I can. by Pitzik4
A story about growing up.
Spiritual successor to "Guide 2 Where?" You don't have to know anything about that game to play this one, of course. There is even less gameplay here than there was in G2W; you just walk around. I wanted to try making a dialogue-reading game, so sue me.
Edit (March 21, 2017): I've updated the game to use the canvas. It's a lot faster now, and it will work equally well in pretty much any browser. It will also run on a phone; touch the left or right side of the screen to walk left or right.
Original (outdated) text: I made another game using HTML DOM and CSS? I'm a real weirdo. It looks better on Firefox, but it runs faster on Chrome; take your pick. It also runs significantly faster at lower resolutions. It doesn't work in Microsoft browsers because Microsoft just can't stop being terrible.
Sounds from Freesound.org:
"footstep-grass.wav" by swuing — https://freesound.org/people/swuing/sounds/38874/
"footstep-wood.wav" by swuing — https://freesound.org/people/swuing/sounds/38876/
"Windy Autumn Forest Soundscape 2" by Porphyr — https://freesound.org/people/Porphyr/sounds/209339/
"snow_13.wav", "snow_12.wav", "snow_9.wav", "snow_18.wav", "snow_5.wav" by iujhu — https://freesound.org/people/iujhu/packs/11490/
"Heavy Rain" by lebcraftlp — https://freesound.org/people/lebcraftlp/sounds/243628/
"Crickets in the night" by caquet — https://freesound.org/people/caquet/sounds/221164/
Font: "Montserrat" by Julieta Ulanovsky — https://github.com/JulietaUla/Montserrat
Spiritual successor to "Guide 2 Where?" You don't have to know anything about that game to play this one, of course. There is even less gameplay here than there was in G2W; you just walk around. I wanted to try making a dialogue-reading game, so sue me.
Edit (March 21, 2017): I've updated the game to use the canvas. It's a lot faster now, and it will work equally well in pretty much any browser. It will also run on a phone; touch the left or right side of the screen to walk left or right.
Original (outdated) text: I made another game using HTML DOM and CSS? I'm a real weirdo. It looks better on Firefox, but it runs faster on Chrome; take your pick. It also runs significantly faster at lower resolutions. It doesn't work in Microsoft browsers because Microsoft just can't stop being terrible.
Sounds from Freesound.org:
"footstep-grass.wav" by swuing — https://freesound.org/people/swuing/sounds/38874/
"footstep-wood.wav" by swuing — https://freesound.org/people/swuing/sounds/38876/
"Windy Autumn Forest Soundscape 2" by Porphyr — https://freesound.org/people/Porphyr/sounds/209339/
"snow_13.wav", "snow_12.wav", "snow_9.wav", "snow_18.wav", "snow_5.wav" by iujhu — https://freesound.org/people/iujhu/packs/11490/
"Heavy Rain" by lebcraftlp — https://freesound.org/people/lebcraftlp/sounds/243628/
"Crickets in the night" by caquet — https://freesound.org/people/caquet/sounds/221164/
Font: "Montserrat" by Julieta Ulanovsky — https://github.com/JulietaUla/Montserrat
| Web (HTML5) | https://pitzik4.github.io/games/ld34/ |
| Source | https://github.com/Pitzik4/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=8883 |
Ratings
| Coolness | 24% | 2115 |
| Overall(Jam) | 3.53 | 315 |
| Graphics(Jam) | 3.31 | 586 |
| Innovation(Jam) | 3.00 | 603 |
| Theme(Jam) | 3.75 | 442 |
Storywise it's very well done, and the metaphor is fairly clear as well. The tone it sets is excellent. I little more gameplay wouldn't hurt it though...and while the visuals are great, there could've been more things to look at, because the text is really slow.
I'm conflicted because the story was very well written and it did evoke feelings that I wouldn't think it would but at the same time I was frustrated on how slowly-paced the dialogue was.
And, yeah, this game is not optimized for performance.
Well that was interesting. Success?
Play session 2: Keep moving right. Quickly realize there's more to the story.
I actually liked that you could always go back and end everything. It really contextualizes the only binary decision in the game, without being an annoying yes/no pop-up menu. On the other hand, I thought the story was predictable and overused. Then again, that's just me: it's probably fresh to someone else, and that's alright!
Also, of course it takes someone to turn to 40 to realize they shouldn't give a flying squirt at what other people thinks of them. I found that pretty funny.