No Stone Uncrumbled by Jonasz999

[raw]
made by Jonasz999 for Ludum Dare 45 (JAM)

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Game preview


"No Stone Uncrumbled" by Jonasz Kądziela & Artur Jaszczak

Also known as "No Stone Unturned"


About the game:

No Stone Uncrumbled is a number-based puzzle game. Take control of the purple kobold living underground and help him get enough boulders to reach the target. You can add, subtract, divide and multiply, but be careful - you have to use your strength to move the rocks. Plan your route accordingly to avoid running out of energy and don't take too long of a route - the boulders crumble and get smaller the more you push them!

Team roles:

  • Jonasz Kądziela - Programming :computer: & Graphics Design :art:
  • Artur "ShadAcinonyx" Jaszczak - Audio :musical_note: & Graphics Design :art:

How to play?

  • At the beginning of each round, the Target number is randomly generated from a specific range.
  • Every round you start with nothing, number 0, and your goal is to get as close as possible to the Target number.
  • Energy is limited and dictates how much you can move. If you run out of Energy, you faint - game over.
  • After each round you will receive a reward consisting of more Energy and Money. The closer your number was to the Target number the more Energy you will get. Resolving the puzzle quickly will give you bonus money.

Pro tips:

  • Sandstone (brown rock) is lighter than Granite (grey rock), however it crumbles more easily.

Controls:

Movement

  • W or Up Arrow - move forward
  • S or Down Arrow - move backward
  • A or Left Arrow - move to the left
  • D or Right Arrow - move to the right

Actions

  • Space - Pick up or drop a nearby stone
  • ESC - Exit the game

We do really hope the game isn't too difficult or straight up boring. Time was tight and playtesting short - balance might be off. There are also some of the features that we couldn't implement before the end of the Jam :sweat_smile:

- A friendly reminder to rate the game based on the initial release version -


Ratings

Overall 700th 3.316⭐ 21🧑‍⚖️
Fun 755th 3.026⭐ 21🧑‍⚖️
Innovation 280th 3.579⭐ 21🧑‍⚖️
Theme 572th 3.289⭐ 21🧑‍⚖️
Graphics 747th 3.184⭐ 21🧑‍⚖️
Audio 288th 3.526⭐ 21🧑‍⚖️
Mood 784th 3.053⭐ 21🧑‍⚖️
Given 24🗳️ 11🗨️

Feedback

TC5550
08. Oct 2019 · 14:37 UTC
I really like the concept, but it would be more fun the play if you could just drag the stone into the boxes without worrying about the countdown
🎤 Jonasz999
08. Oct 2019 · 23:52 UTC
@tc5550 Thanks for the feedback! Actually in the Initial Realease the time doesn't mean anything because we didn't manage to finish the shop in time :sweat_smile:
WhoMakeWorse
09. Oct 2019 · 12:49 UTC
Good game, great job :v:
OccultOne
14. Oct 2019 · 19:38 UTC
Really interesting concept, reminds me of some of the educational games I've worked on in the past. Overall I think the core conceit is good, I think a different movement mechanic might make it more fun? Pushing things around didn't feel like it had enough finesse, and it was frustrating watching the stones tick down but not really understanding how much movement caused them to lose points. That last one could be solved quite simply with a health bar or some kind of indicator on each rock.

The music and mood were the strongest points of this game, it reminded me a lot of the kind of atmosphere you would get in the late 90's, the synths reminded me strongly of the Roland Sound Canvas.

Solid entry! Thanks for the Submission!
BarkerGames
18. Oct 2019 · 01:27 UTC
I honestly didn't think I would have any fun with a "Math" game. But I did! It was loads of fun.
I love how the stones drop in value as you push them, adding an extra bit to the game.
Great job!
🎤 Jonasz999
19. Oct 2019 · 10:38 UTC
@occultone @barkergames Thank you guys for a very nice feedback! :smiley: Soon I will push an update in which shop is properly implemented with items like dynamite, pickaxe, etc. Also, I have added settings menu and the highscore will be now saved. I think this will make the game even more engaging :wink:
itsdanidre
22. Oct 2019 · 19:14 UTC
Wow. Neat brain game. You use multiple skills, energy efficiently, number decreasing timings (to know when to roll around a block near a box, until that block's number is low enough, but not too low) accuracy is key! :wink:

I would say, my energy became very vast...and...I just checked the controls again because the money was not needed; I checked to see if there's a key for a shop that I missed...turns out I overlooked *Space* to pick up blocks...I've been pushing them around all this time :sweat_smile:
![no_stone_unturned.gif](///raw/0fb/8/z/29c9b.gif)
Darkwing00Duck
25. Oct 2019 · 21:19 UTC
I liked the game :thumbsup: the cool interaction of numbers and tasks! I also want to highlight an interesting light effect and great music :musical_note: In the next version it would be interesting to see ienemies and boosters :ghost:
Cole and Jordan Studios
26. Oct 2019 · 00:01 UTC
Interesting game! Certainly unique. I don't know why the light bubble was needed; it sorta felt claustrophobic for no reason. A unique little math game with some interesting sprites. Nicely done!
Rewzu
26. Oct 2019 · 20:48 UTC
Really neat logic game. Great music and sound effects. Graphics are not bad aswell. Animations and more diversity in textures would make a huge difference.
There are some little issues though. For example you can easily get number higher than max int value by multiplying many times.
F1Krazy
26. Oct 2019 · 20:58 UTC
This is a fun math game. I liked the little touches, like the numbers counting down as you push them around, and the fact that you have a little leeway and don't need to match the target number exactly. It proved surprisingly addictive, and I happily sat and played all the way up to about Round 14 before screwing up my math slightly and deciding to call it a day.
selkkie
26. Oct 2019 · 22:30 UTC
This was really fun! Elegant puzzle idea, great execution! If only I were smart enough to get fancy with the arithmetic. T_T

This also makes for an awesome edutainment game IMO, I'm well out of college and I enjoyed myself, so I can't imagine why people of any age wouldn't feel the same about the core gameplay.

Great work!
Nikita Demidov
28. Oct 2019 · 07:59 UTC
It is a fun game but it's too easy!
I just gave up on my second try, because I didn't loose.
You should add new things as you play (like enemies or negative numbers).
Also: 0 is not nothing! [more about 'ZERO'](https://en.wikipedia.org/wiki/0)

Good game and idea overall!