Helicopter Crash by Shaolin Dave
First time working solo.In this game you're the lone survivor of a helicopter crash in the mountains.
You have no items to help you survive, so you must explore and find what you need.
| Youtube | |
| Original URL | https://ldjam.com/events/ludum-dare/45/helicopter-crash |
Ratings
| Overall | 1077th | 2.607⭐ | 30🧑⚖️ |
| Fun | 1116th | 2.179⭐ | 30🧑⚖️ |
| Innovation | 1070th | 2.321⭐ | 30🧑⚖️ |
| Theme | 684th | 3.161⭐ | 30🧑⚖️ |
| Graphics | 1017th | 2.278⭐ | 29🧑⚖️ |
| Mood | 1010th | 2.5⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 42🗨️ |
@darknesslayer - I agree. I was adding audio late in development and it sounded like garbage, so at the last minute I decided that no audio was better than bad audio. My goal was to make the game so intuitive that not much explanation was needed, but I failed there. Live and learn, I guess.
@valerie-van-haen - The only collectable item at the beginning is the bricks by the radio room. You should be able to click on any locked doors, as wall as other objects, for subtle hints. I guess I didn't make it clear enough what was clickable, maybe I should've done a custom cursor that changes color over clickable items?
@thomazfilipe - I think that's already the case? About halfway through development, the constant clicking was getting on my nerves, so I changed it to follow on cursor down. If it's not working for you, we might have discovered a bug.
@mactinite - There's subtle hints, but obviously too subtile. I ran out of time to make paths/signs. I even had to put an invisuble wall up to prevent players from wandering too far into planned (but undeveloped) areas.
@thepelranthean - Thank you. I've decided to simply post the instructions to beat the game for people who are having trouble, so they can at least experience the entire thing in the limited time. I'm glad you like the interaction.
I don't know if it's intended but if you go to the far north east, you can get around the invisible wall and just walk in the desert for hours (or minutes, I haven't tried!).
With more visual feedback, it could be awesome :)
@mad-brokli - yes the camera angle was something I struggled with and probably would've overhauled given more time. Mixing 2d and 3d didn't work as well as I thought it would.
@skdf - don't be too hard on yourself, the key is a small item to find and the car doesn't even have doors on it! I'm just glad you were able to get that far considering how unintentionally cryptic I made this. Thanks for the note about the invisible wall not being complete, that was totally a mistake and I updated a patch so others don't find themselves in a similar fate.
@thepelranthean - Yes, I considered coding something in that wouldn't even allow you to get the car battery until after you saw the radio and got the clue. It's another thing that might've been polished out with more time. I'm still learning to keep my jam games within a reasonable scope.
@nachtwitch - Glad you like the idea. I doubt I'll be doing anything else with this specific game other than minor bug fixes, but I might start completely over from scratch, reuse some ideas, implement some that I didn't get around to, and make a "real" game out of this. Time will tell.
@kszaku - Glad you enjoyed it. I haven't decided if I'll do a post-jam version, but I'll definitely be developing other projects.
@itsnotagoodtime - I did not realize I had that typo, but it doesn't surprise me as I had about 5 minutes left when I rushed that scene in.
@clemonades - Glad you like it. I'm also a big fan of mixed 2D-and-3D, though I don't think I executed it well here. I think It was much better on my first game several years ago, but that was a side-scroller.
@sirred - Yes, audio was coming in late but didn't make the cutoff, silence seemed better than what I was rushing at the end anyway. Sorry you didn't like the controls, I tried to make it simple with clicking to move and interact. I think it's probably more of an issue of the hit detection for clickable areas.
@stephenwhoskins - Thank you. It's a mechanic I'm considering for future "real" projects too.