UnderShell by KaueSilva
UnderShell is a casual game where you experience the story of a turtle under the sea who meets other turtles to repeat their life cycle.
how to play: As a baby turtle, use A and D to rotate and W to move.
How to play under the sea: Use A and D to move Horizontal, Space to swim, K key tho shoot stars. You can eat stars and jellyfish, the stars allow you to shoot and the jelly creates an eletric shield If you reach the last level, go to the sand hole and wait.
Music and sound design: Igor Veríssimo igveri@gmail.com https://soundcloud.com/igor-verissimo
prints:
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| Youtube | https://varandastudios.itch.io/undershell |
| Original URL | https://ldjam.com/events/ludum-dare/45/undershell |
Ratings
| Overall | 858th | 3.125⭐ | 26🧑⚖️ |
| Fun | 856th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 996th | 2.542⭐ | 26🧑⚖️ |
| Theme | 1077th | 2.283⭐ | 25🧑⚖️ |
| Graphics | 566th | 3.5⭐ | 25🧑⚖️ |
| Audio | 425th | 3.261⭐ | 25🧑⚖️ |
| Humor | 785th | 2.2⭐ | 22🧑⚖️ |
| Mood | 735th | 3.13⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 0🗨️ |
I feel that the first level's difficulty is a bit too high to start with, mostly because those fish hooks sort of lock off to top part of the screen.
I also had to keep reminding myself that jellyfish are actually good to touch, and I wish the powerups were use based instead of time based.
Other than that though, I had some fun with it, it controls pretty well, and I really like the art.
But the game is really polished and fun!
Controls felt a bit unwieldy, but I managed to learn them after a while.
Graphics look pretty good and music was fitting.
Nice to see a game with a message here.
1. the controls feel clunky. I would either increase the dropdown speed or add a swim down function to the "s" key.
2. the hitboxes of the junk are off. I often die while the junk is clearly still away from the turtle. Also why do I die if a straw hits the back of my shell? Turtle shells are hard. At least for some of the items i would not count hits to the shell as kills.
3. RNG sometimes gives you impossible configurations where there is a hook on top and fishes and Junk create an inpenetrable wall. Rework the placement of the Junk to make sure such configurations don't happen.
4. The Star ammo has no skill attatched to is as it is. Since there is a timer on it and not an ammount you just spam shoot as soon as you get it. I would not limit it by time but by uses.
Other than that adorable art and nice game.
- music gets repetitive
- lots of the game is at the fate of RNG for stars and obstacles
- more difficult than expected
- controls feel floaty, and I get that it's the ocean and it's floaty in the ocean, but the controls didn't feel good / responsive, especially with the collision detection it has
- levels were quite long, I would have preferred them to be a third of their length at most