Hell Coliseum by Glauber
Coliseum battle game, try to survive as much as possible! If you win the round you can get new weapons!
Ratings
| Overall | 892th | 3.079⭐ | 21🧑⚖️ |
| Fun | 755th | 3.026⭐ | 21🧑⚖️ |
| Innovation | 1034th | 2.447⭐ | 21🧑⚖️ |
| Theme | 877th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 566th | 3.5⭐ | 21🧑⚖️ |
| Humor | 758th | 2.265⭐ | 19🧑⚖️ |
| Mood | 728th | 3.132⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 2🗨️ |
As for those 3 weapons they feel very weird to use, sword has a huge windup and you get bombarded by others if you try swinging it, i finally found a way i wouldn't just take damage while attacking but yeah, kinda weird to use.
Ranged weapons also felt weird to use as you had to aim based on where you are going. I guess adding mouse control would make things easier but you could also have ramped up the challenge by adding enemies that also have projectile weapons and maybe have the ring evolve into something with obstacles. Empty ring could work IF the gameplay supports it :) Take Devil Daggers for example, pure flat map but because of how varied enemies behaviors are the game is very replayable and fun, here sadly enemies just walk up to you and whack you until you die, which is why i think obstacles could spice it up a tad bit :) Also there's no progression system sadly, every time i win the map just restarts.
This might sound like i'm bashing but hope it doesn't come off like that, i can see you have potential, just trying tell you what i would prefer, that is all :) All in all i still ended up playing several times messing around with weapons so i definitely can't say i didn't have fun with it, well done! Visuals were also pretty cool!
Wanted to add upgrade versions or different weapons but time... :(
Couldn't aim properly, maybe the bow could have an aim.
Pressing attack fast cancels the previous attack.
But nice game tho.
but you have something rich here, you should push it further!
I'd recommend you to put an intro (screen, story, whatever) to explain at least the controls on keyboard.
And I think the bow and staff (maybe the sword) should be used with the mouse, when using a keyboard/mouse. On a controller it should be the right stick I'd say.
Anyways that's a nice prototype :)
Keep developing it please.