Minds are Mine by GoldRanger

[raw]
made by GoldRanger for Ludum Dare 45 (COMPO)

wasd - move

space - get control of others

mouse - aim (left click to shoot)

ezgif.com-optimize (12).gif

c6.PNG

Ratings

Overall 97th 3.764⭐ 38🧑‍⚖️
Fun 77th 3.75⭐ 38🧑‍⚖️
Innovation 71th 3.861⭐ 38🧑‍⚖️
Theme 201th 3.542⭐ 38🧑‍⚖️
Humor 56th 3.542⭐ 38🧑‍⚖️
Given 37🗳️ 29🗨️

Feedback

blobo
07. Oct 2019 · 19:35 UTC
Hahaaa! i love the ending. This game is ridiculous the whole way through, i love how there's a large group of people shooting at you with no regard for the people around them. Great humor, and great entry.
Kanonix
08. Oct 2019 · 08:07 UTC
Nice little puzzle game, I loved it ! The art is simple but really effective, and it's actually pretty funny. Good job !!
burnedkirby
08. Oct 2019 · 08:11 UTC
Fun little game that is somehow also a puzzler kind of. Ending is funny too. Sfx is good, though it could do with some music. Good job!
Xakkar
08. Oct 2019 · 08:52 UTC
Small funny game)
Chao
08. Oct 2019 · 12:09 UTC
Great idea delivered in an interesting way. Could definitely see this kind of thing being expanded into a larger experience.
Great job!
GabrielGameDev
09. Oct 2019 · 15:28 UTC
I really liked the idea. It's a very challenging game.
srakowski
10. Oct 2019 · 01:59 UTC
This is really cool, top marks for innovation. I desire the take-control mechanism to be a little easier to enact... maybe an area of effect or something. You have something here, planning on a post-compo on it?
Mikeality
10. Oct 2019 · 02:05 UTC
LOVE this game! Great premise, fits the theme well, very nicely polished. I think the simple tutorial curve was great, simple start and each level introduced a new mechanic which ended in the main levels. I can definitely see this becoming a full completed game. Nice work!
NickyKendy
10. Oct 2019 · 09:21 UTC
I made it! Beat the game! I even found different ways to beat such one level! Such a great idea and the game flows so well! Amazed me there are tutorial along the level grows. And the ending:D Does it means you can control the whole earth?! haha
blint6
10. Oct 2019 · 14:19 UTC
Really enjoyed playing your game! Balance is a bit tough for some levels but you did make a lot of them for such a short jam! Great job :clap:
T8kk
10. Oct 2019 · 14:36 UTC
This concept is really cool! With a simple placement of different enemy types and objects you can create really fun and different scenarios to figure out. Nice core game with comedic visuals is to my liking, great entry!
GhostGoatsGames
10. Oct 2019 · 16:05 UTC
I really like this game, it's super unique. I would pay money to play a larger version of this. One thing I didn't love was the timer. I think the game is hard enough without also having to speed run it. It made it so I was penalized for experimenting on some of the levels. Overall amazing job though.
Listonos
10. Oct 2019 · 16:05 UTC
I enjoyed this way more than I thought I would
ROBOWARRIOR1982
10. Oct 2019 · 16:07 UTC
Very interesting and funny game ! The mechanics to control character or object is nice, and each level is a small (simple) puzzle to resolve, good game. it can would be extended easily !
Kirbloid
10. Oct 2019 · 17:05 UTC
Using possession to start from nothing was a fun take on the theme. One of my favorite parts of this game is how you used each level to teach the mechanics.
Hajden
10. Oct 2019 · 21:38 UTC
fun frantic action puzzler, some levels felt very easy though
Weine
11. Oct 2019 · 17:15 UTC
Cool game with interesting mechanics and ridiculous (in a funny way) art. probably the best and most finished compo game I've played so far!
Enzo_B
11. Oct 2019 · 17:17 UTC
was funny great job
Jam373
11. Oct 2019 · 17:28 UTC
Really like the mechanics, although seems to be a lot of trial and error. Would love to see this expanded with even more enemies to possess.
LandoSystems
11. Oct 2019 · 17:48 UTC
What a clever little puzzle game! Had a hard time working some of them out, but really enjoyed the concept and its a good implementation. Great work!
Mikeliosus
12. Oct 2019 · 08:25 UTC
Hey!

Passed your game and it's great!

Really liked that ending. xD

The general idea is pretty original.

I am not sure, maybe I cheated a few levels because it is possible to make a bird killed right above the goal, and when it drops dead right on the need place I possessed its body. Not sure is it by design, but anyway it was fun.

Awesome work! :3
🎤 GoldRanger
12. Oct 2019 · 08:57 UTC
@nickykendy Yeah that what it means!
@mikeliosus It is one way to win, I would not say that I make it in purpose, it just come out when the game is finished, you can get into anything, and this become a way to win!

Thanks all for playing!
D4rkWeasel
12. Oct 2019 · 10:40 UTC
Very cool concept! But also very hard :D Good job!
FinnThePirate
12. Oct 2019 · 10:47 UTC
quite interesting and nice idea for the theme. it was challenging and fun, I think you can develop this further good job
Ulcius
12. Oct 2019 · 19:02 UTC
ha, very nice idea, kept me interested till the end. It was very cool, cause i always needed to find to new solutions to 'outsmart' the level, to finish it. Very, very nice
dob
19. Oct 2019 · 05:16 UTC
Clever idea. Very difficult to play, and the concept took me about 15 deaths on level 2 to figure out. I liked the art and the complexity, and the fact that you could control nearly everything. I'd have preferred a slightly more lenient timer. Very cool idea.
Josh.Galecki
20. Oct 2019 · 13:37 UTC
Great idea and take on the theme. I'm always a fan of NPCs firing wildly with no regard for collateral damage. I think the game was a bit too difficult with the timer, and I wasn't quite sure what I was supposed to do for level 4. (I think? It's the first one after the long level that teaches the 'pidgeon' mechanic.)
🎤 GoldRanger
26. Oct 2019 · 00:55 UTC
@josh-galecki you can just get to the pigeon when the level start and fly your way to the end point
or you can get into the enemy and kill others

For the others annoyed by the timer,
It is really a design issue in my game, I will do a better job next time!