Nothing Box by guckstift

Start with nothing but a short colorless sight into a large gorgeous land ready for you to be explored.
Find the crystals to regain your color vision, eat carrots to increase your visual range and solve the laser color puzzle.
Made with
HTML, JS, CSS
Tools
GIMP, Audacity
Shout out goes to...
...my uber-bro @erkberg . We jammed together at my place (though not as a team) and it was amazing! Check out his game here: https://ldjam.com/events/ludum-dare/45/nothing-7
| Youtube | https://guckstift.github.io/ld45/submission/ |
| Youtube | https://github.com/guckstift/ld45 |
| Youtube | https://guckstift.github.io/ld45/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/nothing-box |
Ratings
| Overall | 169th | 3.586⭐ | 31🧑⚖️ |
| Fun | 167th | 3.431⭐ | 31🧑⚖️ |
| Innovation | 171th | 3.5⭐ | 31🧑⚖️ |
| Theme | 106th | 3.845⭐ | 31🧑⚖️ |
| Graphics | 168th | 3.569⭐ | 31🧑⚖️ |
| Audio | 129th | 3.446⭐ | 30🧑⚖️ |
| Humor | 357th | 2.022⭐ | 25🧑⚖️ |
| Mood | 68th | 3.793⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 18🗨️ |
I like the art, and music has a great mood to it.
Are there maybe any special control I need to use?
This has the elements of a good puzzle game. At first I wondered how things worked, then I got the aha feeling when I figured it out.
The speed mode is a nice quality of life feature on a map of this size.
Pretty good graphics and music for a 48h compo. Congrats!
Anyway, it was great seeing you again and jamming with you, looking forward to next time!
PS: There was a small bug at the end: When you keep pressing against the final transmitter it might happen that it doesn't get locked in its correct position but is rotated further and thus the ending looks a bit illogical.
The still-standing axe sprite bug is now fixed. I developed with Chrome and tested it now with Firefox, all should be fine :D Thank you again for pointing me on that problem. Should have tested it before in the Firefox.
@taddl Just use the spacebar or WASD to walk/interact with objects OR build a raft on the water :) The music starts on user input intentionally because of the way browsers allow the <audio> element to be triggered.
@jimbly: The performance problems also got optimized away recently. Just in case you want to give it another try ^_^
@esben-jensen Thank you for your praising words my friend! The speed mode is something I never consciously implemented. xD It's actually just the keydown event firing continously half a second after the first keydown event. :D But glad you like it...
@djee: I will give your game a try soon, looks interesting :)
@erkberg: :-* luv u!
"the ending looks a bit illogical."
There is nothing logical about eating crystals to regain color vision at all (except maybe if... the vision that I had to leave behind is crystallising in my mind)
Glad I got to play it. Its an interesting concept and a neat little game. I like the music though it repeats pretty fast and it would be nice if the music would change along with the colours (though that would be probably a bit much for compo). Also I kinda suspect you were planning the red, blue and green diamond to only restore the red, green and blue values of the colors. Though nonetheless a very good compo entry.
And i dont know why, but as a fan of Civilization, it touched me.
If had one complaint, it'd be about some of the controls/UI:
* To confirm an action (especially building a raft), you should have to push the _same_ direction twice in a row; right now, if you have water to both the north and the east, and you push up and then right, it immediately builds a raft to your right; it should instead switch to the flashing 'press again to confirm' state, to the right.
* If you're standing on a raft you can't interact with anything. That felt a _little_ weird, but is probably fine.
* It's super important to be able to distinguish the water from the other tiles easily, since it behaves so differently, but I wasn't able to _easily_ tell the difference until I had all the gems (maybe this depends on the order in which you collect them). Of course I could tell the difference if I stopped moving and looked closely, but it meant I had to be really on my toes about pressing the same direction twice if I didn't want to accidentally build a raft on a tile I didn't recognize as water quickly enough.
* The UI sort of implied that the axe and pick could break, if that happens is it just game over? Or is repairing your tools what the two types of stone are used for? That's not really a complaint, I was just curious what happened.
Anyway, all that said this is overall a great game that I really liked.
Hey again, thanks for your review, buddy! Changing the music with the colours sounds like a good
idea. But yes, the music was composed shortly before submission ^^ no time was left :D
I also had in mind what you suggested bringing the respective colors back with the crystals.
But at the time of submission the whole gfx was done with div elements and CSS filters, which only
allowed a grayscale filter :D But now with canvas the doors are opened for this feature.
@captain-nakou @mrstari @blanky
Thank you guys as well ^_^ Glad you liked it!
@loveapplegames
Thanks you. Finding the axe and pickaxe should help you for always getting through the map. The
final laser puzzle challenge can easily be solved when you see the colors again. Maybe find the
receiver station and you will know what to do :)
@philomory
Wow, didn't expect someone to apply the effort and give such extended usability review. :) So a big
Thanks to you, sir!
I also encountered that you can not perceive that there is water so easily until I animated it and gave it a minimal saturation when finding the first crystal. The order of the crystals is
not important. Maybe it would be necessary to assign another key to build/interact what is in front
of you. So you dont accidentally run and build before you even notice where you are xD
I formerly had in mind to develop a crafting system, so you need to build new tools. But my friend @erkberg discouraged me from that, since it wouldn't add any substantial joy to the game. But I already
coded the nice durabilty bar, so I just left it in there, thats the story xD