No Stone Uncrumbled by Jonasz999


"No Stone Uncrumbled" by Jonasz Kądziela & Artur Jaszczak
Also known as "No Stone Unturned"
About the game:
No Stone Uncrumbled is a number-based puzzle game. Take control of the purple kobold living underground and help him get enough boulders to reach the target. You can add, subtract, divide and multiply, but be careful - you have to use your strength to move the rocks. Plan your route accordingly to avoid running out of energy and don't take too long of a route - the boulders crumble and get smaller the more you push them!
Team roles:
- Jonasz Kądziela - Programming :computer: & Graphics Design :art:
- Artur "ShadAcinonyx" Jaszczak - Audio :musical_note: & Graphics Design :art:
How to play?
- At the beginning of each round, the Target number is randomly generated from a specific range.
- Every round you start with nothing, number 0, and your goal is to get as close as possible to the Target number.
- Energy is limited and dictates how much you can move. If you run out of Energy, you faint - game over.
- After each round you will receive a reward consisting of more Energy and Money. The closer your number was to the Target number the more Energy you will get. Resolving the puzzle quickly will give you bonus money.
Pro tips:
- Sandstone (brown rock) is lighter than Granite (grey rock), however it crumbles more easily.
Controls:
Movement
- W or Up Arrow - move forward
- S or Down Arrow - move backward
- A or Left Arrow - move to the left
- D or Right Arrow - move to the right
Actions
- Space - Pick up or drop a nearby stone
- ESC - Exit the game
We do really hope the game isn't too difficult or straight up boring. Time was tight and playtesting short - balance might be off. There are also some of the features that we couldn't implement before the end of the Jam :sweat_smile:
- A friendly reminder to rate the game based on the initial release version -
Ratings
| Overall | 700th | 3.316⭐ | 21🧑⚖️ |
| Fun | 755th | 3.026⭐ | 21🧑⚖️ |
| Innovation | 280th | 3.579⭐ | 21🧑⚖️ |
| Theme | 572th | 3.289⭐ | 21🧑⚖️ |
| Graphics | 747th | 3.184⭐ | 21🧑⚖️ |
| Audio | 288th | 3.526⭐ | 21🧑⚖️ |
| Mood | 784th | 3.053⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 11🗨️ |
The music and mood were the strongest points of this game, it reminded me a lot of the kind of atmosphere you would get in the late 90's, the synths reminded me strongly of the Roland Sound Canvas.
Solid entry! Thanks for the Submission!
I love how the stones drop in value as you push them, adding an extra bit to the game.
Great job!
I would say, my energy became very vast...and...I just checked the controls again because the money was not needed; I checked to see if there's a key for a shop that I missed...turns out I overlooked *Space* to pick up blocks...I've been pushing them around all this time :sweat_smile:

There are some little issues though. For example you can easily get number higher than max int value by multiplying many times.
This also makes for an awesome edutainment game IMO, I'm well out of college and I enjoyed myself, so I can't imagine why people of any age wouldn't feel the same about the core gameplay.
Great work!
I just gave up on my second try, because I didn't loose.
You should add new things as you play (like enemies or negative numbers).
Also: 0 is not nothing! [more about 'ZERO'](https://en.wikipedia.org/wiki/0)
Good game and idea overall!