D: 100% of the scripts were from scratch and are quite a mess.
Screen shots


| Youtube | https://github.com/Cryo-Code/FromSpace |
| Youtube | https://cryo-code.github.io/FromSpace/Game |
| Original URL | https://ldjam.com/events/ludum-dare/45/from-space |
Ratings
| Overall | 134th | 3.656⭐ | 34🧑⚖️ |
| Fun | 104th | 3.625⭐ | 34🧑⚖️ |
| Innovation | 95th | 3.75⭐ | 34🧑⚖️ |
| Theme | 169th | 3.641⭐ | 34🧑⚖️ |
| Graphics | 294th | 3.161⭐ | 33🧑⚖️ |
| Audio | 186th | 3.266⭐ | 34🧑⚖️ |
| Humor | 336th | 2.125⭐ | 30🧑⚖️ |
| Mood | 240th | 3.177⭐ | 33🧑⚖️ |
| Given | 39🗳️ | 13🗨️ |
big dum dum loser bigger
I agree with other commentators about the slippery movement -- I think a slightly more damping could be good. I would also have appreciated a bit more telegraphing of when and where damage was happening.
Overall, however, a solid concept and one I would play longer. I think there could be some good depth here if a system for re-arranging rooms (or, at least, feeding different active areas of growth) was made available to the player.
slick game, everything fits well together and it all adds up to a nice experience. i found it lacking a bit in audio and i got stuck in the corners of the rooms a lot, but other than that, i enjoyed it
Would love to see this expanded further.
I don't really like the high acceleration in the movement. Perhaps lowering that would make the game more enjoyable.