He knew it was good by Demuss
As a son of god you need to know how to build a world from nothing right?

Made by Patryk 'Demuss' Mielczarek
Special thanks to Emilia Macionczyk for helping me with sounds
Ewelina Rutkiewicz and Kuba Orliński for keeping me sane and have someone to talk to during the jam ^^
| Youtube | https://demuss.itch.io/heknewitwasgood |
| Original URL | https://ldjam.com/events/ludum-dare/45/he-knew-it-was-good |
Ratings
| Overall | 550th | 3.467⭐ | 62🧑⚖️ |
| Fun | 589th | 3.217⭐ | 62🧑⚖️ |
| Innovation | 249th | 3.617⭐ | 62🧑⚖️ |
| Theme | 204th | 3.817⭐ | 62🧑⚖️ |
| Graphics | 730th | 3.217⭐ | 62🧑⚖️ |
| Audio | 391th | 3.31⭐ | 60🧑⚖️ |
| Humor | 550th | 2.74⭐ | 54🧑⚖️ |
| Mood | 595th | 3.302⭐ | 60🧑⚖️ |
| Given | 56🗳️ | 75🗨️ |
any idea what would help?
@nachtwitch :3
Happy to hear that elements interactions are "just sweet" i feared that i had to make everything interact in any way without big disappointments ^^
Especially because the game has that rouge-like-ish learning curve aka. you will most likely fail few times before you are going to understand most of the rules and achieving victory with that knowledge
@marcus-otterstrom Good luck with your game that you are considering to make : )
Love to hear that you have completed the game after few tries ( 2 in your case, nice one ) it means a lot, because my game is in design in a sense rouge-like-ish and exploration of mechanics is essential part of the game
but after keep playing i found myself enjoying the game
@j0ye Yeah, at some point it started to lag but i didn't realized when and was running out of time : /
There was pretty limited time and steps so I felt pressured to keep making progress, it would have been nice to have a little less pressure and time to explore.
Otherwise, cool concept.
My reasoning was that the time pressure helps with that there is not that much combinations and it would get boring after a way shorter time. Also it add that rouge-like-ish feeling of learing with each new run...
but maybe i am completly wrong ^^
yeah i could decrease amount of hours in which fire goes off so it's a bit harder to get overwhelmed by fire
but rougelite? i disagree my game doesn't have any in game progression from run to run, it's rougelike : P
@sergio1811 Thanks for feedback, "inputs" ok i will keep it in mind and yeah there is something wrong inside the code which causes lag... not guys, one guy : P
@palemek Woohoo, gratz! "in full version" i didn't finish yet full version of LD44 game soo it can be a while : P
Thank you for feedback :)
@tommislav So you were like: 
Anyways, cool game. At first I was overwhelmed by trying to find a combination that would let me not die, but as soon as I figured out that apples restored more points than they cost to build, the game was pretty easy: I just went in circles around the map and activated every rune. Other people said that the whole world caught on fire but that didn't really happen for me. There were some interesting things that showed up due to the runes (such as mountains and fish) but I never would have found them on my own as there's no real reason to craft things when there's no obvious incentive to do so and that uses up valuable valuable points.
I wonder if the point system is playing out the way it's meant to, as right now it more or less just serves as a requirement to make a tree every five or so steps and a disincentive to look into the other recipes. I don't imagine that was the original goal of it.
The game was laggy on my computer as well. I'm not sure if that's just due to Godot's 3D support being relatively young or if there's something weird in the game that could be optimized.
I do like how the game has a sort of GROW feel to it without being particularly similar in mechanics.
@aeveis Good job you! Thank you for feedback
@honey-pony Thank you for feedback.
Yeah, the game is a bit laggy it's something in the code that i didn't notice at 1st and didn't had time to fix it later.
Well, i had to agree that there is almost no point of using any combination other that making fish or apples for food and terrain to get to the runes... My 1st idea was to make some kind of quest/challenge or "good world requirements" system but i scrap it for some reason, dunno why tbh... Maybe i was scared that it's not fun or i wouldn't do it in time... and i think thats why the point system isn't playing out the way it’s meant to. I am going to work on this with my 1st idea in the future ^^
I don't have any : O from flora i only have trees with or without apples