Warden of Void by kessutinnu
Simple 2D platformer, but you have to make your own path.
Warden of Void helps you escape from prison by giving you Nothing. Nothing is very powerful and consumes everything except gray. There are also some torches to light if that's what makes you happy and worms that will not make you happy.
The worms and Nothing
Lighting the light
| Youtube | https://bitbucket.org/kessutinnu/ld45 |
| Youtube | https://kessutinnu.itch.io/warden-of-void-ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/warden-of-void |
Ratings
| Overall | 246th | 3.434⭐ | 40🧑⚖️ |
| Fun | 181th | 3.408⭐ | 40🧑⚖️ |
| Innovation | 92th | 3.763⭐ | 40🧑⚖️ |
| Theme | 242th | 3.434⭐ | 40🧑⚖️ |
| Graphics | 350th | 2.974⭐ | 40🧑⚖️ |
| Humor | 230th | 2.581⭐ | 39🧑⚖️ |
| Mood | 301th | 3.028⭐ | 38🧑⚖️ |
| Given | 39🗳️ | 32🗨️ |
Feedback
JoelLikesPigs
07. Oct 2019 · 08:45 UTC
Nice work - I enjoyed this! I like the idea of planning out a route and a watching out for enemies. I feel like maybe more could be done with the void - like maybe it could suck up some items and spit them out in other places for example, giving you the option of say starting with nothing to cross a bridge, but taking blocks from somewhere else to build one yourself. Overall nice work! It's a good concept and clearly very polished.
toasteater
07. Oct 2019 · 11:13 UTC
Level destruction is a pleasant surprise for this theme. I like this idea! Most of the time I end up carefully picking blocks one-by-one, though, so I didn't get to see the majesty of Nothing very often. Solid game nevertheless!
TwinTurboDouche
07. Oct 2019 · 18:11 UTC
Nice submission! I liked having to look at the level carefully and plan my route! This is a great submission and really polished for a 48 hour game!
Dvlv
07. Oct 2019 · 18:33 UTC
Awesome and unique take on the theme, and very challenging.
dazedhead
07. Oct 2019 · 18:44 UTC
I like the concept of building your way to the exit of the level :-) Nice game!
blobo
07. Oct 2019 · 19:02 UTC
This was a lot of fun, cool mechanic! I like your take on the theme. nice entry.
dqmhose
08. Oct 2019 · 17:42 UTC
Super cool game mechanic!
GhostGoatsGames
08. Oct 2019 · 19:37 UTC
Cool mechanic that works well. Had fun trying to get all the worms in the same spot for no reason, haha
Yubs
08. Oct 2019 · 20:40 UTC
Really cool mechanics! Really nice entry!
shrapx
09. Oct 2019 · 16:56 UTC
Thoughtful level design and gameplay. I wouldn't be surprised if there are a few ways to complete these levels! Well done with completing a compo entry! I streamed it here: https://www.twitch.tv/videos/491837292?t=03h15m50s
🎤 kessutinnu
10. Oct 2019 · 12:55 UTC
@shrapx Thank you for sharing the stream! There are indeed several solutions, my own paths were quite different from yours. I'm curious though, why did you not use the level select but started over from the tutorial?
shrapx
10. Oct 2019 · 13:39 UTC
That is a good question, @kessutinnu :duck:
Locomule
10. Oct 2019 · 19:26 UTC
Great work! Just slinging a puzzle platformer in 48 hours is impressive but the main mechanic was ingenious and fun to use. One of the best games I've tried so far, very nice.
p-r
11. Oct 2019 · 12:59 UTC
Very cool. Could you make the right mouse button the jump button?
🎤 kessutinnu
11. Oct 2019 · 15:10 UTC
Thank you for the suggestion, @p-r! I wouldn't make it *the* jump button, because using up or w seems more intuitive and should make the game easier to learn. However adding right mouse button as an alternative or giving the user option to change controls is not a bad idea.
AlphaDen
11. Oct 2019 · 16:15 UTC
Cool concept but a slightly complex gameplay. It reminds me of the good old days;)
Trito
11. Oct 2019 · 19:00 UTC
Nice game idea! I really enjoyed it!
ogre
18. Oct 2019 · 05:12 UTC
This is a good idea, not very fleshed out yet. Feel like there could be something more interesting with how the nothing grows and consumes things. I just used it like it was click to destroy single blocks.