Drake Hits Rock Bottom by nervous-composers
Controls
Space to jump
J to attack
Items
J will improve your jump
S will improve your speed
Grammys will unlock doors
Credits
Music from https://filmmusic.io/
"Danger Storm" by Kevin MacLeod (https://incompetech.com/)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Notes
[Post Jam v2] - removed licensed music

| Youtube | https://nervouscomposers.itch.io/drake-hits-rock-bottom |
| Original URL | https://ldjam.com/events/ludum-dare/45/drake-hits-rock-bottom |
Ratings
| Overall | 947th | 2.989⭐ | 47🧑⚖️ |
| Fun | 735th | 3.056⭐ | 47🧑⚖️ |
| Innovation | 1077th | 2.3⭐ | 47🧑⚖️ |
| Theme | 1032th | 2.489⭐ | 47🧑⚖️ |
| Graphics | 500th | 3.622⭐ | 47🧑⚖️ |
| Humor | 230th | 3.444⭐ | 47🧑⚖️ |
| Mood | 781th | 3.056⭐ | 47🧑⚖️ |
| Given | 42🗳️ | 50🗨️ |
I mean what is this crap? Yet another unavoidable damage unless you know the level beforehand.

Obviously my second attempt was pretty smooth sailing because I knew to avoid fights. And I'm glad I stuck around for a second try because that ending was great. Easily my rating would have been worse if I didn't go for the second run. There was this weird delay before the final boss appeared though. I got to run back and forth the whole floor couple of times thinking I must have missed the "key". But then finally he decided to drag his butt to the face me and I instantly knew that would be my key to victory.
The overall platforming didn't feel very great either. Jumps felt very floaty and not being able to control the jump height coupled with spikes on the ceiling is basically the same thing as blind drops which you had plenty of too. But surprisingly I don't think any of those blind drops resulted in (at least harsh) punishment. Some platform colliders also didn't quite fit what they looked like they should and quite often some background elements looked more like platforms than the actual platforms. There also was this classing unity wall hugging thing. Unless it was intentional. And if it was intentional, you should probably indicate it in the sprite and still include some slipping. People aren't glue! And if you wanna not do that, the easiest way is to drop the player physics material friction to zero.

Btw, music didn't loop. Did you not think anyone would take that long to finish. Well, maybe I wouldn't have either if I didn't stop to take screenshots and record gifs. :wink:
Anyways, good job!

Nice idea and graphics, but the physics needs work. I hope to see a post-compo version with some improvements on that front!
my character was perhaps sticking a lot to the walls and also was able to sit comfortably in the spikes, which I don't actually think its bad because I suck far too much on platformers to be able to make any jump

Not sure I was supposed to die in there, but the blood bar stopped falling after a while